saints row iv · key functions

Saints Row IV Key Functions Explained

~600 hand-picked and auto-named functions with a plain-English description.

Key Functions794 rows

Functions and globals that were identified by hand or by strong evidence. Searchable with the filter.

AddressNameKindWhat it does
01228056__ftol2functionCompiler / C runtime helper (ftol2).
01228020__ftol2_ssefunctionCompiler / C runtime helper (ftol2_sse).
0171872C__security_cookieglobalCompiler / C runtime helper (security_cookie).
0050A380ai_action_assault_bot_attackfunctionAI action 'assault bot attack': tries to do it, returns success/failure.
0050A3A0ai_action_assault_bot_crawlfunctionAI action 'assault bot crawl': tries to do it, returns success/failure.
0050A3C0ai_action_assault_bot_transfunctionAI action 'assault bot trans': tries to do it, returns success/failure.
0056C1C0ai_action_avatar_bullrushfunctionAI action 'avatar bullrush': tries to do it, returns success/failure.
005846E0ai_action_avatar_chasefunctionAI action 'avatar chase': tries to do it, returns success/failure.
0056D070ai_action_avatar_fireballsfunctionAI action 'avatar fireballs': tries to do it, returns success/failure.
0056CF90ai_action_avatar_shockwavefunctionAI action 'avatar shockwave': tries to do it, returns success/failure.
0056C1F0ai_action_avatar_stompfunctionAI action 'avatar stomp': tries to do it, returns success/failure.
0056C190ai_action_avatar_tauntfunctionAI action 'avatar taunt': tries to do it, returns success/failure.
0056D150ai_action_avatar_teleport_stompfunctionAI action 'avatar teleport stomp': tries to do it, returns success/failure.
0056CE00ai_action_brute_attack_brutefunctionAI action 'brute attack brute': tries to do it, returns success/failure.
0056F5C0ai_action_brute_bull_rushfunctionAI action 'brute bull rush': tries to do it, returns success/failure.
0056E160ai_action_brute_car_flipfunctionAI action 'brute car flip': tries to do it, returns success/failure.
00571FC0ai_action_brute_gun_finisherfunctionAI action 'brute gun finisher': tries to do it, returns success/failure.
0056DCC0ai_action_brute_qte_playerfunctionAI action 'brute qte player': tries to do it, returns success/failure.
0056D590ai_action_brute_throw_propfunctionAI action 'brute throw prop': tries to do it, returns success/failure.
00511240ai_action_cid_loiterfunctionAI action 'cid loiter': tries to do it, returns success/failure.
004E3240ai_action_civilian_fleefunctionAI action 'civilian flee': tries to do it, returns success/failure.
0058FF40ai_action_cover_advancefunctionAI action 'cover advance': tries to do it, returns success/failure.
0058DA70ai_action_cover_firefunctionAI action 'cover fire': tries to do it, returns success/failure.
0058DC80ai_action_cover_popoutfunctionAI action 'cover popout': tries to do it, returns success/failure.
00590520ai_action_cover_stay_downfunctionAI action 'cover stay down': tries to do it, returns success/failure.
0058FCD0ai_action_cover_take_deffunctionAI action 'cover take def': tries to do it, returns success/failure.
0058FED0ai_action_cover_take_offfunctionAI action 'cover take off': tries to do it, returns success/failure.
00591040ai_action_firefunctionAI action 'fire': tries to do it, returns success/failure.
00590C20ai_action_fire_chaosfunctionAI action 'fire chaos': tries to do it, returns success/failure.
00590C90ai_action_fire_leftfunctionAI action 'fire left': tries to do it, returns success/failure.
00591370ai_action_fire_suppressfunctionAI action 'fire suppress': tries to do it, returns success/failure.
005916E0ai_action_fire_sweepfunctionAI action 'fire sweep': tries to do it, returns success/failure.
00596CB0ai_action_follow_acquirefunctionAI action 'follow acquire': tries to do it, returns success/failure.
00593CB0ai_action_follow_avoid_loffunctionAI action 'follow avoid lof': tries to do it, returns success/failure.
00594160ai_action_follow_browsefunctionAI action 'follow browse': tries to do it, returns success/failure.
00598720ai_action_follow_carjackfunctionAI action 'follow carjack': tries to do it, returns success/failure.
00596B70ai_action_follow_formationfunctionAI action 'follow formation': tries to do it, returns success/failure.
005974D0ai_action_follow_lemmingfunctionAI action 'follow lemming': tries to do it, returns success/failure.
00595240ai_action_follow_make_wayfunctionAI action 'follow make way': tries to do it, returns success/failure.
005984A0ai_action_follow_other_carfunctionAI action 'follow other car': tries to do it, returns success/failure.
00597290ai_action_follow_playerfunctionAI action 'follow player': tries to do it, returns success/failure.
00597360ai_action_follow_teleportfunctionAI action 'follow teleport': tries to do it, returns success/failure.
00597D00ai_action_follow_to_carfunctionAI action 'follow to car': tries to do it, returns success/failure.
0052FBB0ai_action_from_namefunctionAI action 'from name': tries to do it, returns success/failure.
0050DB80ai_action_giant_laser_eyesfunctionAI action 'giant laser eyes': tries to do it, returns success/failure.
005112E0ai_action_golden_cid_fleefunctionAI action 'golden cid flee': tries to do it, returns success/failure.
005806E0ai_action_hold_positionfunctionAI action 'hold position': tries to do it, returns success/failure.
004EBD80ai_action_hover_bludgerfunctionAI action 'hover bludger': tries to do it, returns success/failure.
004EB790ai_action_hover_firefunctionAI action 'hover fire': tries to do it, returns success/failure.
004EBE40ai_action_hover_fleefunctionAI action 'hover flee': tries to do it, returns success/failure.
004EBA90ai_action_hover_move_to_firefunctionAI action 'hover move to fire': tries to do it, returns success/failure.
004ECC40ai_action_hover_shield_allyfunctionAI action 'hover shield ally': tries to do it, returns success/failure.
00553E70ai_action_human_shield_grabfunctionAI action 'human shield grab': tries to do it, returns success/failure.
00554F10ai_action_idlefunctionAI action 'idle': tries to do it, returns success/failure.
005A1330ai_action_investigate_lookfunctionAI action 'investigate look': tries to do it, returns success/failure.
005A0FF0ai_action_investigate_movefunctionAI action 'investigate move': tries to do it, returns success/failure.
005A1AE0ai_action_investigate_peekfunctionAI action 'investigate peek': tries to do it, returns success/failure.
00582120ai_action_killbane_chasefunctionAI action 'killbane chase': tries to do it, returns success/failure.
005821D0ai_action_killbane_strafefunctionAI action 'killbane strafe': tries to do it, returns success/failure.
00526CE0ai_action_marauderfunctionAI action 'marauder': tries to do it, returns success/failure.
005A2CC0ai_action_meleefunctionAI action 'melee': tries to do it, returns success/failure.
00588620ai_action_melee_stand_backfunctionAI action 'melee stand back': tries to do it, returns success/failure.
005A3760ai_action_melee_vehiclefunctionAI action 'melee vehicle': tries to do it, returns success/failure.
00583CD0ai_action_move_advancefunctionAI action 'move advance': tries to do it, returns success/failure.
00583BF0ai_action_move_advance_loffunctionAI action 'move advance lof': tries to do it, returns success/failure.
00584020ai_action_move_chasefunctionAI action 'move chase': tries to do it, returns success/failure.
0058B1F0ai_action_move_close_infunctionAI action 'move close in': tries to do it, returns success/failure.
00585B50ai_action_move_dodgefunctionAI action 'move dodge': tries to do it, returns success/failure.
00586090ai_action_move_lungefunctionAI action 'move lunge': tries to do it, returns success/failure.
00581470ai_action_move_regroupfunctionAI action 'move regroup': tries to do it, returns success/failure.
00588A40ai_action_move_retreatfunctionAI action 'move retreat': tries to do it, returns success/failure.
005832D0ai_action_move_rushfunctionAI action 'move rush': tries to do it, returns success/failure.
005892E0ai_action_move_rush_to_meleefunctionAI action 'move rush to melee': tries to do it, returns success/failure.
0058A3E0ai_action_move_sidestepfunctionAI action 'move sidestep': tries to do it, returns success/failure.
00587DF0ai_action_move_surroundfunctionAI action 'move surround': tries to do it, returns success/failure.
00587CD0ai_action_move_surround_loffunctionAI action 'move surround lof': tries to do it, returns success/failure.
00581D20ai_action_move_to_battlefrontfunctionAI action 'move to battlefront': tries to do it, returns success/failure.
00580AE0ai_action_move_to_navmeshfunctionAI action 'move to navmesh': tries to do it, returns success/failure.
00584970ai_action_move_to_post_combatfunctionAI action 'move to post combat': tries to do it, returns success/failure.
00584A30ai_action_move_to_post_idlefunctionAI action 'move to post idle': tries to do it, returns success/failure.
00507D50ai_action_pickup_weaponfunctionAI action 'pickup weapon': tries to do it, returns success/failure.
00575050ai_action_quick_killfunctionAI action 'quick kill': tries to do it, returns success/failure.
005A38F0ai_action_reloadfunctionAI action 'reload': tries to do it, returns success/failure.
0050D6F0ai_action_revive_beamfunctionAI action 'revive beam': tries to do it, returns success/failure.
00577240ai_action_roller_blader_changefunctionAI action 'roller blader change': tries to do it, returns success/failure.
005744A0ai_action_sprint_attackfunctionAI action 'sprint attack': tries to do it, returns success/failure.
00516C80ai_action_super_attackfunctionAI action 'super attack': tries to do it, returns success/failure.
00516CD0ai_action_super_combofunctionAI action 'super combo': tries to do it, returns success/failure.
005189B0ai_action_super_conversionfunctionAI action 'super conversion': tries to do it, returns success/failure.
00522E50ai_action_super_energy_blastfunctionAI action 'super energy blast': tries to do it, returns success/failure.
00518FF0ai_action_super_ground_poundfunctionAI action 'super ground pound': tries to do it, returns success/failure.
00522530ai_action_super_jump_advancefunctionAI action 'super jump advance': tries to do it, returns success/failure.
00520340ai_action_super_jump_attackfunctionAI action 'super jump attack': tries to do it, returns success/failure.
00522170ai_action_super_jump_followfunctionAI action 'super jump follow': tries to do it, returns success/failure.
00520440ai_action_super_jump_on_carfunctionAI action 'super jump on car': tries to do it, returns success/failure.
00522740ai_action_super_jump_surroundfunctionAI action 'super jump surround': tries to do it, returns success/failure.
0051C2B0ai_action_super_tele_catchfunctionAI action 'super tele catch': tries to do it, returns success/failure.
0051C720ai_action_super_tele_throwfunctionAI action 'super tele throw': tries to do it, returns success/failure.
00519540ai_action_super_teleportfunctionAI action 'super teleport': tries to do it, returns success/failure.
005A44A0ai_action_tauntfunctionAI action 'taunt': tries to do it, returns success/failure.
0059DEC0ai_action_throw_grenadefunctionAI action 'throw grenade': tries to do it, returns success/failure.
005A49A0ai_action_throw_weaponfunctionAI action 'throw weapon': tries to do it, returns success/failure.
00564170ai_action_vehicle_extractfunctionAI action 'vehicle extract': tries to do it, returns success/failure.
00564A00ai_action_vehicle_passengerfunctionAI action 'vehicle passenger': tries to do it, returns success/failure.
0057FFC0ai_action_zombie_eatfunctionAI action 'zombie eat': tries to do it, returns success/failure.
0057FA50ai_action_zombie_explodefunctionAI action 'zombie explode': tries to do it, returns success/failure.
00531F70ai_goal_cond_acquire_targetfunctionAI goal check: does goal 'acquire target' apply right now?
005333F0ai_goal_cond_advancefunctionAI goal check: does goal 'advance' apply right now?
005300A0ai_goal_cond_assault_botfunctionAI goal check: does goal 'assault bot' apply right now?
00533210ai_goal_cond_avoid_brutefunctionAI goal check: does goal 'avoid brute' apply right now?
00530090ai_goal_cond_change_modefunctionAI goal check: does goal 'change mode' apply right now?
00531380ai_goal_cond_coverfunctionAI goal check: does goal 'cover' apply right now?
00531220ai_goal_cond_dodge_attackfunctionAI goal check: does goal 'dodge attack' apply right now?
00531E40ai_goal_cond_flush_outfunctionAI goal check: does goal 'flush out' apply right now?
00531530ai_goal_cond_frustratedfunctionAI goal check: does goal 'frustrated' apply right now?
005312D0ai_goal_cond_groupfunctionAI goal check: does goal 'group' apply right now?
00532100ai_goal_cond_idlefunctionAI goal check: does goal 'idle' apply right now?
00531630ai_goal_cond_investigatefunctionAI goal check: does goal 'investigate' apply right now?
005315C0ai_goal_cond_kill_enemyfunctionAI goal check: does goal 'kill enemy' apply right now?
00531B90ai_goal_cond_kill_near_playerfunctionAI goal check: does goal 'kill near player' apply right now?
005300B0ai_goal_cond_mercyfunctionAI goal check: does goal 'mercy' apply right now?
00530100ai_goal_cond_reloadfunctionAI goal check: does goal 'reload' apply right now?
00531C90ai_goal_cond_retreatfunctionAI goal check: does goal 'retreat' apply right now?
00531330ai_goal_cond_suppressfunctionAI goal check: does goal 'suppress' apply right now?
005311C0ai_goal_cond_survivefunctionAI goal check: does goal 'survive' apply right now?
00531DA0ai_goal_cond_taking_damagefunctionAI goal check: does goal 'taking damage' apply right now?
00532300ai_select_actionfunctionAI brain: picks the next action.
00478220anim_name_to_indexfunctionAnim name to index.
0046E9C0anim_set_find_statefunctionAnim set find state.
00472620anim_set_resolve_actionfunctionAnim set resolve action.
004903C0anim_system_initfunctionSets up animation from its tables.
00490290anim_system_post_initfunctionAnim system post init.
005A7A60audio_set_listenerfunctionAudio set listener.
005A9560audio_thread_mainfunctionAudio thread loop.
005A9680audio_thread_startfunctionAudio thread start.
005A8FE0audio_update_emittersfunctionAudio update emitters.
005A89C0audio_wait_for_workfunctionAudio wait for work.
005A89F0audio_wwise_tickfunctionAudio wwise tick.
004E04D0bitstream_read_bitfunctionBitstream read bit.
004E0430bitstream_write_bitfunctionBitstream write bit.
009BD1B0bitstream_write_bytesfunctionBitstream write bytes.
00723BD0boot_load_game_datafunctionLoads data tables, animation system, preload packs.
00724CD0boot_loading_loopfunctionBoot loading loop.
00860BA0boot_render_thread_mainfunctionBoot render thread main.
00722E70boot_yield_and_pumpfunctionBoot yield and pump.
00A7DEE0bullet_hit_objectfunctionApplies one bullet hit to whatever it struck.
00A844C0bullet_resolve_hitsfunctionBullet resolve hits.
004FB2D0cast_action_nodefunctionReturns the object if it is a action_node, otherwise nothing.
00823AD0cast_action_node_groupfunctionReturns the object if it is a action_node_group, otherwise nothing.
006319C0cast_activity_startfunctionReturns the object if it is a activity_start, otherwise nothing.
005B65A0cast_audio_emitterfunctionReturns the object if it is a audio_emitter, otherwise nothing.
005A6310cast_audio_emitter_multifunctionReturns the object if it is a audio_emitter_multi, otherwise nothing.
004EC380cast_base_objectfunctionReturns the object if it is a base_object, otherwise nothing.
006B8D10cast_battlefrontfunctionReturns the object if it is a battlefront, otherwise nothing.
006575B0cast_brassfunctionReturns the object if it is a brass, otherwise nothing.
005AAF50cast_city_takeover_regionfunctionReturns the object if it is a city_takeover_region, otherwise nothing.
005EE5F0cast_climbable_splinefunctionReturns the object if it is a climbable_spline, otherwise nothing.
004FB2A0cast_cover_nodefunctionReturns the object if it is a cover_node, otherwise nothing.
00651CA0cast_cribfunctionReturns the object if it is a crib, otherwise nothing.
00499670cast_ctg_objectfunctionReturns the object if it is a ctg_object, otherwise nothing.
006183C0cast_cto_startfunctionReturns the object if it is a cto_start, otherwise nothing.
00600790cast_cutscene_slate_objfunctionReturns the object if it is a cutscene_slate_obj, otherwise nothing.
00A1A470cast_damage_regionfunctionReturns the object if it is a damage_region, otherwise nothing.
009D4D90cast_detour_hullfunctionReturns the object if it is a detour_hull, otherwise nothing.
007428B0cast_districtfunctionReturns the object if it is a district, otherwise nothing.
004E5D70cast_doorfunctionReturns the object if it is a door, otherwise nothing.
005135B0cast_effect_objectfunctionReturns the object if it is a effect_object, otherwise nothing.
0064B7F0cast_flashpointfunctionReturns the object if it is a flashpoint, otherwise nothing.
00754AB0cast_garage_infofunctionReturns the object if it is a garage_info, otherwise nothing.
004FB270cast_general_moverfunctionReturns the object if it is a general_mover, otherwise nothing.
00651CD0cast_hoodfunctionReturns the object if it is a hood, otherwise nothing.
0061E4C0cast_hotspotfunctionReturns the object if it is a hotspot, otherwise nothing.
0061E4F0cast_hotspot_targetfunctionReturns the object if it is a hotspot_target, otherwise nothing.
004E4500cast_humanfunctionReturns the object if it is a human, otherwise nothing.
00754BC0cast_interior_volumefunctionReturns the object if it is a interior_volume, otherwise nothing.
004FB1E0cast_itemfunctionReturns the object if it is a item, otherwise nothing.
005FE3C0cast_level_lightfunctionReturns the object if it is a level_light, otherwise nothing.
009CF980cast_level_respawnfunctionReturns the object if it is a level_respawn, otherwise nothing.
00A38940cast_light_listfunctionReturns the object if it is a light_list, otherwise nothing.
00634330cast_mission_infofunctionReturns the object if it is a mission_info, otherwise nothing.
004EC350cast_navpointfunctionReturns the object if it is a navpoint, otherwise nothing.
00BE1190cast_navpoint_pathfunctionReturns the object if it is a navpoint_path, otherwise nothing.
004DE8C0cast_npcfunctionReturns the object if it is a npc, otherwise nothing.
005BD860cast_object_debrisfunctionReturns the object if it is a object_debris, otherwise nothing.
0074C750cast_object_rigfunctionReturns the object if it is a object_rig, otherwise nothing.
005F7290cast_object_treefunctionReturns the object if it is a object_tree, otherwise nothing.
0067D4C0cast_parking_spotfunctionReturns the object if it is a parking_spot, otherwise nothing.
004E0AD0cast_physical_objectfunctionReturns the object if it is a physical_object, otherwise nothing.
004E5DA0cast_playerfunctionReturns the object if it is a player, otherwise nothing.
004E5D40cast_projectilefunctionReturns the object if it is a projectile, otherwise nothing.
0069D1B0cast_resource_objectfunctionReturns the object if it is a resource_object, otherwise nothing.
0073AC60cast_roadblockfunctionReturns the object if it is a roadblock, otherwise nothing.
0061E520cast_script_groupfunctionReturns the object if it is a script_group, otherwise nothing.
007B9CC0cast_script_group_objectfunctionReturns the object if it is a script_group_object, otherwise nothing.
0062D520cast_script_interiorfunctionReturns the object if it is a script_interior, otherwise nothing.
00745E60cast_script_itemfunctionReturns the object if it is a script_item, otherwise nothing.
005FEBC0cast_script_light_groupfunctionReturns the object if it is a script_light_group, otherwise nothing.
00623190cast_script_moverfunctionReturns the object if it is a script_mover, otherwise nothing.
0061E550cast_script_npcfunctionReturns the object if it is a script_npc, otherwise nothing.
00587180cast_script_peeredfunctionReturns the object if it is a script_peered, otherwise nothing.
0061E580cast_script_vehiclefunctionReturns the object if it is a script_vehicle, otherwise nothing.
00635E20cast_scripted_mission_startfunctionReturns the object if it is a scripted_mission_start, otherwise nothing.
004EC320cast_scripted_pathfunctionReturns the object if it is a scripted_path, otherwise nothing.
0064B820cast_shop_objectfunctionReturns the object if it is a shop_object, otherwise nothing.
008472F0cast_silent_mission_startfunctionReturns the object if it is a silent_mission_start, otherwise nothing.
006BC960cast_smooth_scripted_pathfunctionReturns the object if it is a smooth_scripted_path, otherwise nothing.
00C1C030cast_spawn_regionfunctionReturns the object if it is a spawn_region, otherwise nothing.
0063E840cast_survivalfunctionReturns the object if it is a survival, otherwise nothing.
00618390cast_trigger_volumefunctionReturns the object if it is a trigger_volume, otherwise nothing.
004E5D10cast_vehiclefunctionReturns the object if it is a vehicle, otherwise nothing.
005072F0cast_weaponfunctionReturns the object if it is a weapon, otherwise nothing.
0096A700cell_cheats_activate_confirmedfunctionCell cheats activate confirmed.
0096A6D0cell_cheats_get_selectedfunctionCell cheats get selected.
010BB120cf_closefunctionCloses a file.
010BB4B0cf_close_reffunctionCf close ref.
010B7E80cf_existsfunctionCf exists.
010BAF90cf_openfunctionOpens a file.
010BAC60cf_open_internalfunctionCf open internal.
010B9F70cf_readfunctionReads from a file.
010BA350cf_read_u32functionCf read u32.
010B5A90cf_tellfunctionCf tell.
010B58F0cf_writefunctionCf write.
010BD710cfile_io_thread_mainfunctionCfile io thread main.
010BDB90cfile_io_threads_startfunctionCfile io threads start.
0085A5E0cheat_actions_pedsfunctionCheat actions peds.
0085A080cheat_actions_vehiclefunctionCheat actions vehicle.
00858200cheat_activatefunctionCheat activate.
00856AF0cheat_is_dont_flagfunctionCheat is dont flag.
0085A6C0cheat_parse_entryfunctionCheat parse entry.
00857F30cheat_set_activefunctionTurns a cheat on/off.
0085A260cheat_spawn_vehicle_to_garagefunctionCheat spawn vehicle to garage.
00858C00cheats_flag_savefunctionMarks the save as cheated.
0085AA70cheats_load_table_filefunctionCheats load table file.
00858AD0cheats_mark_save_cheatedfunctionCheats mark save cheated.
0085A910cheats_parse_tablefunctionCheats parse table.
00858280cheats_reset_allfunctionCheats reset all.
00856B70cheats_save_is_flaggedfunctionCheats save is flagged.
008C8E60city_load_thread_mainfunctionCity load thread main.
008C9070city_load_thread_startfunctionCity load thread start.
0108E450console_cmd_ctorfunctionConsole cmd ctor.
0108E3B0console_cmd_registerfunctionConsole cmd register.
0108F070console_execfunctionRuns a debug console command.
0108E580console_printffunctionConsole printf.
01093820crc32_intofunctionCrc32 into.
010B31D0critsec_deletefunctionCritsec delete.
010B31E0critsec_enterfunctionCritsec enter.
010B31B0critsec_initfunctionCritsec init.
010B31F0critsec_leavefunctionCritsec leave.
00ADE110damage_info_initfunctionDamage info init.
00C59910damage_source_type_namefunctionDamage source type name.
00D93750delete_save_asyncfunctionDelete save async.
00D933A0delete_save_thread_mainfunctionDelete save thread main.
010BE700disable_screensaverfunctionDisable screensaver.
005F8D30explosion_applyfunctionExplosion apply.
005F8520explosion_apply_to_objectfunctionExplosion apply to object.
005FAD50explosion_createfunctionCreates an explosion.
016A2FF0g_ai_actionsglobalGlobal variable: ai actions.
016A3A70g_ai_goalsglobalGlobal variable: ai goals.
03EE1D14g_anim_name_countglobalGlobal variable: anim name count.
03EE1D1Cg_anim_namesglobalGlobal variable: anim names.
01799980g_audio_thread_stopglobalGlobal variable: audio thread stop.
0299E3BCg_cheat_listglobalGlobal variable: cheat list.
0374E15Cg_console_cmd_countglobalGlobal variable: console cmd count.
03749F30g_console_cmdsglobalGlobal variable: console cmds.
016F0360g_crc32_tableglobalGlobal variable: crc32 table.
01810030g_current_missionglobalGlobal variable: current mission.
0299FE94g_game_clock_hourglobalGlobal variable: game clock hour.
0299FE95g_game_clock_minuteglobalGlobal variable: game clock minute.
016F0300g_game_time_msglobalGlobal variable: game time ms.
0361F718g_gamesave_file_listglobalGlobal variable: gamesave file list.
016BC498g_gamestate_depthglobalGlobal variable: gamestate depth.
029A4820g_gamestate_descglobalGlobal variable: gamestate desc.
016BC4A8g_gamestate_request_countglobalGlobal variable: gamestate request count.
016BC4A0g_gamestate_requestsglobalGlobal variable: gamestate requests.
029A47B0g_gamestate_stackglobalGlobal variable: gamestate stack.
016CB808g_instantiator_action_nodeglobalGlobal variable: instantiator action node.
016CB878g_instantiator_action_node_groupglobalGlobal variable: instantiator action node group.
016BB770g_instantiator_activity_startglobalGlobal variable: instantiator activity start.
016A4730g_instantiator_audio_emitterglobalGlobal variable: instantiator audio emitter.
016A4458g_instantiator_audio_emitter_multiglobalGlobal variable: instantiator audio emitter multi.
016B19CCg_instantiator_base_objectglobalGlobal variable: instantiator base object.
016B1ED0g_instantiator_battlefrontglobalGlobal variable: instantiator battlefront.
016A5BC0g_instantiator_brassglobalGlobal variable: instantiator brass.
016B6D20g_instantiator_city_takeover_regionglobalGlobal variable: instantiator city takeover region.
016A5A10g_instantiator_climbable_splineglobalGlobal variable: instantiator climbable spline.
016CC058g_instantiator_cover_nodeglobalGlobal variable: instantiator cover node.
016B70C8g_instantiator_cribglobalGlobal variable: instantiator crib.
017277B8g_instantiator_ctg_objectglobalGlobal variable: instantiator ctg object.
016A6B68g_instantiator_cto_startglobalGlobal variable: instantiator cto start.
016BDB18g_instantiator_cutscene_slate_objglobalGlobal variable: instantiator cutscene slate obj.
016CC108g_instantiator_damage_regionglobalGlobal variable: instantiator damage region.
016CC1F0g_instantiator_detour_hullglobalGlobal variable: instantiator detour hull.
016C5388g_instantiator_districtglobalGlobal variable: instantiator district.
016CC248g_instantiator_doorglobalGlobal variable: instantiator door.
016B4C30g_instantiator_effect_objectglobalGlobal variable: instantiator effect object.
016CC3C8g_instantiator_flashpointglobalGlobal variable: instantiator flashpoint.
016B7318g_instantiator_garage_infoglobalGlobal variable: instantiator garage info.
016D1D28g_instantiator_general_moverglobalGlobal variable: instantiator general mover.
016C53F8g_instantiator_hoodglobalGlobal variable: instantiator hood.
016B1AB0g_instantiator_hotspotglobalGlobal variable: instantiator hotspot.
016B1A60g_instantiator_hotspot_targetglobalGlobal variable: instantiator hotspot target.
016CFAD0g_instantiator_humanglobalGlobal variable: instantiator human.
016CC718g_instantiator_interior_volumeglobalGlobal variable: instantiator interior volume.
016CE9B8g_instantiator_itemglobalGlobal variable: instantiator item.
016CC7E8g_instantiator_level_lightglobalGlobal variable: instantiator level light.
016CE0B8g_instantiator_level_respawnglobalGlobal variable: instantiator level respawn.
016CE218g_instantiator_light_listglobalGlobal variable: instantiator light list.
016CE2F0g_instantiator_light_vis_volumeglobalGlobal variable: instantiator light vis volume.
016BBA40g_instantiator_mission_infoglobalGlobal variable: instantiator mission info.
016CE3E8g_instantiator_navpointglobalGlobal variable: instantiator navpoint.
016CE498g_instantiator_navpoint_pathglobalGlobal variable: instantiator navpoint path.
016D0E80g_instantiator_npcglobalGlobal variable: instantiator npc.
016CE798g_instantiator_object_debrisglobalGlobal variable: instantiator object debris.
016CBE48g_instantiator_object_rigglobalGlobal variable: instantiator object rig.
016D2258g_instantiator_object_treeglobalGlobal variable: instantiator object tree.
016D2658g_instantiator_occluderglobalGlobal variable: instantiator occluder.
016CEF98g_instantiator_parking_spotglobalGlobal variable: instantiator parking spot.
016CF074g_instantiator_physical_objectglobalGlobal variable: instantiator physical object.
016D1068g_instantiator_playerglobalGlobal variable: instantiator player.
016CF190g_instantiator_projectileglobalGlobal variable: instantiator projectile.
016B2210g_instantiator_resource_objectglobalGlobal variable: instantiator resource object.
016CF2F0g_instantiator_roadblockglobalGlobal variable: instantiator roadblock.
016D28E0g_instantiator_script_groupglobalGlobal variable: instantiator script group.
016D296Cg_instantiator_script_group_objectglobalGlobal variable: instantiator script group object.
016D29E0g_instantiator_script_interiorglobalGlobal variable: instantiator script interior.
016D2B58g_instantiator_script_itemglobalGlobal variable: instantiator script item.
016D2C40g_instantiator_script_light_groupglobalGlobal variable: instantiator script light group.
016D2D50g_instantiator_script_moverglobalGlobal variable: instantiator script mover.
016D2E40g_instantiator_script_npcglobalGlobal variable: instantiator script npc.
016D2F50g_instantiator_script_peeredglobalGlobal variable: instantiator script peered.
016D3068g_instantiator_script_vehicleglobalGlobal variable: instantiator script vehicle.
016BBDB0g_instantiator_scripted_mission_startglobalGlobal variable: instantiator scripted mission start.
016CF478g_instantiator_scripted_pathglobalGlobal variable: instantiator scripted path.
016D1B08g_instantiator_shop_objectglobalGlobal variable: instantiator shop object.
016BBE80g_instantiator_silent_mission_startglobalGlobal variable: instantiator silent mission start.
016CF4C8g_instantiator_smooth_scripted_pathglobalGlobal variable: instantiator smooth scripted path.
016CF540g_instantiator_spawn_regionglobalGlobal variable: instantiator spawn region.
016CF6F0g_instantiator_survivalglobalGlobal variable: instantiator survival.
016CF7B8g_instantiator_trigger_volumeglobalGlobal variable: instantiator trigger volume.
016D3630g_instantiator_vehicleglobalGlobal variable: instantiator vehicle.
016B23D8g_instantiator_vfx_volumeglobalGlobal variable: instantiator vfx volume.
016D55C8g_instantiator_weaponglobalGlobal variable: instantiator weapon.
02E9DC38g_local_playerglobalGlobal variable: local player.
03429790g_lua_gameplayglobalGlobal variable: lua gameplay.
037A8468g_lua_interfaceglobalGlobal variable: lua interface.
02953180g_mods_enabledglobalGlobal variable: mods enabled.
02DB9420g_net_msg_tableglobalGlobal variable: net msg table.
02965390g_notoriety_levelglobalGlobal variable: notoriety level.
02964D34g_notoriety_level_pointsglobalGlobal variable: notoriety level points.
04166C54g_object_handle_hashglobalGlobal variable: object handle hash.
03E81420g_object_type_tableglobalGlobal variable: object type table.
01561FE0g_override_mode_namesglobalGlobal variable: override mode names.
01562000g_override_type_namesglobalGlobal variable: override type names.
043E0B3Cg_rendererglobalGlobal variable: renderer.
0299E3B8g_save_is_cheatedglobalGlobal variable: save is cheated.
037E5C48g_script_thread_countglobalGlobal variable: script thread count.
037E3C00g_script_threadsglobalGlobal variable: script threads.
037E5C78g_script_vmsglobalGlobal variable: script vms.
03750D30g_search_path_countglobalGlobal variable: search path count.
03750C60g_search_pathsglobalGlobal variable: search paths.
014DECC0g_superpower_element_namesglobalGlobal variable: superpower element names.
016D0F4Cg_superpower_namesglobalGlobal variable: superpower names.
016AABC8g_worldglobalGlobal variable: world.
0085D430game_clock_advancefunctionMoves the time of day forward.
00722F50game_create_window_and_devicefunctionCreates the window and D3D11 device.
00724F40game_frame_tickfunctionRuns one game frame; returns true to quit.
00724D70game_init_callbackfunctionBOOT state start: loads everything needed to reach the menu.
00726620game_memory_budget_initfunctionReserves all memory pools.
00722AA0game_pre_shutdown_callbackfunctionGame pre shutdown callback.
00866D60game_quit_requestedfunctionGame quit requested.
00866FF0game_shutdown_all_statesfunctionGame shutdown all states.
00724E90game_shutdown_callbackfunctionGame shutdown callback.
00865FB0game_state_getfunctionReturns the current state.
00D93110gamesave_cloud_write_filefunctionWrites a save to Steam Cloud.
00D92E00gamesave_next_file_indexfunctionGamesave next file index.
00D93540gamesave_platform_write_beginfunctionGamesave platform write begin.
00D93430gamesave_read_directoryfunctionReads and checks the save directory.
00D93280gamesave_write_thread_mainfunctionGamesave write thread main.
008661C0gamestate_process_requestsfunctionApplies queued state changes.
00865F20gamestate_registerfunctionRegisters one of the 10 game states.
00866420gamestate_request_pushfunctionQueues a switch to another state.
00B639C0get_local_playerfunctionReturns the local player.
00DD32A0gs_bink_movie_enterfunctionGame state callback: bink movie enter.
00DD3590gs_bink_movie_registerfunctionGame state callback: bink movie register.
008C8D20gs_city_load_enterfunctionGame state callback: city load enter.
008C92A0gs_city_load_registerfunctionGame state callback: city load register.
009C9170gs_coop_join_enterfunctionGame state callback: coop join enter.
009CA070gs_coop_join_registerfunctionGame state callback: coop join register.
00861F70gs_in_game_enterfunctionGame state callback: in game enter.
00863620gs_in_game_exitfunctionGame state callback: in game exit.
00863350gs_in_game_framefunctionIN_GAME state's per-frame callback.
00863840gs_in_game_registerfunctionGame state callback: in game register.
008CA950gs_main_menu_enterfunctionGame state callback: main menu enter.
008CB130gs_main_menu_registerfunctionGame state callback: main menu register.
008CC6C0gs_mp_waiting_enterfunctionGame state callback: mp waiting enter.
008CC8A0gs_mp_waiting_registerfunctionGame state callback: mp waiting register.
00905640gs_pause_enterfunctionGame state callback: pause enter.
009057C0gs_pause_registerfunctionGame state callback: pause register.
00866DA0gs_quit_registerfunctionGame state callback: quit register.
008C3610gs_teleport_load_enterfunctionGame state callback: teleport load enter.
008C3DB0gs_teleport_load_registerfunctionGame state callback: teleport load register.
004988D0handle_table_lookupfunctionTurns a handle into an object.
004FB620handle_to_action_nodefunctionTurns a handle into a action_node object (or nothing).
00823E60handle_to_action_node_groupfunctionTurns a handle into a action_node_group object (or nothing).
007432E0handle_to_activity_startfunctionTurns a handle into a activity_start object (or nothing).
005B65D0handle_to_audio_emitterfunctionTurns a handle into a audio_emitter object (or nothing).
005A6580handle_to_audio_emitter_multifunctionTurns a handle into a audio_emitter_multi object (or nothing).
004EC450handle_to_base_objectfunctionTurns a handle into a base_object object (or nothing).
005AAF80handle_to_city_takeover_regionfunctionTurns a handle into a city_takeover_region object (or nothing).
005EF240handle_to_climbable_splinefunctionTurns a handle into a climbable_spline object (or nothing).
004FB5E0handle_to_cover_nodefunctionTurns a handle into a cover_node object (or nothing).
00651D00handle_to_cribfunctionTurns a handle into a crib object (or nothing).
006186E0handle_to_cto_startfunctionTurns a handle into a cto_start object (or nothing).
00600A70handle_to_cutscene_slate_objfunctionTurns a handle into a cutscene_slate_obj object (or nothing).
00A1A6C0handle_to_damage_regionfunctionTurns a handle into a damage_region object (or nothing).
009D5070handle_to_detour_hullfunctionTurns a handle into a detour_hull object (or nothing).
00823E20handle_to_districtfunctionTurns a handle into a district object (or nothing).
004E61C0handle_to_doorfunctionTurns a handle into a door object (or nothing).
00528B40handle_to_effect_objectfunctionTurns a handle into a effect_object object (or nothing).
00651DC0handle_to_flashpointfunctionTurns a handle into a flashpoint object (or nothing).
00754EA0handle_to_garage_infofunctionTurns a handle into a garage_info object (or nothing).
0053EF90handle_to_general_moverfunctionTurns a handle into a general_mover object (or nothing).
00651D40handle_to_hoodfunctionTurns a handle into a hood object (or nothing).
0061E6A0handle_to_hotspotfunctionTurns a handle into a hotspot object (or nothing).
0061E6E0handle_to_hotspot_targetfunctionTurns a handle into a hotspot_target object (or nothing).
004E5DD0handle_to_humanfunctionTurns a handle into a human object (or nothing).
00754EE0handle_to_interior_volumefunctionTurns a handle into a interior_volume object (or nothing).
00507690handle_to_itemfunctionTurns a handle into a item object (or nothing).
005FE5C0handle_to_level_lightfunctionTurns a handle into a level_light object (or nothing).
009D0B60handle_to_level_respawnfunctionTurns a handle into a level_respawn object (or nothing).
00A389B0handle_to_light_listfunctionTurns a handle into a light_list object (or nothing).
00634540handle_to_mission_infofunctionTurns a handle into a mission_info object (or nothing).
004EC410handle_to_navpointfunctionTurns a handle into a navpoint object (or nothing).
004DEA40handle_to_npcfunctionTurns a handle into a npc object (or nothing).
00945BD0handle_to_object_debrisfunctionTurns a handle into a object_debris object (or nothing).
0074CBB0handle_to_object_rigfunctionTurns a handle into a object_rig object (or nothing).
0067D5E0handle_to_parking_spotfunctionTurns a handle into a parking_spot object (or nothing).
004E0B80handle_to_physical_objectfunctionTurns a handle into a physical_object object (or nothing).
004E6240handle_to_playerfunctionTurns a handle into a player object (or nothing).
004E6200handle_to_projectilefunctionTurns a handle into a projectile object (or nothing).
006DC7B0handle_to_resource_objectfunctionTurns a handle into a resource_object object (or nothing).
0073AC90handle_to_roadblockfunctionTurns a handle into a roadblock object (or nothing).
0061E720handle_to_script_groupfunctionTurns a handle into a script_group object (or nothing).
007BA230handle_to_script_group_objectfunctionTurns a handle into a script_group_object object (or nothing).
00C03E70handle_to_script_interiorfunctionTurns a handle into a script_interior object (or nothing).
00745EA0handle_to_script_itemfunctionTurns a handle into a script_item object (or nothing).
005FEBF0handle_to_script_light_groupfunctionTurns a handle into a script_light_group object (or nothing).
00623200handle_to_script_moverfunctionTurns a handle into a script_mover object (or nothing).
0061E760handle_to_script_npcfunctionTurns a handle into a script_npc object (or nothing).
005875E0handle_to_script_peeredfunctionTurns a handle into a script_peered object (or nothing).
0061E7A0handle_to_script_vehiclefunctionTurns a handle into a script_vehicle object (or nothing).
004EC3D0handle_to_scripted_pathfunctionTurns a handle into a scripted_path object (or nothing).
00651D80handle_to_shop_objectfunctionTurns a handle into a shop_object object (or nothing).
006BD500handle_to_smooth_scripted_pathfunctionTurns a handle into a smooth_scripted_path object (or nothing).
0063FB20handle_to_survivalfunctionTurns a handle into a survival object (or nothing).
006186A0handle_to_trigger_volumefunctionTurns a handle into a trigger_volume object (or nothing).
004EB410handle_to_vehiclefunctionTurns a handle into a vehicle object (or nothing).
00507320handle_to_weaponfunctionTurns a handle into a weapon object (or nothing).
00BE12E0human_get_max_hit_pointsfunctionHuman get max hit points.
00BC7990human_play_anim_actionfunctionHuman play anim action.
00AC4080human_play_anim_statefunctionHuman play anim state.
00ADEB60human_take_damagefunctionApplies damage to a person; handles death.
007229E0init_dumps_dirfunctionInit dumps dir.
00722A60init_mods_dirfunctionInit mods dir.
009A0410is_coop_session_activefunctionIs coop session active.
010C0EF0job_createfunctionJob create.
010C1050job_submitfunctionHands a job to the scheduler.
008657C0load_profile_asyncfunctionLoad profile async.
00865730load_profile_thread_mainfunctionLoad profile thread main.
0097E570localize_stringfunctionLooks up translated text by id.
012008F0lua51::base_openfunctionLua 5.1 interpreter function (base_open).
011FB940lua51::f_callfunctionLua 5.1 interpreter function (f_call).
011FB9D0lua51::f_CcallfunctionLua 5.1 interpreter function (f_Ccall).
011FA970lua51::getcurrenvfunctionLua 5.1 interpreter function (getcurrenv).
011FA8D0lua51::index2adrfunctionLua 5.1 interpreter function (index2adr).
011FC700lua51::lauxlib_panicfunctionLua 5.1 interpreter function (lauxlib_panic).
011FAA90lua51::lua_atpanicfunctionLua 5.1 interpreter function (lua_atpanic).
011FB900lua51::lua_callfunctionLua 5.1 interpreter function (lua_call).
011FA9A0lua51::lua_checkstackfunctionLua 5.1 interpreter function (lua_checkstack).
011FBC70lua51::lua_concatfunctionLua 5.1 interpreter function (lua_concat).
011FBA40lua51::lua_cpcallfunctionLua 5.1 interpreter function (lua_cpcall).
011FB530lua51::lua_createtablefunctionLua 5.1 interpreter function (lua_createtable).
011FBAC0lua51::lua_dumpfunctionLua 5.1 interpreter function (lua_dump).
011FAE60lua51::lua_equalfunctionLua 5.1 interpreter function (lua_equal).
011FBC10lua51::lua_errorfunctionLua 5.1 interpreter function (lua_error).
011FBB10lua51::lua_gcfunctionLua 5.1 interpreter function (lua_gc).
011FBCF0lua51::lua_getallocffunctionLua 5.1 interpreter function (lua_getallocf).
011FB5E0lua51::lua_getfenvfunctionLua 5.1 interpreter function (lua_getfenv).
011FB450lua51::lua_getfieldfunctionLua 5.1 interpreter function (lua_getfield).
011FB580lua51::lua_getmetatablefunctionLua 5.1 interpreter function (lua_getmetatable).
011FB420lua51::lua_gettablefunctionLua 5.1 interpreter function (lua_gettable).
011FAAF0lua51::lua_gettopfunctionLua 5.1 interpreter function (lua_gettop).
011FABB0lua51::lua_insertfunctionLua 5.1 interpreter function (lua_insert).
011FAD40lua51::lua_iscfunctionfunctionLua 5.1 interpreter function (lua_iscfunction).
011FAD70lua51::lua_isnumberfunctionLua 5.1 interpreter function (lua_isnumber).
011FADB0lua51::lua_isstringfunctionLua 5.1 interpreter function (lua_isstring).
011FADE0lua51::lua_isuserdatafunctionLua 5.1 interpreter function (lua_isuserdata).
011FAEC0lua51::lua_lessthanfunctionLua 5.1 interpreter function (lua_lessthan).
011FBA80lua51::lua_loadfunctionLua 5.1 interpreter function (lua_load).
011FAAB0lua51::lua_newthreadfunctionLua 5.1 interpreter function (lua_newthread).
011FBD40lua51::lua_newuserdatafunctionLua 5.1 interpreter function (lua_newuserdata).
011FBC30lua51::lua_nextfunctionLua 5.1 interpreter function (lua_next).
011FB030lua51::lua_objlenfunctionLua 5.1 interpreter function (lua_objlen).
011FB960lua51::lua_pcallfunctionLua 5.1 interpreter function (lua_pcall).
011FB3B0lua51::lua_pushbooleanfunctionLua 5.1 interpreter function (lua_pushboolean).
011FB310lua51::lua_pushcclosurefunctionLua 5.1 interpreter function (lua_pushcclosure).
011FB2E0lua51::lua_pushfstringfunctionLua 5.1 interpreter function (lua_pushfstring).
011FB1D0lua51::lua_pushintegerfunctionLua 5.1 interpreter function (lua_pushinteger).
011FB3D0lua51::lua_pushlightuserdatafunctionLua 5.1 interpreter function (lua_pushlightuserdata).
011FB1F0lua51::lua_pushlstringfunctionLua 5.1 interpreter function (lua_pushlstring).
011FB190lua51::lua_pushnilfunctionLua 5.1 interpreter function (lua_pushnil).
011FB1B0lua51::lua_pushnumberfunctionLua 5.1 interpreter function (lua_pushnumber).
011FB240lua51::lua_pushstringfunctionLua 5.1 interpreter function (lua_pushstring).
011FB3F0lua51::lua_pushthreadfunctionLua 5.1 interpreter function (lua_pushthread).
011FACD0lua51::lua_pushvaluefunctionLua 5.1 interpreter function (lua_pushvalue).
011FB2B0lua51::lua_pushvfstringfunctionLua 5.1 interpreter function (lua_pushvfstring).
011FAE10lua51::lua_rawequalfunctionLua 5.1 interpreter function (lua_rawequal).
011FB4B0lua51::lua_rawgetfunctionLua 5.1 interpreter function (lua_rawget).
011FB4F0lua51::lua_rawgetifunctionLua 5.1 interpreter function (lua_rawgeti).
011FB6E0lua51::lua_rawsetfunctionLua 5.1 interpreter function (lua_rawset).
011FB750lua51::lua_rawsetifunctionLua 5.1 interpreter function (lua_rawseti).
011FAB60lua51::lua_removefunctionLua 5.1 interpreter function (lua_remove).
011FAC10lua51::lua_replacefunctionLua 5.1 interpreter function (lua_replace).
011FEEF0lua51::lua_resumefunctionLua 5.1 interpreter function (lua_resume).
011FBD20lua51::lua_setallocffunctionLua 5.1 interpreter function (lua_setallocf).
011FB870lua51::lua_setfenvfunctionLua 5.1 interpreter function (lua_setfenv).
011FB680lua51::lua_setfieldfunctionLua 5.1 interpreter function (lua_setfield).
011FAA70lua51::lua_setlevelfunctionLua 5.1 interpreter function (lua_setlevel).
011FB7C0lua51::lua_setmetatablefunctionLua 5.1 interpreter function (lua_setmetatable).
011FB650lua51::lua_settablefunctionLua 5.1 interpreter function (lua_settable).
011FAB10lua51::lua_settopfunctionLua 5.1 interpreter function (lua_settop).
011FBB00lua51::lua_statusfunctionLua 5.1 interpreter function (lua_status).
011FAF90lua51::lua_tobooleanfunctionLua 5.1 interpreter function (lua_toboolean).
011FB0A0lua51::lua_tocfunctionfunctionLua 5.1 interpreter function (lua_tocfunction).
011FAF50lua51::lua_tointegerfunctionLua 5.1 interpreter function (lua_tointeger).
011FAFC0lua51::lua_tolstringfunctionLua 5.1 interpreter function (lua_tolstring).
011FAF10lua51::lua_tonumberfunctionLua 5.1 interpreter function (lua_tonumber).
011FB120lua51::lua_topointerfunctionLua 5.1 interpreter function (lua_topointer).
011FB100lua51::lua_tothreadfunctionLua 5.1 interpreter function (lua_tothread).
011FB0D0lua51::lua_touserdatafunctionLua 5.1 interpreter function (lua_touserdata).
011FAD00lua51::lua_typefunctionLua 5.1 interpreter function (lua_type).
011FAD20lua51::lua_typenamefunctionLua 5.1 interpreter function (lua_typename).
011FAA10lua51::lua_xmovefunctionLua 5.1 interpreter function (lua_xmove).
011FE900lua51::lua_yieldfunctionLua 5.1 interpreter function (lua_yield).
012000E0lua51::luaB_assertfunctionLua 5.1 interpreter function (luaB_assert).
011FFCD0lua51::luaB_collectgarbagefunctionLua 5.1 interpreter function (luaB_collectgarbage).
011FFAF0lua51::luaB_getfenvfunctionLua 5.1 interpreter function (luaB_getfenv).
011FF950lua51::luaB_getmetatablefunctionLua 5.1 interpreter function (luaB_getmetatable).
01200020lua51::luaB_loadfunctionLua 5.1 interpreter function (luaB_load).
01200400lua51::luaB_newproxyfunctionLua 5.1 interpreter function (luaB_newproxy).
011FF710lua51::luaB_printfunctionLua 5.1 interpreter function (luaB_print).
012001E0lua51::luaB_selectfunctionLua 5.1 interpreter function (luaB_select).
011FFB40lua51::luaB_setfenvfunctionLua 5.1 interpreter function (luaB_setfenv).
011FF9A0lua51::luaB_setmetatablefunctionLua 5.1 interpreter function (luaB_setmetatable).
011FF7E0lua51::luaB_tonumberfunctionLua 5.1 interpreter function (luaB_tonumber).
01200300lua51::luaB_tostringfunctionLua 5.1 interpreter function (luaB_tostring).
01200130lua51::luaB_unpackfunctionLua 5.1 interpreter function (luaB_unpack).
01202560lua51::luaC_stepfunctionLua 5.1 interpreter function (luaC_step).
011FE0C0lua51::luaD_growstack_or_throw_oomfunctionLua 5.1 interpreter function (luaD_growstack_or_throw_oom).
011FDFA0lua51::luaG_aritherrorfunctionLua 5.1 interpreter function (luaG_aritherror).
011FDF70lua51::luaG_concaterrorfunctionLua 5.1 interpreter function (luaG_concaterror).
011FDFE0lua51::luaG_ordererrorfunctionLua 5.1 interpreter function (luaG_ordererror).
011FDEE0lua51::luaG_typeerrorfunctionLua 5.1 interpreter function (luaG_typeerror).
012049C0lua51::luaH_nextfunctionLua 5.1 interpreter function (luaH_next).
011FCC00lua51::luaI_openlibfunctionLua 5.1 interpreter function (luaI_openlib).
011FC760lua51::luaL_argerrorfunctionLua 5.1 interpreter function (luaL_argerror).
011FC9C0lua51::luaL_checkanyfunctionLua 5.1 interpreter function (luaL_checkany).
011FCB60lua51::luaL_checkintegerfunctionLua 5.1 interpreter function (luaL_checkinteger).
011FC9F0lua51::luaL_checklstringfunctionLua 5.1 interpreter function (luaL_checklstring).
011FCAB0lua51::luaL_checknumberfunctionLua 5.1 interpreter function (luaL_checknumber).
011FCE80lua51::luaL_checkoptionfunctionLua 5.1 interpreter function (luaL_checkoption).
011FC060lua51::luaL_checkstackfunctionLua 5.1 interpreter function (luaL_checkstack).
011FC960lua51::luaL_checktypefunctionLua 5.1 interpreter function (luaL_checktype).
011FC8D0lua51::luaL_checkudatafunctionLua 5.1 interpreter function (luaL_checkudata).
011FC680lua51::luaL_dostring_nopcallfunctionLua 5.1 interpreter function (luaL_dostring_nopcall).
011FBFC0lua51::luaL_errorfunctionLua 5.1 interpreter function (luaL_error).
011FC650lua51::luaL_loadbufferfunctionLua 5.1 interpreter function (luaL_loadbuffer).
011FC730lua51::luaL_newstate_customfunctionLua 5.1 interpreter function (luaL_newstate_custom).
011FC850lua51::luaL_typerrorfunctionLua 5.1 interpreter function (luaL_typerror).
01200F80lua51::luaO_chunkidfunctionLua 5.1 interpreter function (luaO_chunkid).
012009F0lua51::luaopen_basefunctionLua 5.1 interpreter function (luaopen_base).
01205930lua51::luaS_newlstrfunctionLua 5.1 interpreter function (luaS_newlstr).
012032A0lua51::luaV_concatfunctionLua 5.1 interpreter function (luaV_concat).
01203700lua51::luaV_executefunctionLua 5.1 interpreter function (luaV_execute).
01202C00lua51::luaV_gettablefunctionLua 5.1 interpreter function (luaV_gettable).
01202D60lua51::luaV_settablefunctionLua 5.1 interpreter function (luaV_settable).
01202960lua51::luaV_tonumberfunctionLua 5.1 interpreter function (luaV_tonumber).
012029B0lua51::luaV_tostringfunctionLua 5.1 interpreter function (luaV_tostring).
00BBD970lua_gameplay_vm_initfunctionStarts the mission Lua engine and registers its commands.
01127DE0lua_interface_vm_initfunctionStarts the UI Lua engine.
00BBEF40lua_register_tablefunctionLua register table.
00849760mission_endfunctionEnds the current mission (success or failure).
0084E040mission_info_flag_completefunctionMission info flag complete.
0084E030mission_info_flag_lockedfunctionMission info flag locked.
00638900mission_info_is_completefunctionMission info is complete.
006389B0mission_info_is_unlockedfunctionMission info is unlocked.
006364A0mission_is_active_by_namefunctionMission is active by name.
00639190mission_is_complete_by_namefunctionMission is complete by name.
00634900mission_is_currentfunctionMission is current.
011060E0mods_find_overridefunctionChecks the mods folder for a replacement file.
00868A70mount_soundbootfunctionMount soundboot.
009AE5B0multi_thread_mainfunctionMulti thread main.
009AE610multi_thread_startfunctionMulti thread start.
009CC790net_register_game_msgsfunctionNet register game msgs.
009A85D0net_register_msgfunctionRegisters a co-op network message.
009A8F60net_register_msg_thiscallfunctionNet register msg thiscall.
007636F0notoriety_get_levelfunctionGets police notoriety.
00766230notoriety_set_levelfunctionSets police notoriety.
00763640notoriety_type_from_namefunctionNotoriety type from name.
01093770nullsub_01093770functionNullsub 01093770.
007256D0nullsub_profile_markerfunctionNullsub profile marker.
014A4B40obj_init_action_nodefunctionRegisters the action_node object type at start-up.
014A4C70obj_init_action_node_groupfunctionRegisters the action_node_group object type at start-up.
0149C980obj_init_activity_startfunctionRegisters the activity_start object type at start-up.
0148E660obj_init_audio_emitterfunctionRegisters the audio_emitter object type at start-up.
0148E410obj_init_audio_emitter_multifunctionRegisters the audio_emitter_multi object type at start-up.
01491E50obj_init_base_objectfunctionRegisters the base_object object type at start-up.
01492C40obj_init_battlefrontfunctionRegisters the battlefront object type at start-up.
0148FA50obj_init_brassfunctionRegisters the brass object type at start-up.
01498E80obj_init_city_takeover_regionfunctionRegisters the city_takeover_region object type at start-up.
0148F700obj_init_climbable_splinefunctionRegisters the climbable_spline object type at start-up.
014A51B0obj_init_cover_nodefunctionRegisters the cover_node object type at start-up.
01499450obj_init_cribfunctionRegisters the crib object type at start-up.
0148A1B0obj_init_ctg_objectfunctionRegisters the ctg_object object type at start-up.
01490640obj_init_cto_startfunctionRegisters the cto_start object type at start-up.
0149DB10obj_init_cutscene_slate_objfunctionRegisters the cutscene_slate_obj object type at start-up.
014A5260obj_init_damage_regionfunctionRegisters the damage_region object type at start-up.
014A54A0obj_init_detour_hullfunctionRegisters the detour_hull object type at start-up.
0149FDC0obj_init_districtfunctionRegisters the district object type at start-up.
014A5550obj_init_doorfunctionRegisters the door object type at start-up.
01496910obj_init_effect_objectfunctionRegisters the effect_object object type at start-up.
014A5750obj_init_flashpointfunctionRegisters the flashpoint object type at start-up.
014997A0obj_init_garage_infofunctionRegisters the garage_info object type at start-up.
014AD2F0obj_init_general_moverfunctionRegisters the general_mover object type at start-up.
0149FEF0obj_init_hoodfunctionRegisters the hood object type at start-up.
01491FC0obj_init_hotspotfunctionRegisters the hotspot object type at start-up.
01491F10obj_init_hotspot_targetfunctionRegisters the hotspot_target object type at start-up.
014A9190obj_init_humanfunctionRegisters the human object type at start-up.
014A5D20obj_init_interior_volumefunctionRegisters the interior_volume object type at start-up.
014A73F0obj_init_itemfunctionRegisters the item object type at start-up.
014A5F40obj_init_level_lightfunctionRegisters the level_light object type at start-up.
014A6A10obj_init_level_respawnfunctionRegisters the level_respawn object type at start-up.
014A6AC0obj_init_light_listfunctionRegisters the light_list object type at start-up.
014A6C50obj_init_light_vis_volumefunctionRegisters the light_vis_volume object type at start-up.
0149CD80obj_init_mission_infofunctionRegisters the mission_info object type at start-up.
014A6E20obj_init_navpointfunctionRegisters the navpoint object type at start-up.
014A6F40obj_init_navpoint_pathfunctionRegisters the navpoint_path object type at start-up.
014ABE80obj_init_npcfunctionRegisters the npc object type at start-up.
014A7130obj_init_object_debrisfunctionRegisters the object_debris object type at start-up.
014A4DF0obj_init_object_rigfunctionRegisters the object_rig object type at start-up.
014AD4D0obj_init_object_treefunctionRegisters the object_tree object type at start-up.
014AD590obj_init_occluderfunctionRegisters the occluder object type at start-up.
014A7CE0obj_init_parking_spotfunctionRegisters the parking_spot object type at start-up.
014A7DF0obj_init_physical_objectfunctionRegisters the physical_object object type at start-up.
014ABFE0obj_init_playerfunctionRegisters the player object type at start-up.
014A7E60obj_init_projectilefunctionRegisters the projectile object type at start-up.
01494720obj_init_resource_objectfunctionRegisters the resource_object object type at start-up.
014A8420obj_init_roadblockfunctionRegisters the roadblock object type at start-up.
014AD9D0obj_init_script_groupfunctionRegisters the script_group object type at start-up.
014ADA80obj_init_script_group_objectfunctionRegisters the script_group_object object type at start-up.
014ADBC0obj_init_script_interiorfunctionRegisters the script_interior object type at start-up.
014ADD90obj_init_script_itemfunctionRegisters the script_item object type at start-up.
014ADE40obj_init_script_light_groupfunctionRegisters the script_light_group object type at start-up.
014AE070obj_init_script_moverfunctionRegisters the script_mover object type at start-up.
014AE400obj_init_script_npcfunctionRegisters the script_npc object type at start-up.
014AE4E0obj_init_script_peeredfunctionRegisters the script_peered object type at start-up.
014AE6B0obj_init_script_vehiclefunctionRegisters the script_vehicle object type at start-up.
0149CF50obj_init_scripted_mission_startfunctionRegisters the scripted_mission_start object type at start-up.
014A8650obj_init_scripted_pathfunctionRegisters the scripted_path object type at start-up.
014AD1D0obj_init_shop_objectfunctionRegisters the shop_object object type at start-up.
0149D080obj_init_silent_mission_startfunctionRegisters the silent_mission_start object type at start-up.
014A8700obj_init_smooth_scripted_pathfunctionRegisters the smooth_scripted_path object type at start-up.
014A8850obj_init_spawn_regionfunctionRegisters the spawn_region object type at start-up.
014A8A10obj_init_survivalfunctionRegisters the survival object type at start-up.
014A8C00obj_init_trigger_volumefunctionRegisters the trigger_volume object type at start-up.
014AEB00obj_init_vehiclefunctionRegisters the vehicle object type at start-up.
01494A00obj_init_vfx_volumefunctionRegisters the vfx_volume object type at start-up.
014B07D0obj_init_weaponfunctionRegisters the weapon object type at start-up.
0069D040object_is_afunctionChecks an object's type.
0069D010object_is_dead_or_invalidfunctionTrue if the object is gone or dead.
00729AF0operator_deletefunctionFrees memory.
00729B20operator_delete_arrayfunctionOperator delete array.
00729A70operator_newfunctionAllocates memory (per-thread redirectable).
00729AB0operator_new_arrayfunctionOperator new array.
010E36E0packfile_entry_get_namefunctionPackfile entry get name.
010E1D80packfile_find_loadedfunctionPackfile find loaded.
010E2290packfile_get_entryfunctionPackfile get entry.
00868F40packfile_mountfunctionPackfile mount.
010E5960packfile_open_and_verifyfunctionPackfile open and verify.
010E2A30packfile_read_entryfunctionPackfile read entry.
008690C0packfile_unmountfunctionPackfile unmount.
010E2230packfile_v9_data_offsetfunctionPackfile v9 data offset.
010E1F40packfile_validate_headerfunctionChecks a packfile's header.
00868980packfiles_dir_pathfunctionPackfiles dir path.
00729630peg_load_always_loadedfunctionPeg load always loaded.
010BEFE0platform_pump_messagesfunctionHandles Windows messages.
00A82610projectile_apply_hitfunctionProjectile apply hit.
00A868D0projectiles_process_pendingfunctionProjectiles process pending.
00A87270projectiles_updatefunctionMoves bullets and projectiles and applies their hits.
0085F5F0register_stream_asset_typesfunctionRegister stream asset types.
00722E10render_device_lockfunctionRender device lock.
00722E40render_device_unlockfunctionRender device unlock.
007362C0render_frame_scenefunctionRender frame scene.
007352D0render_frame_worldfunctionRender frame world.
00729CE0render_thread_mainfunctionThe render thread loop.
00729E60render_thread_startfunctionRender thread start.
00735D90renderer_begin_framefunctionRenderer begin frame.
00735F10renderer_end_framefunctionRenderer end frame.
00736320renderer_present_and_flipfunctionShows the finished frame.
008656B0save_profile_asyncfunctionSave profile async.
00865660save_profile_thread_mainfunctionSave profile thread main.
010BFFC0scheduler_worker_mainfunctionScheduler worker main.
010C0C00scheduler_workers_startfunctionScheduler workers start.
00BC7FF0script_find_humanfunctionFinds a person by script name (#PLAYER#, #FOLLOWER1#...).
00BC80E0script_find_human_anyfunctionScript find human any.
00BC8080script_find_human_or_script_npcfunctionScript find human or script npc.
00BC8120script_find_vehiclefunctionFinds a vehicle by script name.
00BC5DC0script_get_follower_humanfunctionScript get follower human.
01148FF0script_load_lib_filefunctionScript load lib file.
00BC5CC0script_parse_follower_tokenfunctionScript parse follower token.
01149780script_run_lua_filefunctionScript run lua file.
01148AB0script_sandbox_globalsfunctionScript sandbox globals.
011497B0script_system_framefunctionRuns all Lua script threads for this frame.
01147D90script_thread_createfunctionScript thread create.
01147EB0script_thread_resumefunctionScript thread resume.
011483D0script_threads_runfunctionScript threads run.
011498B0script_vm_createfunctionCreates a Lua engine.
010B7CA0search_path_addfunctionAdds a place to search for files.
00729A30set_thread_allocatorfunctionSet thread allocator.
00BA7A80silverlink_thread_mainfunctionSilverlink thread main.
00BA7B60silverlink_thread_startfunctionSilverlink thread start.
010BEF00sleep_msfunctionSleep ms.
01093870str_crc32_intofunctionStr crc32 into.
01093940str_hash_nocasefunctionStr hash nocase.
010939F0str_hash_nocase_nfunctionStr hash nocase n.
010DCAB0stream2_container_allocfunctionStream2 container alloc.
010DD670stream2_container_createfunctionCreates a streaming container.
010DA860stream2_container_create_checkedfunctionStream2 container create checked.
010DD410stream2_container_errorfunctionStream2 container error.
010DCA20stream2_container_on_read_failedfunctionStream2 container on read failed.
010DF300stream2_load_prepackaged_asmfunctionStream2 load prepackaged asm.
010D2830stream2_register_asset_typefunctionStream2 register asset type.
010D2C60stream2_request_createfunctionStream2 request create.
010D3170stream2_request_create2functionStream2 request create2.
010932D0strncpy_safefunctionStrncpy safe.
0064FBF0superpower_element_from_namefunctionSuperpower element from name.
006C2C90superpower_from_namefunctionSuperpower from name.
006C2EA0superpower_is_unlockedfunctionChecks a power is available.
006C6310superpower_selectfunctionSelects a super power.
006C6DE0superpower_select_elementfunctionSuperpower select element.
006C76D0superpower_unlockfunctionUnlocks a super power.
00726E00sys_alloc_regionfunctionSys alloc region.
010C1A10thread_createfunctionStarts a named thread.
010C1940thread_entry_trampolinefunctionThread entry trampoline.
010B3AF0timer_get_ticksfunctionTimer get ticks.
0108D600timestamp_elapsedfunctionTimestamp elapsed.
0108D570timestamp_setfunctionTimestamp set.
0108D6C0timestamp_validfunctionTimestamp valid.
006E22A0tod_refreshfunctionTod refresh.
0112CCF0vint_doc_parsefunctionLoads a UI document.
0112CBB0vint_doc_parse_v1functionVint doc parse v1.
0112C9B0vint_doc_parse_v2functionVint doc parse v2.
00729AF0vmem_aligned_freefunctionVmem aligned free.
00D7CB90weapon_info_parsefunctionReads a weapon from weapons.xtbl.
00D753A0weapon_info_parse_flagsfunctionWeapon info parse flags.
00D6D5C0weapon_upgrade_apply_overridesfunctionApplies a weapon upgrade level.
00D72A20weapon_upgrade_parsefunctionWeapon upgrade parse.
007250A0WinMainfunctionProgram entry: sets up and runs the main loop.
00636270world_find_mission_infofunctionWorld find mission info.
004995C0world_find_named_objectfunctionWorld find named object.
00623290world_find_script_moverfunctionWorld find script mover.
0064B990world_find_script_npcfunctionWorld find script npc.
006A3F70world_find_script_vehiclefunctionWorld find script vehicle.
008619A0world_updatefunctionRuns every in-game system once per frame, in a fixed order.
0045F090wwise_thread_mainfunctionWwise thread main.
010C2BA0xml_find_childfunctionXml find child.
010C2F90xml_get_attr_intfunctionXml get attr int.
010C2EB0xml_get_attr_stringfunctionXml get attr string.
010A5FA0xml_get_boolfunctionXml get bool.
010A60A0xml_get_bool_optfunctionXml get bool opt.
010A5530xml_get_stringfunctionXml get string.
010C2BE0xml_next_siblingfunctionXml next sibling.
010C4190xml_parse_from_cfilefunctionXml parse from cfile.
010A5430xtbl_freefunctionXtbl free.
00530280xtbl_load_ai_goalsfunctionLoads the ai_goals.xtbl table.
00D56FB0xtbl_load_aim_drift_profilefunctionLoads the aim_drift_profile.xtbl table.
00D5BE00xtbl_load_ammofunctionLoads the ammo.xtbl table.
00453D20xtbl_load_audio_banksfunctionLoads the audio_banks.xtbl table.
010A6690xtbl_load_filefunctionLoads and parses an .xtbl table.
006466D0xtbl_load_objectivesfunctionLoads the objectives.xtbl table.
00D6BC60xtbl_load_weapon_costumesfunctionLoads the weapon_costumes.xtbl table.
00D6BE00xtbl_load_weapon_skinsfunctionLoads the weapon_skins.xtbl table.
010A6780xtbl_parse_bufferfunctionXtbl parse buffer.
007276A0zone_header_cache_initfunctionZone header cache init.

Built from SR4_Game_Explained.xlsx (650 KB), if you'd rather filter it in Excel. SaintsRowIV.exe v1.0.6.1 (Steam). Names are ours unless they're Volition's own Lua or C++ class names.