saints row iv · key functions
Saints Row IV Key Functions Explained
~600 hand-picked and auto-named functions with a plain-English description.
Key Functions794 rows
Functions and globals that were identified by hand or by strong evidence. Searchable with the filter.
| Address | Name | Kind | What it does |
|---|---|---|---|
01228056 | __ftol2 | function | Compiler / C runtime helper (ftol2). |
01228020 | __ftol2_sse | function | Compiler / C runtime helper (ftol2_sse). |
0171872C | __security_cookie | global | Compiler / C runtime helper (security_cookie). |
0050A380 | ai_action_assault_bot_attack | function | AI action 'assault bot attack': tries to do it, returns success/failure. |
0050A3A0 | ai_action_assault_bot_crawl | function | AI action 'assault bot crawl': tries to do it, returns success/failure. |
0050A3C0 | ai_action_assault_bot_trans | function | AI action 'assault bot trans': tries to do it, returns success/failure. |
0056C1C0 | ai_action_avatar_bullrush | function | AI action 'avatar bullrush': tries to do it, returns success/failure. |
005846E0 | ai_action_avatar_chase | function | AI action 'avatar chase': tries to do it, returns success/failure. |
0056D070 | ai_action_avatar_fireballs | function | AI action 'avatar fireballs': tries to do it, returns success/failure. |
0056CF90 | ai_action_avatar_shockwave | function | AI action 'avatar shockwave': tries to do it, returns success/failure. |
0056C1F0 | ai_action_avatar_stomp | function | AI action 'avatar stomp': tries to do it, returns success/failure. |
0056C190 | ai_action_avatar_taunt | function | AI action 'avatar taunt': tries to do it, returns success/failure. |
0056D150 | ai_action_avatar_teleport_stomp | function | AI action 'avatar teleport stomp': tries to do it, returns success/failure. |
0056CE00 | ai_action_brute_attack_brute | function | AI action 'brute attack brute': tries to do it, returns success/failure. |
0056F5C0 | ai_action_brute_bull_rush | function | AI action 'brute bull rush': tries to do it, returns success/failure. |
0056E160 | ai_action_brute_car_flip | function | AI action 'brute car flip': tries to do it, returns success/failure. |
00571FC0 | ai_action_brute_gun_finisher | function | AI action 'brute gun finisher': tries to do it, returns success/failure. |
0056DCC0 | ai_action_brute_qte_player | function | AI action 'brute qte player': tries to do it, returns success/failure. |
0056D590 | ai_action_brute_throw_prop | function | AI action 'brute throw prop': tries to do it, returns success/failure. |
00511240 | ai_action_cid_loiter | function | AI action 'cid loiter': tries to do it, returns success/failure. |
004E3240 | ai_action_civilian_flee | function | AI action 'civilian flee': tries to do it, returns success/failure. |
0058FF40 | ai_action_cover_advance | function | AI action 'cover advance': tries to do it, returns success/failure. |
0058DA70 | ai_action_cover_fire | function | AI action 'cover fire': tries to do it, returns success/failure. |
0058DC80 | ai_action_cover_popout | function | AI action 'cover popout': tries to do it, returns success/failure. |
00590520 | ai_action_cover_stay_down | function | AI action 'cover stay down': tries to do it, returns success/failure. |
0058FCD0 | ai_action_cover_take_def | function | AI action 'cover take def': tries to do it, returns success/failure. |
0058FED0 | ai_action_cover_take_off | function | AI action 'cover take off': tries to do it, returns success/failure. |
00591040 | ai_action_fire | function | AI action 'fire': tries to do it, returns success/failure. |
00590C20 | ai_action_fire_chaos | function | AI action 'fire chaos': tries to do it, returns success/failure. |
00590C90 | ai_action_fire_left | function | AI action 'fire left': tries to do it, returns success/failure. |
00591370 | ai_action_fire_suppress | function | AI action 'fire suppress': tries to do it, returns success/failure. |
005916E0 | ai_action_fire_sweep | function | AI action 'fire sweep': tries to do it, returns success/failure. |
00596CB0 | ai_action_follow_acquire | function | AI action 'follow acquire': tries to do it, returns success/failure. |
00593CB0 | ai_action_follow_avoid_lof | function | AI action 'follow avoid lof': tries to do it, returns success/failure. |
00594160 | ai_action_follow_browse | function | AI action 'follow browse': tries to do it, returns success/failure. |
00598720 | ai_action_follow_carjack | function | AI action 'follow carjack': tries to do it, returns success/failure. |
00596B70 | ai_action_follow_formation | function | AI action 'follow formation': tries to do it, returns success/failure. |
005974D0 | ai_action_follow_lemming | function | AI action 'follow lemming': tries to do it, returns success/failure. |
00595240 | ai_action_follow_make_way | function | AI action 'follow make way': tries to do it, returns success/failure. |
005984A0 | ai_action_follow_other_car | function | AI action 'follow other car': tries to do it, returns success/failure. |
00597290 | ai_action_follow_player | function | AI action 'follow player': tries to do it, returns success/failure. |
00597360 | ai_action_follow_teleport | function | AI action 'follow teleport': tries to do it, returns success/failure. |
00597D00 | ai_action_follow_to_car | function | AI action 'follow to car': tries to do it, returns success/failure. |
0052FBB0 | ai_action_from_name | function | AI action 'from name': tries to do it, returns success/failure. |
0050DB80 | ai_action_giant_laser_eyes | function | AI action 'giant laser eyes': tries to do it, returns success/failure. |
005112E0 | ai_action_golden_cid_flee | function | AI action 'golden cid flee': tries to do it, returns success/failure. |
005806E0 | ai_action_hold_position | function | AI action 'hold position': tries to do it, returns success/failure. |
004EBD80 | ai_action_hover_bludger | function | AI action 'hover bludger': tries to do it, returns success/failure. |
004EB790 | ai_action_hover_fire | function | AI action 'hover fire': tries to do it, returns success/failure. |
004EBE40 | ai_action_hover_flee | function | AI action 'hover flee': tries to do it, returns success/failure. |
004EBA90 | ai_action_hover_move_to_fire | function | AI action 'hover move to fire': tries to do it, returns success/failure. |
004ECC40 | ai_action_hover_shield_ally | function | AI action 'hover shield ally': tries to do it, returns success/failure. |
00553E70 | ai_action_human_shield_grab | function | AI action 'human shield grab': tries to do it, returns success/failure. |
00554F10 | ai_action_idle | function | AI action 'idle': tries to do it, returns success/failure. |
005A1330 | ai_action_investigate_look | function | AI action 'investigate look': tries to do it, returns success/failure. |
005A0FF0 | ai_action_investigate_move | function | AI action 'investigate move': tries to do it, returns success/failure. |
005A1AE0 | ai_action_investigate_peek | function | AI action 'investigate peek': tries to do it, returns success/failure. |
00582120 | ai_action_killbane_chase | function | AI action 'killbane chase': tries to do it, returns success/failure. |
005821D0 | ai_action_killbane_strafe | function | AI action 'killbane strafe': tries to do it, returns success/failure. |
00526CE0 | ai_action_marauder | function | AI action 'marauder': tries to do it, returns success/failure. |
005A2CC0 | ai_action_melee | function | AI action 'melee': tries to do it, returns success/failure. |
00588620 | ai_action_melee_stand_back | function | AI action 'melee stand back': tries to do it, returns success/failure. |
005A3760 | ai_action_melee_vehicle | function | AI action 'melee vehicle': tries to do it, returns success/failure. |
00583CD0 | ai_action_move_advance | function | AI action 'move advance': tries to do it, returns success/failure. |
00583BF0 | ai_action_move_advance_lof | function | AI action 'move advance lof': tries to do it, returns success/failure. |
00584020 | ai_action_move_chase | function | AI action 'move chase': tries to do it, returns success/failure. |
0058B1F0 | ai_action_move_close_in | function | AI action 'move close in': tries to do it, returns success/failure. |
00585B50 | ai_action_move_dodge | function | AI action 'move dodge': tries to do it, returns success/failure. |
00586090 | ai_action_move_lunge | function | AI action 'move lunge': tries to do it, returns success/failure. |
00581470 | ai_action_move_regroup | function | AI action 'move regroup': tries to do it, returns success/failure. |
00588A40 | ai_action_move_retreat | function | AI action 'move retreat': tries to do it, returns success/failure. |
005832D0 | ai_action_move_rush | function | AI action 'move rush': tries to do it, returns success/failure. |
005892E0 | ai_action_move_rush_to_melee | function | AI action 'move rush to melee': tries to do it, returns success/failure. |
0058A3E0 | ai_action_move_sidestep | function | AI action 'move sidestep': tries to do it, returns success/failure. |
00587DF0 | ai_action_move_surround | function | AI action 'move surround': tries to do it, returns success/failure. |
00587CD0 | ai_action_move_surround_lof | function | AI action 'move surround lof': tries to do it, returns success/failure. |
00581D20 | ai_action_move_to_battlefront | function | AI action 'move to battlefront': tries to do it, returns success/failure. |
00580AE0 | ai_action_move_to_navmesh | function | AI action 'move to navmesh': tries to do it, returns success/failure. |
00584970 | ai_action_move_to_post_combat | function | AI action 'move to post combat': tries to do it, returns success/failure. |
00584A30 | ai_action_move_to_post_idle | function | AI action 'move to post idle': tries to do it, returns success/failure. |
00507D50 | ai_action_pickup_weapon | function | AI action 'pickup weapon': tries to do it, returns success/failure. |
00575050 | ai_action_quick_kill | function | AI action 'quick kill': tries to do it, returns success/failure. |
005A38F0 | ai_action_reload | function | AI action 'reload': tries to do it, returns success/failure. |
0050D6F0 | ai_action_revive_beam | function | AI action 'revive beam': tries to do it, returns success/failure. |
00577240 | ai_action_roller_blader_change | function | AI action 'roller blader change': tries to do it, returns success/failure. |
005744A0 | ai_action_sprint_attack | function | AI action 'sprint attack': tries to do it, returns success/failure. |
00516C80 | ai_action_super_attack | function | AI action 'super attack': tries to do it, returns success/failure. |
00516CD0 | ai_action_super_combo | function | AI action 'super combo': tries to do it, returns success/failure. |
005189B0 | ai_action_super_conversion | function | AI action 'super conversion': tries to do it, returns success/failure. |
00522E50 | ai_action_super_energy_blast | function | AI action 'super energy blast': tries to do it, returns success/failure. |
00518FF0 | ai_action_super_ground_pound | function | AI action 'super ground pound': tries to do it, returns success/failure. |
00522530 | ai_action_super_jump_advance | function | AI action 'super jump advance': tries to do it, returns success/failure. |
00520340 | ai_action_super_jump_attack | function | AI action 'super jump attack': tries to do it, returns success/failure. |
00522170 | ai_action_super_jump_follow | function | AI action 'super jump follow': tries to do it, returns success/failure. |
00520440 | ai_action_super_jump_on_car | function | AI action 'super jump on car': tries to do it, returns success/failure. |
00522740 | ai_action_super_jump_surround | function | AI action 'super jump surround': tries to do it, returns success/failure. |
0051C2B0 | ai_action_super_tele_catch | function | AI action 'super tele catch': tries to do it, returns success/failure. |
0051C720 | ai_action_super_tele_throw | function | AI action 'super tele throw': tries to do it, returns success/failure. |
00519540 | ai_action_super_teleport | function | AI action 'super teleport': tries to do it, returns success/failure. |
005A44A0 | ai_action_taunt | function | AI action 'taunt': tries to do it, returns success/failure. |
0059DEC0 | ai_action_throw_grenade | function | AI action 'throw grenade': tries to do it, returns success/failure. |
005A49A0 | ai_action_throw_weapon | function | AI action 'throw weapon': tries to do it, returns success/failure. |
00564170 | ai_action_vehicle_extract | function | AI action 'vehicle extract': tries to do it, returns success/failure. |
00564A00 | ai_action_vehicle_passenger | function | AI action 'vehicle passenger': tries to do it, returns success/failure. |
0057FFC0 | ai_action_zombie_eat | function | AI action 'zombie eat': tries to do it, returns success/failure. |
0057FA50 | ai_action_zombie_explode | function | AI action 'zombie explode': tries to do it, returns success/failure. |
00531F70 | ai_goal_cond_acquire_target | function | AI goal check: does goal 'acquire target' apply right now? |
005333F0 | ai_goal_cond_advance | function | AI goal check: does goal 'advance' apply right now? |
005300A0 | ai_goal_cond_assault_bot | function | AI goal check: does goal 'assault bot' apply right now? |
00533210 | ai_goal_cond_avoid_brute | function | AI goal check: does goal 'avoid brute' apply right now? |
00530090 | ai_goal_cond_change_mode | function | AI goal check: does goal 'change mode' apply right now? |
00531380 | ai_goal_cond_cover | function | AI goal check: does goal 'cover' apply right now? |
00531220 | ai_goal_cond_dodge_attack | function | AI goal check: does goal 'dodge attack' apply right now? |
00531E40 | ai_goal_cond_flush_out | function | AI goal check: does goal 'flush out' apply right now? |
00531530 | ai_goal_cond_frustrated | function | AI goal check: does goal 'frustrated' apply right now? |
005312D0 | ai_goal_cond_group | function | AI goal check: does goal 'group' apply right now? |
00532100 | ai_goal_cond_idle | function | AI goal check: does goal 'idle' apply right now? |
00531630 | ai_goal_cond_investigate | function | AI goal check: does goal 'investigate' apply right now? |
005315C0 | ai_goal_cond_kill_enemy | function | AI goal check: does goal 'kill enemy' apply right now? |
00531B90 | ai_goal_cond_kill_near_player | function | AI goal check: does goal 'kill near player' apply right now? |
005300B0 | ai_goal_cond_mercy | function | AI goal check: does goal 'mercy' apply right now? |
00530100 | ai_goal_cond_reload | function | AI goal check: does goal 'reload' apply right now? |
00531C90 | ai_goal_cond_retreat | function | AI goal check: does goal 'retreat' apply right now? |
00531330 | ai_goal_cond_suppress | function | AI goal check: does goal 'suppress' apply right now? |
005311C0 | ai_goal_cond_survive | function | AI goal check: does goal 'survive' apply right now? |
00531DA0 | ai_goal_cond_taking_damage | function | AI goal check: does goal 'taking damage' apply right now? |
00532300 | ai_select_action | function | AI brain: picks the next action. |
00478220 | anim_name_to_index | function | Anim name to index. |
0046E9C0 | anim_set_find_state | function | Anim set find state. |
00472620 | anim_set_resolve_action | function | Anim set resolve action. |
004903C0 | anim_system_init | function | Sets up animation from its tables. |
00490290 | anim_system_post_init | function | Anim system post init. |
005A7A60 | audio_set_listener | function | Audio set listener. |
005A9560 | audio_thread_main | function | Audio thread loop. |
005A9680 | audio_thread_start | function | Audio thread start. |
005A8FE0 | audio_update_emitters | function | Audio update emitters. |
005A89C0 | audio_wait_for_work | function | Audio wait for work. |
005A89F0 | audio_wwise_tick | function | Audio wwise tick. |
004E04D0 | bitstream_read_bit | function | Bitstream read bit. |
004E0430 | bitstream_write_bit | function | Bitstream write bit. |
009BD1B0 | bitstream_write_bytes | function | Bitstream write bytes. |
00723BD0 | boot_load_game_data | function | Loads data tables, animation system, preload packs. |
00724CD0 | boot_loading_loop | function | Boot loading loop. |
00860BA0 | boot_render_thread_main | function | Boot render thread main. |
00722E70 | boot_yield_and_pump | function | Boot yield and pump. |
00A7DEE0 | bullet_hit_object | function | Applies one bullet hit to whatever it struck. |
00A844C0 | bullet_resolve_hits | function | Bullet resolve hits. |
004FB2D0 | cast_action_node | function | Returns the object if it is a action_node, otherwise nothing. |
00823AD0 | cast_action_node_group | function | Returns the object if it is a action_node_group, otherwise nothing. |
006319C0 | cast_activity_start | function | Returns the object if it is a activity_start, otherwise nothing. |
005B65A0 | cast_audio_emitter | function | Returns the object if it is a audio_emitter, otherwise nothing. |
005A6310 | cast_audio_emitter_multi | function | Returns the object if it is a audio_emitter_multi, otherwise nothing. |
004EC380 | cast_base_object | function | Returns the object if it is a base_object, otherwise nothing. |
006B8D10 | cast_battlefront | function | Returns the object if it is a battlefront, otherwise nothing. |
006575B0 | cast_brass | function | Returns the object if it is a brass, otherwise nothing. |
005AAF50 | cast_city_takeover_region | function | Returns the object if it is a city_takeover_region, otherwise nothing. |
005EE5F0 | cast_climbable_spline | function | Returns the object if it is a climbable_spline, otherwise nothing. |
004FB2A0 | cast_cover_node | function | Returns the object if it is a cover_node, otherwise nothing. |
00651CA0 | cast_crib | function | Returns the object if it is a crib, otherwise nothing. |
00499670 | cast_ctg_object | function | Returns the object if it is a ctg_object, otherwise nothing. |
006183C0 | cast_cto_start | function | Returns the object if it is a cto_start, otherwise nothing. |
00600790 | cast_cutscene_slate_obj | function | Returns the object if it is a cutscene_slate_obj, otherwise nothing. |
00A1A470 | cast_damage_region | function | Returns the object if it is a damage_region, otherwise nothing. |
009D4D90 | cast_detour_hull | function | Returns the object if it is a detour_hull, otherwise nothing. |
007428B0 | cast_district | function | Returns the object if it is a district, otherwise nothing. |
004E5D70 | cast_door | function | Returns the object if it is a door, otherwise nothing. |
005135B0 | cast_effect_object | function | Returns the object if it is a effect_object, otherwise nothing. |
0064B7F0 | cast_flashpoint | function | Returns the object if it is a flashpoint, otherwise nothing. |
00754AB0 | cast_garage_info | function | Returns the object if it is a garage_info, otherwise nothing. |
004FB270 | cast_general_mover | function | Returns the object if it is a general_mover, otherwise nothing. |
00651CD0 | cast_hood | function | Returns the object if it is a hood, otherwise nothing. |
0061E4C0 | cast_hotspot | function | Returns the object if it is a hotspot, otherwise nothing. |
0061E4F0 | cast_hotspot_target | function | Returns the object if it is a hotspot_target, otherwise nothing. |
004E4500 | cast_human | function | Returns the object if it is a human, otherwise nothing. |
00754BC0 | cast_interior_volume | function | Returns the object if it is a interior_volume, otherwise nothing. |
004FB1E0 | cast_item | function | Returns the object if it is a item, otherwise nothing. |
005FE3C0 | cast_level_light | function | Returns the object if it is a level_light, otherwise nothing. |
009CF980 | cast_level_respawn | function | Returns the object if it is a level_respawn, otherwise nothing. |
00A38940 | cast_light_list | function | Returns the object if it is a light_list, otherwise nothing. |
00634330 | cast_mission_info | function | Returns the object if it is a mission_info, otherwise nothing. |
004EC350 | cast_navpoint | function | Returns the object if it is a navpoint, otherwise nothing. |
00BE1190 | cast_navpoint_path | function | Returns the object if it is a navpoint_path, otherwise nothing. |
004DE8C0 | cast_npc | function | Returns the object if it is a npc, otherwise nothing. |
005BD860 | cast_object_debris | function | Returns the object if it is a object_debris, otherwise nothing. |
0074C750 | cast_object_rig | function | Returns the object if it is a object_rig, otherwise nothing. |
005F7290 | cast_object_tree | function | Returns the object if it is a object_tree, otherwise nothing. |
0067D4C0 | cast_parking_spot | function | Returns the object if it is a parking_spot, otherwise nothing. |
004E0AD0 | cast_physical_object | function | Returns the object if it is a physical_object, otherwise nothing. |
004E5DA0 | cast_player | function | Returns the object if it is a player, otherwise nothing. |
004E5D40 | cast_projectile | function | Returns the object if it is a projectile, otherwise nothing. |
0069D1B0 | cast_resource_object | function | Returns the object if it is a resource_object, otherwise nothing. |
0073AC60 | cast_roadblock | function | Returns the object if it is a roadblock, otherwise nothing. |
0061E520 | cast_script_group | function | Returns the object if it is a script_group, otherwise nothing. |
007B9CC0 | cast_script_group_object | function | Returns the object if it is a script_group_object, otherwise nothing. |
0062D520 | cast_script_interior | function | Returns the object if it is a script_interior, otherwise nothing. |
00745E60 | cast_script_item | function | Returns the object if it is a script_item, otherwise nothing. |
005FEBC0 | cast_script_light_group | function | Returns the object if it is a script_light_group, otherwise nothing. |
00623190 | cast_script_mover | function | Returns the object if it is a script_mover, otherwise nothing. |
0061E550 | cast_script_npc | function | Returns the object if it is a script_npc, otherwise nothing. |
00587180 | cast_script_peered | function | Returns the object if it is a script_peered, otherwise nothing. |
0061E580 | cast_script_vehicle | function | Returns the object if it is a script_vehicle, otherwise nothing. |
00635E20 | cast_scripted_mission_start | function | Returns the object if it is a scripted_mission_start, otherwise nothing. |
004EC320 | cast_scripted_path | function | Returns the object if it is a scripted_path, otherwise nothing. |
0064B820 | cast_shop_object | function | Returns the object if it is a shop_object, otherwise nothing. |
008472F0 | cast_silent_mission_start | function | Returns the object if it is a silent_mission_start, otherwise nothing. |
006BC960 | cast_smooth_scripted_path | function | Returns the object if it is a smooth_scripted_path, otherwise nothing. |
00C1C030 | cast_spawn_region | function | Returns the object if it is a spawn_region, otherwise nothing. |
0063E840 | cast_survival | function | Returns the object if it is a survival, otherwise nothing. |
00618390 | cast_trigger_volume | function | Returns the object if it is a trigger_volume, otherwise nothing. |
004E5D10 | cast_vehicle | function | Returns the object if it is a vehicle, otherwise nothing. |
005072F0 | cast_weapon | function | Returns the object if it is a weapon, otherwise nothing. |
0096A700 | cell_cheats_activate_confirmed | function | Cell cheats activate confirmed. |
0096A6D0 | cell_cheats_get_selected | function | Cell cheats get selected. |
010BB120 | cf_close | function | Closes a file. |
010BB4B0 | cf_close_ref | function | Cf close ref. |
010B7E80 | cf_exists | function | Cf exists. |
010BAF90 | cf_open | function | Opens a file. |
010BAC60 | cf_open_internal | function | Cf open internal. |
010B9F70 | cf_read | function | Reads from a file. |
010BA350 | cf_read_u32 | function | Cf read u32. |
010B5A90 | cf_tell | function | Cf tell. |
010B58F0 | cf_write | function | Cf write. |
010BD710 | cfile_io_thread_main | function | Cfile io thread main. |
010BDB90 | cfile_io_threads_start | function | Cfile io threads start. |
0085A5E0 | cheat_actions_peds | function | Cheat actions peds. |
0085A080 | cheat_actions_vehicle | function | Cheat actions vehicle. |
00858200 | cheat_activate | function | Cheat activate. |
00856AF0 | cheat_is_dont_flag | function | Cheat is dont flag. |
0085A6C0 | cheat_parse_entry | function | Cheat parse entry. |
00857F30 | cheat_set_active | function | Turns a cheat on/off. |
0085A260 | cheat_spawn_vehicle_to_garage | function | Cheat spawn vehicle to garage. |
00858C00 | cheats_flag_save | function | Marks the save as cheated. |
0085AA70 | cheats_load_table_file | function | Cheats load table file. |
00858AD0 | cheats_mark_save_cheated | function | Cheats mark save cheated. |
0085A910 | cheats_parse_table | function | Cheats parse table. |
00858280 | cheats_reset_all | function | Cheats reset all. |
00856B70 | cheats_save_is_flagged | function | Cheats save is flagged. |
008C8E60 | city_load_thread_main | function | City load thread main. |
008C9070 | city_load_thread_start | function | City load thread start. |
0108E450 | console_cmd_ctor | function | Console cmd ctor. |
0108E3B0 | console_cmd_register | function | Console cmd register. |
0108F070 | console_exec | function | Runs a debug console command. |
0108E580 | console_printf | function | Console printf. |
01093820 | crc32_into | function | Crc32 into. |
010B31D0 | critsec_delete | function | Critsec delete. |
010B31E0 | critsec_enter | function | Critsec enter. |
010B31B0 | critsec_init | function | Critsec init. |
010B31F0 | critsec_leave | function | Critsec leave. |
00ADE110 | damage_info_init | function | Damage info init. |
00C59910 | damage_source_type_name | function | Damage source type name. |
00D93750 | delete_save_async | function | Delete save async. |
00D933A0 | delete_save_thread_main | function | Delete save thread main. |
010BE700 | disable_screensaver | function | Disable screensaver. |
005F8D30 | explosion_apply | function | Explosion apply. |
005F8520 | explosion_apply_to_object | function | Explosion apply to object. |
005FAD50 | explosion_create | function | Creates an explosion. |
016A2FF0 | g_ai_actions | global | Global variable: ai actions. |
016A3A70 | g_ai_goals | global | Global variable: ai goals. |
03EE1D14 | g_anim_name_count | global | Global variable: anim name count. |
03EE1D1C | g_anim_names | global | Global variable: anim names. |
01799980 | g_audio_thread_stop | global | Global variable: audio thread stop. |
0299E3BC | g_cheat_list | global | Global variable: cheat list. |
0374E15C | g_console_cmd_count | global | Global variable: console cmd count. |
03749F30 | g_console_cmds | global | Global variable: console cmds. |
016F0360 | g_crc32_table | global | Global variable: crc32 table. |
01810030 | g_current_mission | global | Global variable: current mission. |
0299FE94 | g_game_clock_hour | global | Global variable: game clock hour. |
0299FE95 | g_game_clock_minute | global | Global variable: game clock minute. |
016F0300 | g_game_time_ms | global | Global variable: game time ms. |
0361F718 | g_gamesave_file_list | global | Global variable: gamesave file list. |
016BC498 | g_gamestate_depth | global | Global variable: gamestate depth. |
029A4820 | g_gamestate_desc | global | Global variable: gamestate desc. |
016BC4A8 | g_gamestate_request_count | global | Global variable: gamestate request count. |
016BC4A0 | g_gamestate_requests | global | Global variable: gamestate requests. |
029A47B0 | g_gamestate_stack | global | Global variable: gamestate stack. |
016CB808 | g_instantiator_action_node | global | Global variable: instantiator action node. |
016CB878 | g_instantiator_action_node_group | global | Global variable: instantiator action node group. |
016BB770 | g_instantiator_activity_start | global | Global variable: instantiator activity start. |
016A4730 | g_instantiator_audio_emitter | global | Global variable: instantiator audio emitter. |
016A4458 | g_instantiator_audio_emitter_multi | global | Global variable: instantiator audio emitter multi. |
016B19CC | g_instantiator_base_object | global | Global variable: instantiator base object. |
016B1ED0 | g_instantiator_battlefront | global | Global variable: instantiator battlefront. |
016A5BC0 | g_instantiator_brass | global | Global variable: instantiator brass. |
016B6D20 | g_instantiator_city_takeover_region | global | Global variable: instantiator city takeover region. |
016A5A10 | g_instantiator_climbable_spline | global | Global variable: instantiator climbable spline. |
016CC058 | g_instantiator_cover_node | global | Global variable: instantiator cover node. |
016B70C8 | g_instantiator_crib | global | Global variable: instantiator crib. |
017277B8 | g_instantiator_ctg_object | global | Global variable: instantiator ctg object. |
016A6B68 | g_instantiator_cto_start | global | Global variable: instantiator cto start. |
016BDB18 | g_instantiator_cutscene_slate_obj | global | Global variable: instantiator cutscene slate obj. |
016CC108 | g_instantiator_damage_region | global | Global variable: instantiator damage region. |
016CC1F0 | g_instantiator_detour_hull | global | Global variable: instantiator detour hull. |
016C5388 | g_instantiator_district | global | Global variable: instantiator district. |
016CC248 | g_instantiator_door | global | Global variable: instantiator door. |
016B4C30 | g_instantiator_effect_object | global | Global variable: instantiator effect object. |
016CC3C8 | g_instantiator_flashpoint | global | Global variable: instantiator flashpoint. |
016B7318 | g_instantiator_garage_info | global | Global variable: instantiator garage info. |
016D1D28 | g_instantiator_general_mover | global | Global variable: instantiator general mover. |
016C53F8 | g_instantiator_hood | global | Global variable: instantiator hood. |
016B1AB0 | g_instantiator_hotspot | global | Global variable: instantiator hotspot. |
016B1A60 | g_instantiator_hotspot_target | global | Global variable: instantiator hotspot target. |
016CFAD0 | g_instantiator_human | global | Global variable: instantiator human. |
016CC718 | g_instantiator_interior_volume | global | Global variable: instantiator interior volume. |
016CE9B8 | g_instantiator_item | global | Global variable: instantiator item. |
016CC7E8 | g_instantiator_level_light | global | Global variable: instantiator level light. |
016CE0B8 | g_instantiator_level_respawn | global | Global variable: instantiator level respawn. |
016CE218 | g_instantiator_light_list | global | Global variable: instantiator light list. |
016CE2F0 | g_instantiator_light_vis_volume | global | Global variable: instantiator light vis volume. |
016BBA40 | g_instantiator_mission_info | global | Global variable: instantiator mission info. |
016CE3E8 | g_instantiator_navpoint | global | Global variable: instantiator navpoint. |
016CE498 | g_instantiator_navpoint_path | global | Global variable: instantiator navpoint path. |
016D0E80 | g_instantiator_npc | global | Global variable: instantiator npc. |
016CE798 | g_instantiator_object_debris | global | Global variable: instantiator object debris. |
016CBE48 | g_instantiator_object_rig | global | Global variable: instantiator object rig. |
016D2258 | g_instantiator_object_tree | global | Global variable: instantiator object tree. |
016D2658 | g_instantiator_occluder | global | Global variable: instantiator occluder. |
016CEF98 | g_instantiator_parking_spot | global | Global variable: instantiator parking spot. |
016CF074 | g_instantiator_physical_object | global | Global variable: instantiator physical object. |
016D1068 | g_instantiator_player | global | Global variable: instantiator player. |
016CF190 | g_instantiator_projectile | global | Global variable: instantiator projectile. |
016B2210 | g_instantiator_resource_object | global | Global variable: instantiator resource object. |
016CF2F0 | g_instantiator_roadblock | global | Global variable: instantiator roadblock. |
016D28E0 | g_instantiator_script_group | global | Global variable: instantiator script group. |
016D296C | g_instantiator_script_group_object | global | Global variable: instantiator script group object. |
016D29E0 | g_instantiator_script_interior | global | Global variable: instantiator script interior. |
016D2B58 | g_instantiator_script_item | global | Global variable: instantiator script item. |
016D2C40 | g_instantiator_script_light_group | global | Global variable: instantiator script light group. |
016D2D50 | g_instantiator_script_mover | global | Global variable: instantiator script mover. |
016D2E40 | g_instantiator_script_npc | global | Global variable: instantiator script npc. |
016D2F50 | g_instantiator_script_peered | global | Global variable: instantiator script peered. |
016D3068 | g_instantiator_script_vehicle | global | Global variable: instantiator script vehicle. |
016BBDB0 | g_instantiator_scripted_mission_start | global | Global variable: instantiator scripted mission start. |
016CF478 | g_instantiator_scripted_path | global | Global variable: instantiator scripted path. |
016D1B08 | g_instantiator_shop_object | global | Global variable: instantiator shop object. |
016BBE80 | g_instantiator_silent_mission_start | global | Global variable: instantiator silent mission start. |
016CF4C8 | g_instantiator_smooth_scripted_path | global | Global variable: instantiator smooth scripted path. |
016CF540 | g_instantiator_spawn_region | global | Global variable: instantiator spawn region. |
016CF6F0 | g_instantiator_survival | global | Global variable: instantiator survival. |
016CF7B8 | g_instantiator_trigger_volume | global | Global variable: instantiator trigger volume. |
016D3630 | g_instantiator_vehicle | global | Global variable: instantiator vehicle. |
016B23D8 | g_instantiator_vfx_volume | global | Global variable: instantiator vfx volume. |
016D55C8 | g_instantiator_weapon | global | Global variable: instantiator weapon. |
02E9DC38 | g_local_player | global | Global variable: local player. |
03429790 | g_lua_gameplay | global | Global variable: lua gameplay. |
037A8468 | g_lua_interface | global | Global variable: lua interface. |
02953180 | g_mods_enabled | global | Global variable: mods enabled. |
02DB9420 | g_net_msg_table | global | Global variable: net msg table. |
02965390 | g_notoriety_level | global | Global variable: notoriety level. |
02964D34 | g_notoriety_level_points | global | Global variable: notoriety level points. |
04166C54 | g_object_handle_hash | global | Global variable: object handle hash. |
03E81420 | g_object_type_table | global | Global variable: object type table. |
01561FE0 | g_override_mode_names | global | Global variable: override mode names. |
01562000 | g_override_type_names | global | Global variable: override type names. |
043E0B3C | g_renderer | global | Global variable: renderer. |
0299E3B8 | g_save_is_cheated | global | Global variable: save is cheated. |
037E5C48 | g_script_thread_count | global | Global variable: script thread count. |
037E3C00 | g_script_threads | global | Global variable: script threads. |
037E5C78 | g_script_vms | global | Global variable: script vms. |
03750D30 | g_search_path_count | global | Global variable: search path count. |
03750C60 | g_search_paths | global | Global variable: search paths. |
014DECC0 | g_superpower_element_names | global | Global variable: superpower element names. |
016D0F4C | g_superpower_names | global | Global variable: superpower names. |
016AABC8 | g_world | global | Global variable: world. |
0085D430 | game_clock_advance | function | Moves the time of day forward. |
00722F50 | game_create_window_and_device | function | Creates the window and D3D11 device. |
00724F40 | game_frame_tick | function | Runs one game frame; returns true to quit. |
00724D70 | game_init_callback | function | BOOT state start: loads everything needed to reach the menu. |
00726620 | game_memory_budget_init | function | Reserves all memory pools. |
00722AA0 | game_pre_shutdown_callback | function | Game pre shutdown callback. |
00866D60 | game_quit_requested | function | Game quit requested. |
00866FF0 | game_shutdown_all_states | function | Game shutdown all states. |
00724E90 | game_shutdown_callback | function | Game shutdown callback. |
00865FB0 | game_state_get | function | Returns the current state. |
00D93110 | gamesave_cloud_write_file | function | Writes a save to Steam Cloud. |
00D92E00 | gamesave_next_file_index | function | Gamesave next file index. |
00D93540 | gamesave_platform_write_begin | function | Gamesave platform write begin. |
00D93430 | gamesave_read_directory | function | Reads and checks the save directory. |
00D93280 | gamesave_write_thread_main | function | Gamesave write thread main. |
008661C0 | gamestate_process_requests | function | Applies queued state changes. |
00865F20 | gamestate_register | function | Registers one of the 10 game states. |
00866420 | gamestate_request_push | function | Queues a switch to another state. |
00B639C0 | get_local_player | function | Returns the local player. |
00DD32A0 | gs_bink_movie_enter | function | Game state callback: bink movie enter. |
00DD3590 | gs_bink_movie_register | function | Game state callback: bink movie register. |
008C8D20 | gs_city_load_enter | function | Game state callback: city load enter. |
008C92A0 | gs_city_load_register | function | Game state callback: city load register. |
009C9170 | gs_coop_join_enter | function | Game state callback: coop join enter. |
009CA070 | gs_coop_join_register | function | Game state callback: coop join register. |
00861F70 | gs_in_game_enter | function | Game state callback: in game enter. |
00863620 | gs_in_game_exit | function | Game state callback: in game exit. |
00863350 | gs_in_game_frame | function | IN_GAME state's per-frame callback. |
00863840 | gs_in_game_register | function | Game state callback: in game register. |
008CA950 | gs_main_menu_enter | function | Game state callback: main menu enter. |
008CB130 | gs_main_menu_register | function | Game state callback: main menu register. |
008CC6C0 | gs_mp_waiting_enter | function | Game state callback: mp waiting enter. |
008CC8A0 | gs_mp_waiting_register | function | Game state callback: mp waiting register. |
00905640 | gs_pause_enter | function | Game state callback: pause enter. |
009057C0 | gs_pause_register | function | Game state callback: pause register. |
00866DA0 | gs_quit_register | function | Game state callback: quit register. |
008C3610 | gs_teleport_load_enter | function | Game state callback: teleport load enter. |
008C3DB0 | gs_teleport_load_register | function | Game state callback: teleport load register. |
004988D0 | handle_table_lookup | function | Turns a handle into an object. |
004FB620 | handle_to_action_node | function | Turns a handle into a action_node object (or nothing). |
00823E60 | handle_to_action_node_group | function | Turns a handle into a action_node_group object (or nothing). |
007432E0 | handle_to_activity_start | function | Turns a handle into a activity_start object (or nothing). |
005B65D0 | handle_to_audio_emitter | function | Turns a handle into a audio_emitter object (or nothing). |
005A6580 | handle_to_audio_emitter_multi | function | Turns a handle into a audio_emitter_multi object (or nothing). |
004EC450 | handle_to_base_object | function | Turns a handle into a base_object object (or nothing). |
005AAF80 | handle_to_city_takeover_region | function | Turns a handle into a city_takeover_region object (or nothing). |
005EF240 | handle_to_climbable_spline | function | Turns a handle into a climbable_spline object (or nothing). |
004FB5E0 | handle_to_cover_node | function | Turns a handle into a cover_node object (or nothing). |
00651D00 | handle_to_crib | function | Turns a handle into a crib object (or nothing). |
006186E0 | handle_to_cto_start | function | Turns a handle into a cto_start object (or nothing). |
00600A70 | handle_to_cutscene_slate_obj | function | Turns a handle into a cutscene_slate_obj object (or nothing). |
00A1A6C0 | handle_to_damage_region | function | Turns a handle into a damage_region object (or nothing). |
009D5070 | handle_to_detour_hull | function | Turns a handle into a detour_hull object (or nothing). |
00823E20 | handle_to_district | function | Turns a handle into a district object (or nothing). |
004E61C0 | handle_to_door | function | Turns a handle into a door object (or nothing). |
00528B40 | handle_to_effect_object | function | Turns a handle into a effect_object object (or nothing). |
00651DC0 | handle_to_flashpoint | function | Turns a handle into a flashpoint object (or nothing). |
00754EA0 | handle_to_garage_info | function | Turns a handle into a garage_info object (or nothing). |
0053EF90 | handle_to_general_mover | function | Turns a handle into a general_mover object (or nothing). |
00651D40 | handle_to_hood | function | Turns a handle into a hood object (or nothing). |
0061E6A0 | handle_to_hotspot | function | Turns a handle into a hotspot object (or nothing). |
0061E6E0 | handle_to_hotspot_target | function | Turns a handle into a hotspot_target object (or nothing). |
004E5DD0 | handle_to_human | function | Turns a handle into a human object (or nothing). |
00754EE0 | handle_to_interior_volume | function | Turns a handle into a interior_volume object (or nothing). |
00507690 | handle_to_item | function | Turns a handle into a item object (or nothing). |
005FE5C0 | handle_to_level_light | function | Turns a handle into a level_light object (or nothing). |
009D0B60 | handle_to_level_respawn | function | Turns a handle into a level_respawn object (or nothing). |
00A389B0 | handle_to_light_list | function | Turns a handle into a light_list object (or nothing). |
00634540 | handle_to_mission_info | function | Turns a handle into a mission_info object (or nothing). |
004EC410 | handle_to_navpoint | function | Turns a handle into a navpoint object (or nothing). |
004DEA40 | handle_to_npc | function | Turns a handle into a npc object (or nothing). |
00945BD0 | handle_to_object_debris | function | Turns a handle into a object_debris object (or nothing). |
0074CBB0 | handle_to_object_rig | function | Turns a handle into a object_rig object (or nothing). |
0067D5E0 | handle_to_parking_spot | function | Turns a handle into a parking_spot object (or nothing). |
004E0B80 | handle_to_physical_object | function | Turns a handle into a physical_object object (or nothing). |
004E6240 | handle_to_player | function | Turns a handle into a player object (or nothing). |
004E6200 | handle_to_projectile | function | Turns a handle into a projectile object (or nothing). |
006DC7B0 | handle_to_resource_object | function | Turns a handle into a resource_object object (or nothing). |
0073AC90 | handle_to_roadblock | function | Turns a handle into a roadblock object (or nothing). |
0061E720 | handle_to_script_group | function | Turns a handle into a script_group object (or nothing). |
007BA230 | handle_to_script_group_object | function | Turns a handle into a script_group_object object (or nothing). |
00C03E70 | handle_to_script_interior | function | Turns a handle into a script_interior object (or nothing). |
00745EA0 | handle_to_script_item | function | Turns a handle into a script_item object (or nothing). |
005FEBF0 | handle_to_script_light_group | function | Turns a handle into a script_light_group object (or nothing). |
00623200 | handle_to_script_mover | function | Turns a handle into a script_mover object (or nothing). |
0061E760 | handle_to_script_npc | function | Turns a handle into a script_npc object (or nothing). |
005875E0 | handle_to_script_peered | function | Turns a handle into a script_peered object (or nothing). |
0061E7A0 | handle_to_script_vehicle | function | Turns a handle into a script_vehicle object (or nothing). |
004EC3D0 | handle_to_scripted_path | function | Turns a handle into a scripted_path object (or nothing). |
00651D80 | handle_to_shop_object | function | Turns a handle into a shop_object object (or nothing). |
006BD500 | handle_to_smooth_scripted_path | function | Turns a handle into a smooth_scripted_path object (or nothing). |
0063FB20 | handle_to_survival | function | Turns a handle into a survival object (or nothing). |
006186A0 | handle_to_trigger_volume | function | Turns a handle into a trigger_volume object (or nothing). |
004EB410 | handle_to_vehicle | function | Turns a handle into a vehicle object (or nothing). |
00507320 | handle_to_weapon | function | Turns a handle into a weapon object (or nothing). |
00BE12E0 | human_get_max_hit_points | function | Human get max hit points. |
00BC7990 | human_play_anim_action | function | Human play anim action. |
00AC4080 | human_play_anim_state | function | Human play anim state. |
00ADEB60 | human_take_damage | function | Applies damage to a person; handles death. |
007229E0 | init_dumps_dir | function | Init dumps dir. |
00722A60 | init_mods_dir | function | Init mods dir. |
009A0410 | is_coop_session_active | function | Is coop session active. |
010C0EF0 | job_create | function | Job create. |
010C1050 | job_submit | function | Hands a job to the scheduler. |
008657C0 | load_profile_async | function | Load profile async. |
00865730 | load_profile_thread_main | function | Load profile thread main. |
0097E570 | localize_string | function | Looks up translated text by id. |
012008F0 | lua51::base_open | function | Lua 5.1 interpreter function (base_open). |
011FB940 | lua51::f_call | function | Lua 5.1 interpreter function (f_call). |
011FB9D0 | lua51::f_Ccall | function | Lua 5.1 interpreter function (f_Ccall). |
011FA970 | lua51::getcurrenv | function | Lua 5.1 interpreter function (getcurrenv). |
011FA8D0 | lua51::index2adr | function | Lua 5.1 interpreter function (index2adr). |
011FC700 | lua51::lauxlib_panic | function | Lua 5.1 interpreter function (lauxlib_panic). |
011FAA90 | lua51::lua_atpanic | function | Lua 5.1 interpreter function (lua_atpanic). |
011FB900 | lua51::lua_call | function | Lua 5.1 interpreter function (lua_call). |
011FA9A0 | lua51::lua_checkstack | function | Lua 5.1 interpreter function (lua_checkstack). |
011FBC70 | lua51::lua_concat | function | Lua 5.1 interpreter function (lua_concat). |
011FBA40 | lua51::lua_cpcall | function | Lua 5.1 interpreter function (lua_cpcall). |
011FB530 | lua51::lua_createtable | function | Lua 5.1 interpreter function (lua_createtable). |
011FBAC0 | lua51::lua_dump | function | Lua 5.1 interpreter function (lua_dump). |
011FAE60 | lua51::lua_equal | function | Lua 5.1 interpreter function (lua_equal). |
011FBC10 | lua51::lua_error | function | Lua 5.1 interpreter function (lua_error). |
011FBB10 | lua51::lua_gc | function | Lua 5.1 interpreter function (lua_gc). |
011FBCF0 | lua51::lua_getallocf | function | Lua 5.1 interpreter function (lua_getallocf). |
011FB5E0 | lua51::lua_getfenv | function | Lua 5.1 interpreter function (lua_getfenv). |
011FB450 | lua51::lua_getfield | function | Lua 5.1 interpreter function (lua_getfield). |
011FB580 | lua51::lua_getmetatable | function | Lua 5.1 interpreter function (lua_getmetatable). |
011FB420 | lua51::lua_gettable | function | Lua 5.1 interpreter function (lua_gettable). |
011FAAF0 | lua51::lua_gettop | function | Lua 5.1 interpreter function (lua_gettop). |
011FABB0 | lua51::lua_insert | function | Lua 5.1 interpreter function (lua_insert). |
011FAD40 | lua51::lua_iscfunction | function | Lua 5.1 interpreter function (lua_iscfunction). |
011FAD70 | lua51::lua_isnumber | function | Lua 5.1 interpreter function (lua_isnumber). |
011FADB0 | lua51::lua_isstring | function | Lua 5.1 interpreter function (lua_isstring). |
011FADE0 | lua51::lua_isuserdata | function | Lua 5.1 interpreter function (lua_isuserdata). |
011FAEC0 | lua51::lua_lessthan | function | Lua 5.1 interpreter function (lua_lessthan). |
011FBA80 | lua51::lua_load | function | Lua 5.1 interpreter function (lua_load). |
011FAAB0 | lua51::lua_newthread | function | Lua 5.1 interpreter function (lua_newthread). |
011FBD40 | lua51::lua_newuserdata | function | Lua 5.1 interpreter function (lua_newuserdata). |
011FBC30 | lua51::lua_next | function | Lua 5.1 interpreter function (lua_next). |
011FB030 | lua51::lua_objlen | function | Lua 5.1 interpreter function (lua_objlen). |
011FB960 | lua51::lua_pcall | function | Lua 5.1 interpreter function (lua_pcall). |
011FB3B0 | lua51::lua_pushboolean | function | Lua 5.1 interpreter function (lua_pushboolean). |
011FB310 | lua51::lua_pushcclosure | function | Lua 5.1 interpreter function (lua_pushcclosure). |
011FB2E0 | lua51::lua_pushfstring | function | Lua 5.1 interpreter function (lua_pushfstring). |
011FB1D0 | lua51::lua_pushinteger | function | Lua 5.1 interpreter function (lua_pushinteger). |
011FB3D0 | lua51::lua_pushlightuserdata | function | Lua 5.1 interpreter function (lua_pushlightuserdata). |
011FB1F0 | lua51::lua_pushlstring | function | Lua 5.1 interpreter function (lua_pushlstring). |
011FB190 | lua51::lua_pushnil | function | Lua 5.1 interpreter function (lua_pushnil). |
011FB1B0 | lua51::lua_pushnumber | function | Lua 5.1 interpreter function (lua_pushnumber). |
011FB240 | lua51::lua_pushstring | function | Lua 5.1 interpreter function (lua_pushstring). |
011FB3F0 | lua51::lua_pushthread | function | Lua 5.1 interpreter function (lua_pushthread). |
011FACD0 | lua51::lua_pushvalue | function | Lua 5.1 interpreter function (lua_pushvalue). |
011FB2B0 | lua51::lua_pushvfstring | function | Lua 5.1 interpreter function (lua_pushvfstring). |
011FAE10 | lua51::lua_rawequal | function | Lua 5.1 interpreter function (lua_rawequal). |
011FB4B0 | lua51::lua_rawget | function | Lua 5.1 interpreter function (lua_rawget). |
011FB4F0 | lua51::lua_rawgeti | function | Lua 5.1 interpreter function (lua_rawgeti). |
011FB6E0 | lua51::lua_rawset | function | Lua 5.1 interpreter function (lua_rawset). |
011FB750 | lua51::lua_rawseti | function | Lua 5.1 interpreter function (lua_rawseti). |
011FAB60 | lua51::lua_remove | function | Lua 5.1 interpreter function (lua_remove). |
011FAC10 | lua51::lua_replace | function | Lua 5.1 interpreter function (lua_replace). |
011FEEF0 | lua51::lua_resume | function | Lua 5.1 interpreter function (lua_resume). |
011FBD20 | lua51::lua_setallocf | function | Lua 5.1 interpreter function (lua_setallocf). |
011FB870 | lua51::lua_setfenv | function | Lua 5.1 interpreter function (lua_setfenv). |
011FB680 | lua51::lua_setfield | function | Lua 5.1 interpreter function (lua_setfield). |
011FAA70 | lua51::lua_setlevel | function | Lua 5.1 interpreter function (lua_setlevel). |
011FB7C0 | lua51::lua_setmetatable | function | Lua 5.1 interpreter function (lua_setmetatable). |
011FB650 | lua51::lua_settable | function | Lua 5.1 interpreter function (lua_settable). |
011FAB10 | lua51::lua_settop | function | Lua 5.1 interpreter function (lua_settop). |
011FBB00 | lua51::lua_status | function | Lua 5.1 interpreter function (lua_status). |
011FAF90 | lua51::lua_toboolean | function | Lua 5.1 interpreter function (lua_toboolean). |
011FB0A0 | lua51::lua_tocfunction | function | Lua 5.1 interpreter function (lua_tocfunction). |
011FAF50 | lua51::lua_tointeger | function | Lua 5.1 interpreter function (lua_tointeger). |
011FAFC0 | lua51::lua_tolstring | function | Lua 5.1 interpreter function (lua_tolstring). |
011FAF10 | lua51::lua_tonumber | function | Lua 5.1 interpreter function (lua_tonumber). |
011FB120 | lua51::lua_topointer | function | Lua 5.1 interpreter function (lua_topointer). |
011FB100 | lua51::lua_tothread | function | Lua 5.1 interpreter function (lua_tothread). |
011FB0D0 | lua51::lua_touserdata | function | Lua 5.1 interpreter function (lua_touserdata). |
011FAD00 | lua51::lua_type | function | Lua 5.1 interpreter function (lua_type). |
011FAD20 | lua51::lua_typename | function | Lua 5.1 interpreter function (lua_typename). |
011FAA10 | lua51::lua_xmove | function | Lua 5.1 interpreter function (lua_xmove). |
011FE900 | lua51::lua_yield | function | Lua 5.1 interpreter function (lua_yield). |
012000E0 | lua51::luaB_assert | function | Lua 5.1 interpreter function (luaB_assert). |
011FFCD0 | lua51::luaB_collectgarbage | function | Lua 5.1 interpreter function (luaB_collectgarbage). |
011FFAF0 | lua51::luaB_getfenv | function | Lua 5.1 interpreter function (luaB_getfenv). |
011FF950 | lua51::luaB_getmetatable | function | Lua 5.1 interpreter function (luaB_getmetatable). |
01200020 | lua51::luaB_load | function | Lua 5.1 interpreter function (luaB_load). |
01200400 | lua51::luaB_newproxy | function | Lua 5.1 interpreter function (luaB_newproxy). |
011FF710 | lua51::luaB_print | function | Lua 5.1 interpreter function (luaB_print). |
012001E0 | lua51::luaB_select | function | Lua 5.1 interpreter function (luaB_select). |
011FFB40 | lua51::luaB_setfenv | function | Lua 5.1 interpreter function (luaB_setfenv). |
011FF9A0 | lua51::luaB_setmetatable | function | Lua 5.1 interpreter function (luaB_setmetatable). |
011FF7E0 | lua51::luaB_tonumber | function | Lua 5.1 interpreter function (luaB_tonumber). |
01200300 | lua51::luaB_tostring | function | Lua 5.1 interpreter function (luaB_tostring). |
01200130 | lua51::luaB_unpack | function | Lua 5.1 interpreter function (luaB_unpack). |
01202560 | lua51::luaC_step | function | Lua 5.1 interpreter function (luaC_step). |
011FE0C0 | lua51::luaD_growstack_or_throw_oom | function | Lua 5.1 interpreter function (luaD_growstack_or_throw_oom). |
011FDFA0 | lua51::luaG_aritherror | function | Lua 5.1 interpreter function (luaG_aritherror). |
011FDF70 | lua51::luaG_concaterror | function | Lua 5.1 interpreter function (luaG_concaterror). |
011FDFE0 | lua51::luaG_ordererror | function | Lua 5.1 interpreter function (luaG_ordererror). |
011FDEE0 | lua51::luaG_typeerror | function | Lua 5.1 interpreter function (luaG_typeerror). |
012049C0 | lua51::luaH_next | function | Lua 5.1 interpreter function (luaH_next). |
011FCC00 | lua51::luaI_openlib | function | Lua 5.1 interpreter function (luaI_openlib). |
011FC760 | lua51::luaL_argerror | function | Lua 5.1 interpreter function (luaL_argerror). |
011FC9C0 | lua51::luaL_checkany | function | Lua 5.1 interpreter function (luaL_checkany). |
011FCB60 | lua51::luaL_checkinteger | function | Lua 5.1 interpreter function (luaL_checkinteger). |
011FC9F0 | lua51::luaL_checklstring | function | Lua 5.1 interpreter function (luaL_checklstring). |
011FCAB0 | lua51::luaL_checknumber | function | Lua 5.1 interpreter function (luaL_checknumber). |
011FCE80 | lua51::luaL_checkoption | function | Lua 5.1 interpreter function (luaL_checkoption). |
011FC060 | lua51::luaL_checkstack | function | Lua 5.1 interpreter function (luaL_checkstack). |
011FC960 | lua51::luaL_checktype | function | Lua 5.1 interpreter function (luaL_checktype). |
011FC8D0 | lua51::luaL_checkudata | function | Lua 5.1 interpreter function (luaL_checkudata). |
011FC680 | lua51::luaL_dostring_nopcall | function | Lua 5.1 interpreter function (luaL_dostring_nopcall). |
011FBFC0 | lua51::luaL_error | function | Lua 5.1 interpreter function (luaL_error). |
011FC650 | lua51::luaL_loadbuffer | function | Lua 5.1 interpreter function (luaL_loadbuffer). |
011FC730 | lua51::luaL_newstate_custom | function | Lua 5.1 interpreter function (luaL_newstate_custom). |
011FC850 | lua51::luaL_typerror | function | Lua 5.1 interpreter function (luaL_typerror). |
01200F80 | lua51::luaO_chunkid | function | Lua 5.1 interpreter function (luaO_chunkid). |
012009F0 | lua51::luaopen_base | function | Lua 5.1 interpreter function (luaopen_base). |
01205930 | lua51::luaS_newlstr | function | Lua 5.1 interpreter function (luaS_newlstr). |
012032A0 | lua51::luaV_concat | function | Lua 5.1 interpreter function (luaV_concat). |
01203700 | lua51::luaV_execute | function | Lua 5.1 interpreter function (luaV_execute). |
01202C00 | lua51::luaV_gettable | function | Lua 5.1 interpreter function (luaV_gettable). |
01202D60 | lua51::luaV_settable | function | Lua 5.1 interpreter function (luaV_settable). |
01202960 | lua51::luaV_tonumber | function | Lua 5.1 interpreter function (luaV_tonumber). |
012029B0 | lua51::luaV_tostring | function | Lua 5.1 interpreter function (luaV_tostring). |
00BBD970 | lua_gameplay_vm_init | function | Starts the mission Lua engine and registers its commands. |
01127DE0 | lua_interface_vm_init | function | Starts the UI Lua engine. |
00BBEF40 | lua_register_table | function | Lua register table. |
00849760 | mission_end | function | Ends the current mission (success or failure). |
0084E040 | mission_info_flag_complete | function | Mission info flag complete. |
0084E030 | mission_info_flag_locked | function | Mission info flag locked. |
00638900 | mission_info_is_complete | function | Mission info is complete. |
006389B0 | mission_info_is_unlocked | function | Mission info is unlocked. |
006364A0 | mission_is_active_by_name | function | Mission is active by name. |
00639190 | mission_is_complete_by_name | function | Mission is complete by name. |
00634900 | mission_is_current | function | Mission is current. |
011060E0 | mods_find_override | function | Checks the mods folder for a replacement file. |
00868A70 | mount_soundboot | function | Mount soundboot. |
009AE5B0 | multi_thread_main | function | Multi thread main. |
009AE610 | multi_thread_start | function | Multi thread start. |
009CC790 | net_register_game_msgs | function | Net register game msgs. |
009A85D0 | net_register_msg | function | Registers a co-op network message. |
009A8F60 | net_register_msg_thiscall | function | Net register msg thiscall. |
007636F0 | notoriety_get_level | function | Gets police notoriety. |
00766230 | notoriety_set_level | function | Sets police notoriety. |
00763640 | notoriety_type_from_name | function | Notoriety type from name. |
01093770 | nullsub_01093770 | function | Nullsub 01093770. |
007256D0 | nullsub_profile_marker | function | Nullsub profile marker. |
014A4B40 | obj_init_action_node | function | Registers the action_node object type at start-up. |
014A4C70 | obj_init_action_node_group | function | Registers the action_node_group object type at start-up. |
0149C980 | obj_init_activity_start | function | Registers the activity_start object type at start-up. |
0148E660 | obj_init_audio_emitter | function | Registers the audio_emitter object type at start-up. |
0148E410 | obj_init_audio_emitter_multi | function | Registers the audio_emitter_multi object type at start-up. |
01491E50 | obj_init_base_object | function | Registers the base_object object type at start-up. |
01492C40 | obj_init_battlefront | function | Registers the battlefront object type at start-up. |
0148FA50 | obj_init_brass | function | Registers the brass object type at start-up. |
01498E80 | obj_init_city_takeover_region | function | Registers the city_takeover_region object type at start-up. |
0148F700 | obj_init_climbable_spline | function | Registers the climbable_spline object type at start-up. |
014A51B0 | obj_init_cover_node | function | Registers the cover_node object type at start-up. |
01499450 | obj_init_crib | function | Registers the crib object type at start-up. |
0148A1B0 | obj_init_ctg_object | function | Registers the ctg_object object type at start-up. |
01490640 | obj_init_cto_start | function | Registers the cto_start object type at start-up. |
0149DB10 | obj_init_cutscene_slate_obj | function | Registers the cutscene_slate_obj object type at start-up. |
014A5260 | obj_init_damage_region | function | Registers the damage_region object type at start-up. |
014A54A0 | obj_init_detour_hull | function | Registers the detour_hull object type at start-up. |
0149FDC0 | obj_init_district | function | Registers the district object type at start-up. |
014A5550 | obj_init_door | function | Registers the door object type at start-up. |
01496910 | obj_init_effect_object | function | Registers the effect_object object type at start-up. |
014A5750 | obj_init_flashpoint | function | Registers the flashpoint object type at start-up. |
014997A0 | obj_init_garage_info | function | Registers the garage_info object type at start-up. |
014AD2F0 | obj_init_general_mover | function | Registers the general_mover object type at start-up. |
0149FEF0 | obj_init_hood | function | Registers the hood object type at start-up. |
01491FC0 | obj_init_hotspot | function | Registers the hotspot object type at start-up. |
01491F10 | obj_init_hotspot_target | function | Registers the hotspot_target object type at start-up. |
014A9190 | obj_init_human | function | Registers the human object type at start-up. |
014A5D20 | obj_init_interior_volume | function | Registers the interior_volume object type at start-up. |
014A73F0 | obj_init_item | function | Registers the item object type at start-up. |
014A5F40 | obj_init_level_light | function | Registers the level_light object type at start-up. |
014A6A10 | obj_init_level_respawn | function | Registers the level_respawn object type at start-up. |
014A6AC0 | obj_init_light_list | function | Registers the light_list object type at start-up. |
014A6C50 | obj_init_light_vis_volume | function | Registers the light_vis_volume object type at start-up. |
0149CD80 | obj_init_mission_info | function | Registers the mission_info object type at start-up. |
014A6E20 | obj_init_navpoint | function | Registers the navpoint object type at start-up. |
014A6F40 | obj_init_navpoint_path | function | Registers the navpoint_path object type at start-up. |
014ABE80 | obj_init_npc | function | Registers the npc object type at start-up. |
014A7130 | obj_init_object_debris | function | Registers the object_debris object type at start-up. |
014A4DF0 | obj_init_object_rig | function | Registers the object_rig object type at start-up. |
014AD4D0 | obj_init_object_tree | function | Registers the object_tree object type at start-up. |
014AD590 | obj_init_occluder | function | Registers the occluder object type at start-up. |
014A7CE0 | obj_init_parking_spot | function | Registers the parking_spot object type at start-up. |
014A7DF0 | obj_init_physical_object | function | Registers the physical_object object type at start-up. |
014ABFE0 | obj_init_player | function | Registers the player object type at start-up. |
014A7E60 | obj_init_projectile | function | Registers the projectile object type at start-up. |
01494720 | obj_init_resource_object | function | Registers the resource_object object type at start-up. |
014A8420 | obj_init_roadblock | function | Registers the roadblock object type at start-up. |
014AD9D0 | obj_init_script_group | function | Registers the script_group object type at start-up. |
014ADA80 | obj_init_script_group_object | function | Registers the script_group_object object type at start-up. |
014ADBC0 | obj_init_script_interior | function | Registers the script_interior object type at start-up. |
014ADD90 | obj_init_script_item | function | Registers the script_item object type at start-up. |
014ADE40 | obj_init_script_light_group | function | Registers the script_light_group object type at start-up. |
014AE070 | obj_init_script_mover | function | Registers the script_mover object type at start-up. |
014AE400 | obj_init_script_npc | function | Registers the script_npc object type at start-up. |
014AE4E0 | obj_init_script_peered | function | Registers the script_peered object type at start-up. |
014AE6B0 | obj_init_script_vehicle | function | Registers the script_vehicle object type at start-up. |
0149CF50 | obj_init_scripted_mission_start | function | Registers the scripted_mission_start object type at start-up. |
014A8650 | obj_init_scripted_path | function | Registers the scripted_path object type at start-up. |
014AD1D0 | obj_init_shop_object | function | Registers the shop_object object type at start-up. |
0149D080 | obj_init_silent_mission_start | function | Registers the silent_mission_start object type at start-up. |
014A8700 | obj_init_smooth_scripted_path | function | Registers the smooth_scripted_path object type at start-up. |
014A8850 | obj_init_spawn_region | function | Registers the spawn_region object type at start-up. |
014A8A10 | obj_init_survival | function | Registers the survival object type at start-up. |
014A8C00 | obj_init_trigger_volume | function | Registers the trigger_volume object type at start-up. |
014AEB00 | obj_init_vehicle | function | Registers the vehicle object type at start-up. |
01494A00 | obj_init_vfx_volume | function | Registers the vfx_volume object type at start-up. |
014B07D0 | obj_init_weapon | function | Registers the weapon object type at start-up. |
0069D040 | object_is_a | function | Checks an object's type. |
0069D010 | object_is_dead_or_invalid | function | True if the object is gone or dead. |
00729AF0 | operator_delete | function | Frees memory. |
00729B20 | operator_delete_array | function | Operator delete array. |
00729A70 | operator_new | function | Allocates memory (per-thread redirectable). |
00729AB0 | operator_new_array | function | Operator new array. |
010E36E0 | packfile_entry_get_name | function | Packfile entry get name. |
010E1D80 | packfile_find_loaded | function | Packfile find loaded. |
010E2290 | packfile_get_entry | function | Packfile get entry. |
00868F40 | packfile_mount | function | Packfile mount. |
010E5960 | packfile_open_and_verify | function | Packfile open and verify. |
010E2A30 | packfile_read_entry | function | Packfile read entry. |
008690C0 | packfile_unmount | function | Packfile unmount. |
010E2230 | packfile_v9_data_offset | function | Packfile v9 data offset. |
010E1F40 | packfile_validate_header | function | Checks a packfile's header. |
00868980 | packfiles_dir_path | function | Packfiles dir path. |
00729630 | peg_load_always_loaded | function | Peg load always loaded. |
010BEFE0 | platform_pump_messages | function | Handles Windows messages. |
00A82610 | projectile_apply_hit | function | Projectile apply hit. |
00A868D0 | projectiles_process_pending | function | Projectiles process pending. |
00A87270 | projectiles_update | function | Moves bullets and projectiles and applies their hits. |
0085F5F0 | register_stream_asset_types | function | Register stream asset types. |
00722E10 | render_device_lock | function | Render device lock. |
00722E40 | render_device_unlock | function | Render device unlock. |
007362C0 | render_frame_scene | function | Render frame scene. |
007352D0 | render_frame_world | function | Render frame world. |
00729CE0 | render_thread_main | function | The render thread loop. |
00729E60 | render_thread_start | function | Render thread start. |
00735D90 | renderer_begin_frame | function | Renderer begin frame. |
00735F10 | renderer_end_frame | function | Renderer end frame. |
00736320 | renderer_present_and_flip | function | Shows the finished frame. |
008656B0 | save_profile_async | function | Save profile async. |
00865660 | save_profile_thread_main | function | Save profile thread main. |
010BFFC0 | scheduler_worker_main | function | Scheduler worker main. |
010C0C00 | scheduler_workers_start | function | Scheduler workers start. |
00BC7FF0 | script_find_human | function | Finds a person by script name (#PLAYER#, #FOLLOWER1#...). |
00BC80E0 | script_find_human_any | function | Script find human any. |
00BC8080 | script_find_human_or_script_npc | function | Script find human or script npc. |
00BC8120 | script_find_vehicle | function | Finds a vehicle by script name. |
00BC5DC0 | script_get_follower_human | function | Script get follower human. |
01148FF0 | script_load_lib_file | function | Script load lib file. |
00BC5CC0 | script_parse_follower_token | function | Script parse follower token. |
01149780 | script_run_lua_file | function | Script run lua file. |
01148AB0 | script_sandbox_globals | function | Script sandbox globals. |
011497B0 | script_system_frame | function | Runs all Lua script threads for this frame. |
01147D90 | script_thread_create | function | Script thread create. |
01147EB0 | script_thread_resume | function | Script thread resume. |
011483D0 | script_threads_run | function | Script threads run. |
011498B0 | script_vm_create | function | Creates a Lua engine. |
010B7CA0 | search_path_add | function | Adds a place to search for files. |
00729A30 | set_thread_allocator | function | Set thread allocator. |
00BA7A80 | silverlink_thread_main | function | Silverlink thread main. |
00BA7B60 | silverlink_thread_start | function | Silverlink thread start. |
010BEF00 | sleep_ms | function | Sleep ms. |
01093870 | str_crc32_into | function | Str crc32 into. |
01093940 | str_hash_nocase | function | Str hash nocase. |
010939F0 | str_hash_nocase_n | function | Str hash nocase n. |
010DCAB0 | stream2_container_alloc | function | Stream2 container alloc. |
010DD670 | stream2_container_create | function | Creates a streaming container. |
010DA860 | stream2_container_create_checked | function | Stream2 container create checked. |
010DD410 | stream2_container_error | function | Stream2 container error. |
010DCA20 | stream2_container_on_read_failed | function | Stream2 container on read failed. |
010DF300 | stream2_load_prepackaged_asm | function | Stream2 load prepackaged asm. |
010D2830 | stream2_register_asset_type | function | Stream2 register asset type. |
010D2C60 | stream2_request_create | function | Stream2 request create. |
010D3170 | stream2_request_create2 | function | Stream2 request create2. |
010932D0 | strncpy_safe | function | Strncpy safe. |
0064FBF0 | superpower_element_from_name | function | Superpower element from name. |
006C2C90 | superpower_from_name | function | Superpower from name. |
006C2EA0 | superpower_is_unlocked | function | Checks a power is available. |
006C6310 | superpower_select | function | Selects a super power. |
006C6DE0 | superpower_select_element | function | Superpower select element. |
006C76D0 | superpower_unlock | function | Unlocks a super power. |
00726E00 | sys_alloc_region | function | Sys alloc region. |
010C1A10 | thread_create | function | Starts a named thread. |
010C1940 | thread_entry_trampoline | function | Thread entry trampoline. |
010B3AF0 | timer_get_ticks | function | Timer get ticks. |
0108D600 | timestamp_elapsed | function | Timestamp elapsed. |
0108D570 | timestamp_set | function | Timestamp set. |
0108D6C0 | timestamp_valid | function | Timestamp valid. |
006E22A0 | tod_refresh | function | Tod refresh. |
0112CCF0 | vint_doc_parse | function | Loads a UI document. |
0112CBB0 | vint_doc_parse_v1 | function | Vint doc parse v1. |
0112C9B0 | vint_doc_parse_v2 | function | Vint doc parse v2. |
00729AF0 | vmem_aligned_free | function | Vmem aligned free. |
00D7CB90 | weapon_info_parse | function | Reads a weapon from weapons.xtbl. |
00D753A0 | weapon_info_parse_flags | function | Weapon info parse flags. |
00D6D5C0 | weapon_upgrade_apply_overrides | function | Applies a weapon upgrade level. |
00D72A20 | weapon_upgrade_parse | function | Weapon upgrade parse. |
007250A0 | WinMain | function | Program entry: sets up and runs the main loop. |
00636270 | world_find_mission_info | function | World find mission info. |
004995C0 | world_find_named_object | function | World find named object. |
00623290 | world_find_script_mover | function | World find script mover. |
0064B990 | world_find_script_npc | function | World find script npc. |
006A3F70 | world_find_script_vehicle | function | World find script vehicle. |
008619A0 | world_update | function | Runs every in-game system once per frame, in a fixed order. |
0045F090 | wwise_thread_main | function | Wwise thread main. |
010C2BA0 | xml_find_child | function | Xml find child. |
010C2F90 | xml_get_attr_int | function | Xml get attr int. |
010C2EB0 | xml_get_attr_string | function | Xml get attr string. |
010A5FA0 | xml_get_bool | function | Xml get bool. |
010A60A0 | xml_get_bool_opt | function | Xml get bool opt. |
010A5530 | xml_get_string | function | Xml get string. |
010C2BE0 | xml_next_sibling | function | Xml next sibling. |
010C4190 | xml_parse_from_cfile | function | Xml parse from cfile. |
010A5430 | xtbl_free | function | Xtbl free. |
00530280 | xtbl_load_ai_goals | function | Loads the ai_goals.xtbl table. |
00D56FB0 | xtbl_load_aim_drift_profile | function | Loads the aim_drift_profile.xtbl table. |
00D5BE00 | xtbl_load_ammo | function | Loads the ammo.xtbl table. |
00453D20 | xtbl_load_audio_banks | function | Loads the audio_banks.xtbl table. |
010A6690 | xtbl_load_file | function | Loads and parses an .xtbl table. |
006466D0 | xtbl_load_objectives | function | Loads the objectives.xtbl table. |
00D6BC60 | xtbl_load_weapon_costumes | function | Loads the weapon_costumes.xtbl table. |
00D6BE00 | xtbl_load_weapon_skins | function | Loads the weapon_skins.xtbl table. |
010A6780 | xtbl_parse_buffer | function | Xtbl parse buffer. |
007276A0 | zone_header_cache_init | function | Zone header cache init. |
Built from SR4_Game_Explained.xlsx (650 KB), if you'd rather filter it in Excel. SaintsRowIV.exe v1.0.6.1 (Steam). Names are ours unless they're Volition's own Lua or C++ class names.

