saints row iv · data tables

Saints Row IV .xtbl Data Tables

All 282 .xtbl data tables, the code that loads each one, and the fields it reads.

Data Tables361 rows

Which code reads each .xtbl table and the field names it looks for. Use it to find what a table value controls.

TableLoader addressLoaderFields it reads
%s%s.xtbl00CAA2E0FUN_00caa2e0Vehicle, Variants, vehicles, Has_Peg, Fully_Customizable, File_Id, Filename, Weapon, Effects, default, Weapon_Links, Effects_Peg, Effect, Framework, Streaming_Category, Preload, Explosion, Costume, Weapon_Entry, Effect_Situation, Effect_Situations, Penetrating_End_Point_Explosion, Underwater_Explosion, Vehicle_Weapon
%s%s_veh.xtbl00CA7B70xtbl_load__s_s_vehFramework, Vehicle
%s%s_veh.xtbl00CAA2E0FUN_00caa2e0Vehicle, Variants, vehicles, Has_Peg, Fully_Customizable, File_Id, Filename, Weapon, Effects, default, Weapon_Links, Effects_Peg, Effect, Framework, Streaming_Category, Preload, Explosion, Costume, Weapon_Entry, Effect_Situation, Effect_Situations, Penetrating_End_Point_Explosion, Underwater_Explosion, Vehicle_Weapon
%s.xtbl0077E660xtbl_load__sActivity
%s.xtbl0098B7F0FUN_0098b7f0modal script
%s.xtbl00CAA2E0FUN_00caa2e0Vehicle, Variants, vehicles, Has_Peg, Fully_Customizable, File_Id, Filename, Weapon, Effects, default, Weapon_Links, Effects_Peg, Effect, Framework, Streaming_Category, Preload, Explosion, Costume, Weapon_Entry, Effect_Situation, Effect_Situations, Penetrating_End_Point_Explosion, Underwater_Explosion, Vehicle_Weapon
%s_challenges.xtbl0080ED70xtbl_load__s_challengesUnlockable, Unlockables, Respect, Contact, HUD_Linear, HUD_Percent, Unlock_Requirement, Delayed_Banner, HUD_Percent_Value, HUD_Linear_Value, Reward, tk catches, Units, image, description, Display_String, Challenge, Trigger, Weapon, Activity, Vehicle, Vehicles, Vehicle_Type, Notoriety_Level, Trigger_Kill, Trigger_Assault, Medal_Type, Store, Special_Case_Name, Notoriety_Level_Filter, Notoriety_Team, Vehicle_List, Weapon_Slot, Damage_Type, NPC_List
%s_chop_shop.xtbl00816A80FUN_00816a80Guard_Aggro_Dist, Parked_Spawn_Dist, Accept_Fire, Damage_Fudge, Trigger_Effect, Chop_Shop, Contact, Display_Name, Wanted_Vehicle, Wanted_Vehicles, Delivery_Location, Shop_Info
%s_hitman.xtbl0082B1E0xtbl_load__s_hitmanHitman, Max_Spawn_Dist, Min_Spawn_Dist, Weapon_Name, Hitpoints, Hitman_Target, Hitman_Targets, Hitman_Target_Level, Hitman_Target_Levels, Trigger_Dist, Rival_Hitman_Info, Allow_Ambient_Spawning, Max_Active_Spawns, Ambient_Despawn_Range, Ambient_Cooldown, Spawn_Delay, Global_Info, Attack, Contact, Description, Display_Name, Target_Info, Notoriety_Level, CTO_Start, Audio_Line, Long_Description, Short_Description, Image_Filename, Blow Up Vehicle On Exit, Player Team, Equip_Weapon, Team_Name, Char_Preset, Location_Name, Safe_Dist, Kill_Type, Valid_Killers, Hitman_Death_Info, Hitman_Attack_Reaction
%s_survival.xtbl0083B3E0xtbl_load__s_survivalSpawn_Radius_Buffer, Min_Call_Interval, Maximum_Refresh_Time, Minimum_Refresh_Time, Survival_Info, Survival_Diversion, Passenger, Min_Distance, Variant_Name, Vehicle_Type, Passengers, Max_Distance, Passenger_Type, Spawns, Difficulty, Ally_Spawn, Ally_Spawns, Ally_Spawn_Info, Hard_Cutoff, Medium_Cutoff, Ring_Delay, Phone_Rings, Failure_Time, Lingering_Notoriety
%s_survival.xtbl00A966D0FUN_00a966d0
%s_veh.xtbl00CAA2E0FUN_00caa2e0Vehicle, Variants, vehicles, Has_Peg, Fully_Customizable, File_Id, Filename, Weapon, Effects, default, Weapon_Links, Effects_Peg, Effect, Framework, Streaming_Category, Preload, Explosion, Costume, Weapon_Entry, Effect_Situation, Effect_Situations, Penetrating_End_Point_Explosion, Underwater_Explosion, Vehicle_Weapon
*.xtbl00CA5020xtbl_load__Display_Name, Is_DLC, Immune_To_Flat_Tires, Props, car_4dr_genki, Firetruck, Ambulance, News Van, Heavy, Front Passenger Side, Front Driver Side, Perf_Torque_Multiplier, Suspension_Lower_Min, Suspension_Raise_Max, Trailer_Chance, High_Onload_Threshold, Medium_Onload_Threshold, Audio_Onload_Parameters, Point_B_After, Point_B_Before, Point_A_After, Point_A_Before, Audio_Rpm_Increase, Audio_Rpm_Decay, Audio_Hysteresis, Viscosity_Friction, AI_Max_Radial_Accel, AI_Max_Braking_Decel, Pitch_Unit_Inertia_Multiplier, Roll_Unit_Inertia_Multiplier, Yaw_Unit_Inertia_Multiplier, Yaw_Unit_Inertia, Pitch_Uni
_activity_goals.xtbl0060DC70xtbl_load__activity_goalsFramework, Bonus_Tier, Bonus_Tiers, Coop_Goal, money, Goal_Type, Activity_Type, Activity_Goals
_combo_achievements.xtbl00870830xtbl_load__combo_achievementsAchievement, Objective, Fuck_Buddy, Required_Objectives, Combo_Achievement
_exploration_towers.xtbl006245C0xtbl_load__exploration_towersWaypoint, Warp_Waypoints, Tower_Top_Script_Mover, Tower_Warp_Trigger, Tower_Top_Trigger, Tower
_objectives.xtbl006466D0xtbl_load_objectivesPhone_Call, Quest, sr3_city, Objective, Framework, DisplayName, Critical Path, Contact, DisplaySummary, Priority, Flags, ForceStart, Matrix Fights Back, Unlock Wardens, Unlock Master CIDs, Disables Unhacked Shops, PCount, Prereq, Prerequisites, Tutorial, Tutorials, Epilogue, Prologue, Disables Ship Exit While Available, Starts Act 3, Starts Act 2, Unlocks Diversions, Unlocks Store Hacking, Shop Purchasing Tutorial, AI Suppression Grenades Allowed, Loyalty Mission, Cyber Mission, Mech Suit Mission, Character Customization Mission, Unlocks Warden Flashpoints, DebugRespect, Conversation, DisplayP
_quests.xtbl00643380xtbl_load__questsQuest, sr3_city
_quests.xtbl006445E0xtbl_load__quests_2sr3_city
_quests.xtbl006466D0xtbl_load_objectivesPhone_Call, Quest, sr3_city, Objective, Framework, DisplayName, Critical Path, Contact, DisplaySummary, Priority, Flags, ForceStart, Matrix Fights Back, Unlock Wardens, Unlock Master CIDs, Disables Unhacked Shops, PCount, Prereq, Prerequisites, Tutorial, Tutorials, Epilogue, Prologue, Disables Ship Exit While Available, Starts Act 3, Starts Act 2, Unlocks Diversions, Unlocks Store Hacking, Shop Purchasing Tutorial, AI Suppression Grenades Allowed, Loyalty Mission, Cyber Mission, Mech Suit Mission, Character Customization Mission, Unlocks Warden Flashpoints, DebugRespect, Conversation, DisplayP
_veh.xtbl00C9A2C0xtbl_load__vehvehicle_containers
achievements.xtbl008725B0FUN_008725b0percent, distance, money, DisplayName, total respect, time played, LiveLeaderboardID, LivePropertyID, Allow_Update_By_Server, Percentage_Of_Stat, complex, Value_Type, float, integer, boolean
achievements.xtbl00872BE0xtbl_load_achievements
action_node_anims.xtbl006A0240xtbl_load_action_node_animsaction_node_effect, action_node_anim, Action_Node_Anims, action_node_anims
action_node_groups.xtbl00A10400xtbl_load_action_node_groupsSpawning, Notoriety_Info, action_node_group, Reference_object, npc_list, Min_Player_Rank, Music_Emitter, MaxSpawns, Instance_Cap, Anti_Saints_Node, Stag_Node, GroupDisabled, sequence_nodes, Player_Allowed, Spawn_Timer, Spawn_During_High_Notoriety, On_Water, Exclusive_Actions, Store_ownership_spawn, Store_browsing, Use_In_Rain, Outdoor_node, Capture_peds, Convert_to_ped_max_delay, Convert_to_ped_min_delay, Min_spacing
action_node_notoriety.xtbl00A0ED30xtbl_load_action_node_notorietyWeapon, Min_Notoriety, Air_Only, Spawn_Flags, Max_Notoriety, Action_Node_Notoriety
action_node_npcs.xtbl00A0F370xtbl_load_action_node_npcsCivilian, Synced_Animation, Animations, female, Random_destination_percent, Follow_Nodes, No_spawn, RequiresRifle, EquipWeapon, SupportsHeroic, SupportsNonHeroic, SpawnOffNavmesh, SpawnInAir, Stationary_Node, Can_Be_Bumped, Drunk_Node, NPC_Dies, React_To_Peds, Standardize_Height, Spawn_Only, Can_Not_Exit, Never_Exit, ExitOnItemDislodge, Reverse_Enter, Can_Use_With_Bag, Get_Bag, Flee_On_Exit, Single_Use, Required_NPC, Spawn_Priority, Num_Resource_Requests, Model, Model_List, Saints, Animation_action, Animation_State, Max_anim_delay, Min_anim_delay, CowerAnim, CowerAnims, Persona_situation, Star
action_nodes.xtbl00A40E70xtbl_load_action_nodesobject, action node parse, group, vehicle, action_node, num_vehicles, transform, spawn_node, num_spawn_nodes, num_action_nodes
activity_player_persona_replacement.xtbl00775EF0xtbl_load_activity_player_persona_replacementPersona_Replacement, Persona_Replacements, Activity_Persona_Replacement, Original
activity_types.xtbl0077BA40xtbl_load_activity_typesactivity level instance, activity instance, Framework, Unlockable, Unlockables, Activity, Soundbank_Name, disable roadblocks, disable warp triggers, disable parking spawns, disable player swap cheats, disable attack helis, disable helicopters, allow cops to shoot from vehicle, disable HUD, disable distant spawns, disable crib, disable all stores, turn off spawning, Disable_flags, no vehicle eject, finisher only death, fail on death, uses button mashing interface, reset noteriety each level, remove noteriety spawns, auto advance level, stats doesnt count, Activity_type_flags, Completion_Image
activity_types.xtbl00846890FUN_00846890
activity_types.xtbl00983A20xtbl_load_activity_types_3world_cache, cf cache pool, level load scratch, sr3_city, default_start, action_node_effect, action_node_anim, Action_Node_Anims, action_node_anims, skip_all_cutscenes, cutscene_containers, cutscene string pool, max_city_z, max_city_y, max_city_x, num_zones_z, num_zones_x, trigger_grow_z, trigger_grow_x, zone_height, zone_width
ai_behavior.xtbl005303D0xtbl_load_ai_behaviorInvestigate, Reload, goals_can_process_early, Acquire_Target, assault_bot, Flush_Out, clip_pct, seen_in_last, Kill_Enemy, Retreat, Kill_near_player, Avoid_brute, super_counter_chance, Dodge_attack, advance from floor above, advance_flags, Advance, Mercy, seperated_distance_interior, seperated_distance, Taking_damage, cover_offensive_slider_pct, cover_max_target_range, pop_up_time, stay_down_time, advance_cover_time, find_new_cover_time, damaged, shot at, aimed at, take_cover_when, Cover, Suppress, low_health_pct, Survive, Goals, sidestep_chance, can_back_step_fire, can_fire_while_walking, Opti
ai_goals.xtbl00530280xtbl_load_ai_goalsassault bot, action, action_elm, order_of_actions, ai_goal, change mode
ai_personalities.xtbl0054BD70xtbl_load_ai_personalitiesattack, aimed at, behavior_varient, PreJackFleeChance, PostResistFleeChance, JackFailureChance, HijackBehavior, GetOut, AttackPlayer, VehicleCollisionResponse, Threaten, VehicleWaitResponse, Attack, Cheer, Watch, DoNothing, Worry, MeleeReaction, taunt_back, Taunt_reaction, attack_unfriendly, Ambient_tweaks, explosion heard, bullet hit, bullet heard, melee hit, flee_events, Flee_health_pct, Flee_tweaks, Personality
aim_assist.xtbl00B7BF40xtbl_load_aim_assistNormal, Fine Aim, Tank Skydiving, Combat Ready Extra, Combat Ready, Zoomed, Aiming, steering, slowing
aim_drift.xtbl00D571F0xtbl_load_aim_driftProfile, Aim_drift_profile_names, Aiming, explosive_error_flat, explosive_error_radius_max, explosive_error_radius_min, lead_pct, explosive_y_offset, explosive_z_offset, Explosive_Miss, turn_speed, start_burst_box_pct, Firing, recover_penalty, recover_time, bullets_to_unsteady, Recovery, Speed_multipler, Bounces_per_sec, Far_accuracy, Far_range, Close_accuracy, Close_range, Bullet_miss
airplane_takeoff_land_curves.xtbl00D54C50xtbl_load_airplane_takeoff_land_curvesSpeed, Points, Offset_Height, Offset_Dist, Point, Take Off, Landing, Curve_Params
ambient_traffic_events.xtbl0073A630xtbl_load_ambient_traffic_eventsAmbient_traffic_event, Roadblock_layout, Cooldown_time, TOD_end, TOD_start, Flags
ammo.xtbl00D5C350xtbl_load_ammo
ammo.xtbl00D5C3B0xtbl_load_ammo_2
ammo.xtbl00D7FCF0FUN_00d7fcf0weapon, dlc weapon costume parsing
anim_actions.xtbl00723BD0boot_load_game_datamain_sr4_game, morph parsing, ACT_FRAUD_BONUS_COOP_TEAM_HIT, ACT_FRAUD_BONUS_COOP_CHAIN, ACT_FRAUD_BONUS_COOP_GANGBANG, ACT_FRAUD_TOTAL_MULTIPLIER, ACT_FRAUD_BONUS_MOTORCYCLE_HIT, ACT_FRAUD_BONUS_DISTRICT, ACT_FRAUD_BONUS_CLIFF_DIVER, ACT_FRAUD_BONUS_SUCCESSIVE_CARS, ACT_FRAUD_BONUS_WINDSHIELD_CANNON, ACT_FRAUD_BONUS_VEHICLE_SURFING, ACT_FRAUD_BONUS_VEHICLE_EJECT, ACT_FRAUD_BONUS_LUXURY_VEHICLE, ACT_FRAUD_BONUS_CRAZY_DRIVER, ACT_FRAUD_BONUS_CIVIL_VEHICLE, ACT_FRAUD_BONUS_AREA, ACT_FRAUD_BONUS_DISTANCE, ACT_FRAUD_BONUS_COP_WITNESS, ACT_FRAUD_BONUS_WITNESS, ACT_FRAUD_BONUS_AIR_TIME, ACT_FRAUD_BO
anim_blend_trees.xtbl00723BD0boot_load_game_datamain_sr4_game, morph parsing, ACT_FRAUD_BONUS_COOP_TEAM_HIT, ACT_FRAUD_BONUS_COOP_CHAIN, ACT_FRAUD_BONUS_COOP_GANGBANG, ACT_FRAUD_TOTAL_MULTIPLIER, ACT_FRAUD_BONUS_MOTORCYCLE_HIT, ACT_FRAUD_BONUS_DISTRICT, ACT_FRAUD_BONUS_CLIFF_DIVER, ACT_FRAUD_BONUS_SUCCESSIVE_CARS, ACT_FRAUD_BONUS_WINDSHIELD_CANNON, ACT_FRAUD_BONUS_VEHICLE_SURFING, ACT_FRAUD_BONUS_VEHICLE_EJECT, ACT_FRAUD_BONUS_LUXURY_VEHICLE, ACT_FRAUD_BONUS_CRAZY_DRIVER, ACT_FRAUD_BONUS_CIVIL_VEHICLE, ACT_FRAUD_BONUS_AREA, ACT_FRAUD_BONUS_DISTANCE, ACT_FRAUD_BONUS_COP_WITNESS, ACT_FRAUD_BONUS_WITNESS, ACT_FRAUD_BONUS_AIR_TIME, ACT_FRAUD_BO
anim_correction_offsets.xtbl00ABE8E0xtbl_load_anim_correction_offsetsOffset
anim_files.xtbl00723BD0boot_load_game_datamain_sr4_game, morph parsing, ACT_FRAUD_BONUS_COOP_TEAM_HIT, ACT_FRAUD_BONUS_COOP_CHAIN, ACT_FRAUD_BONUS_COOP_GANGBANG, ACT_FRAUD_TOTAL_MULTIPLIER, ACT_FRAUD_BONUS_MOTORCYCLE_HIT, ACT_FRAUD_BONUS_DISTRICT, ACT_FRAUD_BONUS_CLIFF_DIVER, ACT_FRAUD_BONUS_SUCCESSIVE_CARS, ACT_FRAUD_BONUS_WINDSHIELD_CANNON, ACT_FRAUD_BONUS_VEHICLE_SURFING, ACT_FRAUD_BONUS_VEHICLE_EJECT, ACT_FRAUD_BONUS_LUXURY_VEHICLE, ACT_FRAUD_BONUS_CRAZY_DRIVER, ACT_FRAUD_BONUS_CIVIL_VEHICLE, ACT_FRAUD_BONUS_AREA, ACT_FRAUD_BONUS_DISTANCE, ACT_FRAUD_BONUS_COP_WITNESS, ACT_FRAUD_BONUS_WITNESS, ACT_FRAUD_BONUS_AIR_TIME, ACT_FRAUD_BO
anim_files.xtbl00A0E5D0xtbl_load_anim_filesObject, Anim_File, Anim_Files, Animation, Files, Preload
anim_flinches.xtbl00AF0C30xtbl_load_anim_flinchesCover, Crouch, Groin, Chest, Normal, right, front, Skydive, superstomp, Riot2, Riot1, Death Heavy, Death, Heavy, Hit_Direction, Pelvis, Hit_Location, Flinch, Flags
anim_groups.xtbl00723BD0boot_load_game_datamain_sr4_game, morph parsing, ACT_FRAUD_BONUS_COOP_TEAM_HIT, ACT_FRAUD_BONUS_COOP_CHAIN, ACT_FRAUD_BONUS_COOP_GANGBANG, ACT_FRAUD_TOTAL_MULTIPLIER, ACT_FRAUD_BONUS_MOTORCYCLE_HIT, ACT_FRAUD_BONUS_DISTRICT, ACT_FRAUD_BONUS_CLIFF_DIVER, ACT_FRAUD_BONUS_SUCCESSIVE_CARS, ACT_FRAUD_BONUS_WINDSHIELD_CANNON, ACT_FRAUD_BONUS_VEHICLE_SURFING, ACT_FRAUD_BONUS_VEHICLE_EJECT, ACT_FRAUD_BONUS_LUXURY_VEHICLE, ACT_FRAUD_BONUS_CRAZY_DRIVER, ACT_FRAUD_BONUS_CIVIL_VEHICLE, ACT_FRAUD_BONUS_AREA, ACT_FRAUD_BONUS_DISTANCE, ACT_FRAUD_BONUS_COP_WITNESS, ACT_FRAUD_BONUS_WITNESS, ACT_FRAUD_BONUS_AIR_TIME, ACT_FRAUD_BO
anim_ik_situation.xtbl00723BD0boot_load_game_datamain_sr4_game, morph parsing, ACT_FRAUD_BONUS_COOP_TEAM_HIT, ACT_FRAUD_BONUS_COOP_CHAIN, ACT_FRAUD_BONUS_COOP_GANGBANG, ACT_FRAUD_TOTAL_MULTIPLIER, ACT_FRAUD_BONUS_MOTORCYCLE_HIT, ACT_FRAUD_BONUS_DISTRICT, ACT_FRAUD_BONUS_CLIFF_DIVER, ACT_FRAUD_BONUS_SUCCESSIVE_CARS, ACT_FRAUD_BONUS_WINDSHIELD_CANNON, ACT_FRAUD_BONUS_VEHICLE_SURFING, ACT_FRAUD_BONUS_VEHICLE_EJECT, ACT_FRAUD_BONUS_LUXURY_VEHICLE, ACT_FRAUD_BONUS_CRAZY_DRIVER, ACT_FRAUD_BONUS_CIVIL_VEHICLE, ACT_FRAUD_BONUS_AREA, ACT_FRAUD_BONUS_DISTANCE, ACT_FRAUD_BONUS_COP_WITNESS, ACT_FRAUD_BONUS_WITNESS, ACT_FRAUD_BONUS_AIR_TIME, ACT_FRAUD_BO
anim_prop_sets.xtbl00723BD0boot_load_game_datamain_sr4_game, morph parsing, ACT_FRAUD_BONUS_COOP_TEAM_HIT, ACT_FRAUD_BONUS_COOP_CHAIN, ACT_FRAUD_BONUS_COOP_GANGBANG, ACT_FRAUD_TOTAL_MULTIPLIER, ACT_FRAUD_BONUS_MOTORCYCLE_HIT, ACT_FRAUD_BONUS_DISTRICT, ACT_FRAUD_BONUS_CLIFF_DIVER, ACT_FRAUD_BONUS_SUCCESSIVE_CARS, ACT_FRAUD_BONUS_WINDSHIELD_CANNON, ACT_FRAUD_BONUS_VEHICLE_SURFING, ACT_FRAUD_BONUS_VEHICLE_EJECT, ACT_FRAUD_BONUS_LUXURY_VEHICLE, ACT_FRAUD_BONUS_CRAZY_DRIVER, ACT_FRAUD_BONUS_CIVIL_VEHICLE, ACT_FRAUD_BONUS_AREA, ACT_FRAUD_BONUS_DISTANCE, ACT_FRAUD_BONUS_COP_WITNESS, ACT_FRAUD_BONUS_WITNESS, ACT_FRAUD_BONUS_AIR_TIME, ACT_FRAUD_BO
anim_set_filenames.xtbl00723BD0boot_load_game_datamain_sr4_game, morph parsing, ACT_FRAUD_BONUS_COOP_TEAM_HIT, ACT_FRAUD_BONUS_COOP_CHAIN, ACT_FRAUD_BONUS_COOP_GANGBANG, ACT_FRAUD_TOTAL_MULTIPLIER, ACT_FRAUD_BONUS_MOTORCYCLE_HIT, ACT_FRAUD_BONUS_DISTRICT, ACT_FRAUD_BONUS_CLIFF_DIVER, ACT_FRAUD_BONUS_SUCCESSIVE_CARS, ACT_FRAUD_BONUS_WINDSHIELD_CANNON, ACT_FRAUD_BONUS_VEHICLE_SURFING, ACT_FRAUD_BONUS_VEHICLE_EJECT, ACT_FRAUD_BONUS_LUXURY_VEHICLE, ACT_FRAUD_BONUS_CRAZY_DRIVER, ACT_FRAUD_BONUS_CIVIL_VEHICLE, ACT_FRAUD_BONUS_AREA, ACT_FRAUD_BONUS_DISTANCE, ACT_FRAUD_BONUS_COP_WITNESS, ACT_FRAUD_BONUS_WITNESS, ACT_FRAUD_BONUS_AIR_TIME, ACT_FRAUD_BO
anim_set_properties.xtbl00723BD0boot_load_game_datamain_sr4_game, morph parsing, ACT_FRAUD_BONUS_COOP_TEAM_HIT, ACT_FRAUD_BONUS_COOP_CHAIN, ACT_FRAUD_BONUS_COOP_GANGBANG, ACT_FRAUD_TOTAL_MULTIPLIER, ACT_FRAUD_BONUS_MOTORCYCLE_HIT, ACT_FRAUD_BONUS_DISTRICT, ACT_FRAUD_BONUS_CLIFF_DIVER, ACT_FRAUD_BONUS_SUCCESSIVE_CARS, ACT_FRAUD_BONUS_WINDSHIELD_CANNON, ACT_FRAUD_BONUS_VEHICLE_SURFING, ACT_FRAUD_BONUS_VEHICLE_EJECT, ACT_FRAUD_BONUS_LUXURY_VEHICLE, ACT_FRAUD_BONUS_CRAZY_DRIVER, ACT_FRAUD_BONUS_CIVIL_VEHICLE, ACT_FRAUD_BONUS_AREA, ACT_FRAUD_BONUS_DISTANCE, ACT_FRAUD_BONUS_COP_WITNESS, ACT_FRAUD_BONUS_WITNESS, ACT_FRAUD_BONUS_AIR_TIME, ACT_FRAUD_BO
anim_sound_triggers.xtbl0046B260xtbl_load_anim_sound_triggersAnimation, Files, Anim_files, Anim_file, Frame, Sounds, Sound, Audio_Switch_0, Audio_Switch_1, Replay_On_Cycle_Restart, Stop_When_Anim_Stops, Audio_Event, Voiceline
anim_states.xtbl00723BD0boot_load_game_datamain_sr4_game, morph parsing, ACT_FRAUD_BONUS_COOP_TEAM_HIT, ACT_FRAUD_BONUS_COOP_CHAIN, ACT_FRAUD_BONUS_COOP_GANGBANG, ACT_FRAUD_TOTAL_MULTIPLIER, ACT_FRAUD_BONUS_MOTORCYCLE_HIT, ACT_FRAUD_BONUS_DISTRICT, ACT_FRAUD_BONUS_CLIFF_DIVER, ACT_FRAUD_BONUS_SUCCESSIVE_CARS, ACT_FRAUD_BONUS_WINDSHIELD_CANNON, ACT_FRAUD_BONUS_VEHICLE_SURFING, ACT_FRAUD_BONUS_VEHICLE_EJECT, ACT_FRAUD_BONUS_LUXURY_VEHICLE, ACT_FRAUD_BONUS_CRAZY_DRIVER, ACT_FRAUD_BONUS_CIVIL_VEHICLE, ACT_FRAUD_BONUS_AREA, ACT_FRAUD_BONUS_DISTANCE, ACT_FRAUD_BONUS_COP_WITNESS, ACT_FRAUD_BONUS_WITNESS, ACT_FRAUD_BONUS_AIR_TIME, ACT_FRAUD_BO
anim_synced.xtbl00AC6D60xtbl_load_anim_syncedSyncedMove, Filename, hold last frame, heading, YOffset, XOffset, no correction, victim is avatar, attacker is avatar, victim is brute, attacker is brute, victim use weapon, attacker use weapon, Animation_Variants, ZOffset, VictimOffsets, VictimAnim, AttackerAnim, Flags, Animation
anim_transitions.xtbl00723BD0boot_load_game_datamain_sr4_game, morph parsing, ACT_FRAUD_BONUS_COOP_TEAM_HIT, ACT_FRAUD_BONUS_COOP_CHAIN, ACT_FRAUD_BONUS_COOP_GANGBANG, ACT_FRAUD_TOTAL_MULTIPLIER, ACT_FRAUD_BONUS_MOTORCYCLE_HIT, ACT_FRAUD_BONUS_DISTRICT, ACT_FRAUD_BONUS_CLIFF_DIVER, ACT_FRAUD_BONUS_SUCCESSIVE_CARS, ACT_FRAUD_BONUS_WINDSHIELD_CANNON, ACT_FRAUD_BONUS_VEHICLE_SURFING, ACT_FRAUD_BONUS_VEHICLE_EJECT, ACT_FRAUD_BONUS_LUXURY_VEHICLE, ACT_FRAUD_BONUS_CRAZY_DRIVER, ACT_FRAUD_BONUS_CIVIL_VEHICLE, ACT_FRAUD_BONUS_AREA, ACT_FRAUD_BONUS_DISTANCE, ACT_FRAUD_BONUS_COP_WITNESS, ACT_FRAUD_BONUS_WITNESS, ACT_FRAUD_BONUS_AIR_TIME, ACT_FRAUD_BO
anim_triggers.xtbl00723BD0boot_load_game_datamain_sr4_game, morph parsing, ACT_FRAUD_BONUS_COOP_TEAM_HIT, ACT_FRAUD_BONUS_COOP_CHAIN, ACT_FRAUD_BONUS_COOP_GANGBANG, ACT_FRAUD_TOTAL_MULTIPLIER, ACT_FRAUD_BONUS_MOTORCYCLE_HIT, ACT_FRAUD_BONUS_DISTRICT, ACT_FRAUD_BONUS_CLIFF_DIVER, ACT_FRAUD_BONUS_SUCCESSIVE_CARS, ACT_FRAUD_BONUS_WINDSHIELD_CANNON, ACT_FRAUD_BONUS_VEHICLE_SURFING, ACT_FRAUD_BONUS_VEHICLE_EJECT, ACT_FRAUD_BONUS_LUXURY_VEHICLE, ACT_FRAUD_BONUS_CRAZY_DRIVER, ACT_FRAUD_BONUS_CIVIL_VEHICLE, ACT_FRAUD_BONUS_AREA, ACT_FRAUD_BONUS_DISTANCE, ACT_FRAUD_BONUS_COP_WITNESS, ACT_FRAUD_BONUS_WITNESS, ACT_FRAUD_BONUS_AIR_TIME, ACT_FRAUD_BO
audio_banks.xtbl00453D20xtbl_load_audio_banksNewEntity, dlc_framework_id, wwise_id, streaming, False, load_at_boot, ram_bank_pc, cacheable_pc, ram_size_pc, voice, bnk_pc, Unknown
audio_banks.xtbl005B8E40xtbl_load_audio_banks_2NewEntity
audio_constants.xtbl005A4D70xtbl_load_audio_constantsPlayer_Health, parachute_speed, player_falling, max_altitude, min_altitude, wind_change_rate, max_speed, high_altitude, min_speed, min_distance_driving, min_distance_on_foot, Passby_whoosh, TimeMax, TimeMin, Percentage, Alarm, AmbientSpawnAcquireRadio, DrivingSettings, FootstepRange, OnFootSettings, LargeDeformation, SmallDeformation, RagdollBoneImpactCollision, VehicleScrapeDistance, VehicleScrapeCollision, VehicleImpactDistance, VehicleImpactCollision, ObjectDebris, BulletImpactWall, BulletImpactHuman, GlassShatter, BrassCollision, PlayTimers, AudioConstants
audio_line_tags.xtbl00869880xtbl_load_audio_line_tagsAudio_line, wwise_id
audio_personas.xtbl0086AD50xtbl_load_audio_personasAudio_Persona, wwise_id, Morningstar, Luchadore, Decker, Saint_, Elderly, Middle, Young
audio_settings.xtbl0044B590xtbl_load_audio_settingsglobal_settings, general_settings, Speed_of_sound, Health_adjust_rate, Doppler_settings, Doppler_multiplier
audio_settings.xtbl010B7B00cf_find_file
bitmap_materials.xtbl00855AF0xtbl_load_bitmap_materialsAudio_Occlusion, Scrape_Decal, Crash_Decal, Blast_Decal, Bullet_Decal, Bullet_Decals, Suffix, MaterialProperties, Bitmap_Material
bitmap_sheets.xtbl00723940xtbl_load_bitmap_sheetsBitmap Image Names, Table, BitmapSheets, interface peg, container tmp pool, ui_legal_pc_us, ui_legal_pc, CONTROL_OKAY, CONTROL_NO, CONTROL_YES, debug, bodyital_overlay, header_n_overlay, header_n, thin_overlay, font_header_pc, font_body
camera_free.xtbl005CDE90xtbl_load_camera_free
camera_free.xtbl005CDEB0xtbl_load_camera_free_2
camera_shake.xtbl005DC9B0xtbl_load_camera_shakeFrequency, Fov_scalar, Weak_Vibration, Strong_Vibration, Destable, Strength_Element, Strength_Graph, Wander_Direct, Direct, Oscillation2, Oscillation1, Jitter, Wander, Destabilization, Variation, Pitch, Wobble, Camera_Shake
cat_and_mouse.xtbl00841670cat_and_mouse_diversion_type_info::vf00Cash_Reward, Round_Time, Trigger_Hold_Start_Delay, Cat_Spawn_Dist, Mouse_Navpoint_Distance_Increment, Mouse_Navpoint_Start_Distance, Mouse_Navpoint_Time_Added_ms, Mouse_Navpoint_Points, Mouse_Interval_Points, Mouse_Score_Interval, Rounds_Per_Match, Mouse_Min_Speed, Mouse_Vehicle_Health, Mouse_Vehicle, Cat_Vehicle_Health, Cat_Vehicle, Vehicle_Matchup, Vehicle_Matchups, Cat_And_Mouse
char_color_balance.xtbl008B1040xtbl_load_char_color_balanceSaturation, Ped_Saturation, Ped_White_Level, Ped_Black_Level, White_Level, Black_Level, ColorBalance
character.xtbl00DD7EC0FUN_00dd7ec0character_containers, character_parse_tmp_pool
character.xtbl00DDCA20FUN_00ddca20
character_color_pool.xtbl008B14F0FUN_008b14f0Color, DisplayName, Color_Entry
character_customization_categories.xtbl00DDCA60xtbl_load_character_customization_categorieslocked, category, Display_name, Flags
character_definitions.xtbl00DD7890xtbl_load_character_definitionsnpc_basehead, cm_pc_fac, pc_face_morph, zinyak_basehead, character_containers, character_parse_tmp_pool, brow_right_squeeze, brow_left_squeeze, lip_bot_rollin, lip_top_rollin, lip_bot_rollout, lip_top_rollout, frown_right, frown_left, smile_right, smile_left, mouth_pucker, jaw_open, brow_right_outer_down, brow_right_inner_down, brow_right_outer_up, brow_right_inner_up, brow_left_outer_down, brow_left_inner_down, brow_left_outer_up, brow_left_inner_up, cheek_squint_right, cheek_squint_left, lid_right_bot_down, lid_left_bot_down, lid_right_bot_up, lid_left_bot_up, lid_right_top_up, lid_left_top_
character_definitions.xtbl00DD7EC0FUN_00dd7ec0character_containers, character_parse_tmp_pool
character_height.xtbl00DD7610xtbl_load_character_heightFramework, Character, Height, Height_Class, character info height parsing, Filename, Variation, Chance, Persona_Name, Props, Heads, Morph, Model, LOD_Distance, Hair_Colors, Left_Hand_Item, On_Death_Explosion, Hit_sphere_size, Base_Height_Offset, Sub_Item, Sub_Items, Disabled_Distance, In_Car, Item_Prop, Character_Prop, Shader_Ball_Texture, Shader_Balls, Shader_Param, Persona_Entry, Eyelashes, Lod_Head, Base_Head, Personas, Default_Personas, Anim_Set, Cloth_Sim, Prop_Name, Is_Metal, Can_Probe, Specialist, Female Soldier, Male Soldier, SpawnableGangInfo
character_types.xtbl00DDA320xtbl_load_character_types
character_visemes.xtbl00AEB1B0xtbl_load_character_visemesTarget, Target_Name, Targets, Target_Value, Viseme
cheats.xtbl0085A960xtbl_load_cheats
cheats.xtbl0085AAA0xtbl_load_cheats_2
chop_shop.xtbl00816A80FUN_00816a80Guard_Aggro_Dist, Parked_Spawn_Dist, Accept_Fire, Damage_Fudge, Trigger_Effect, Chop_Shop, Contact, Display_Name, Wanted_Vehicle, Wanted_Vehicles, Delivery_Location, Shop_Info
cloth_sims.xtbl008AB790xtbl_load_cloth_simsFramework
collectibles.xtbl00744D20xtbl_load_collectiblesUnlockable, Audio Log Ben King, Audio Log Asha, Threshold, Threshold_Reward, Threshold_Rewards, Reward_Scale, Cash_Award, Respect_Award, Subtitle_Message, Title_Message, collectible
collectibles_audio_logs.xtbl0060F870xtbl_load_collectibles_audio_logsAudio_Tag_3, Audio_Tag_2, Audio_Tag_1, Respect_Scale, Enemy, Damage_Scale, Health_Scale, Homie, Collectible, Audio_Logs
combat_actions.xtbl0052FBF0xtbl_load_combat_actionspre_flags, precondition, No_interrupt_ms, Auto_abort_ms, refresh_desire_interval, Min_repeat_time, actions
combat_tricks.xtbl008188F0xtbl_load_combat_tricksDuration, Max_Cash, Max_Lifetime_Respect, Max_Respect, Record_Threshold, Record_Queue_Time, Record_Display_Time, Kill_Duration, Min_Value, Max_Value, Default_Duration, Combat_Tricks
commercial_events.xtbl005B2160xtbl_load_commercial_eventsEventValue, Event
commercials.xtbl005B22C0xtbl_load_commercialsDisableEvent, EnableEvent, Disabled, InitialState, Commercial, Length
contacts_sr3.xtbl0096B100xtbl_load_contacts_sr3
contacts_sr3.xtbl0096B200xtbl_load_contacts_sr3_2
continuous_explosions.xtbl007470B0xtbl_load_continuous_explosionsContinuous_explosion, Explosion, Whiz_Sound, Audio_Info, Target_FOV, Radius_Max, Radius_Min, Target_Type, Target_Info, Launch_Dist_Min, Approach_Dist, Approach_Angle_Max, Approach_Angle_Min, Approach_Info, Cooldown_max, Cooldown_min, Spread_Max, Spread_Min, Explosion_Num, Explosion_Data
control_binding_sets.xtbl0070B780xtbl_load_control_binding_setsMouse_Axis, Alt_Mouse_Button_Neg, Alt_Mouse_Button_Pos, Mouse_Button_Neg, Mouse_Button_Pos, Alt_Key_Neg, Alt_Key_Pos, Key_Neg, Key_Pos, Alt_Mouse_Button, Mouse_Button, Alt_Key, CBA_GAC_MACHINIMA_QUICKSAVE, Non_Release_Final, Debug_Only, Control, Axis_Controls, Button_Controls, Common_Bindings, Binding_Set, Action
control_filters.xtbl00723BD0boot_load_game_datamain_sr4_game, morph parsing, ACT_FRAUD_BONUS_COOP_TEAM_HIT, ACT_FRAUD_BONUS_COOP_CHAIN, ACT_FRAUD_BONUS_COOP_GANGBANG, ACT_FRAUD_TOTAL_MULTIPLIER, ACT_FRAUD_BONUS_MOTORCYCLE_HIT, ACT_FRAUD_BONUS_DISTRICT, ACT_FRAUD_BONUS_CLIFF_DIVER, ACT_FRAUD_BONUS_SUCCESSIVE_CARS, ACT_FRAUD_BONUS_WINDSHIELD_CANNON, ACT_FRAUD_BONUS_VEHICLE_SURFING, ACT_FRAUD_BONUS_VEHICLE_EJECT, ACT_FRAUD_BONUS_LUXURY_VEHICLE, ACT_FRAUD_BONUS_CRAZY_DRIVER, ACT_FRAUD_BONUS_CIVIL_VEHICLE, ACT_FRAUD_BONUS_AREA, ACT_FRAUD_BONUS_DISTANCE, ACT_FRAUD_BONUS_COP_WITNESS, ACT_FRAUD_BONUS_WITNESS, ACT_FRAUD_BONUS_AIR_TIME, ACT_FRAUD_BO
control_parameters.xtbl00723BD0boot_load_game_datamain_sr4_game, morph parsing, ACT_FRAUD_BONUS_COOP_TEAM_HIT, ACT_FRAUD_BONUS_COOP_CHAIN, ACT_FRAUD_BONUS_COOP_GANGBANG, ACT_FRAUD_TOTAL_MULTIPLIER, ACT_FRAUD_BONUS_MOTORCYCLE_HIT, ACT_FRAUD_BONUS_DISTRICT, ACT_FRAUD_BONUS_CLIFF_DIVER, ACT_FRAUD_BONUS_SUCCESSIVE_CARS, ACT_FRAUD_BONUS_WINDSHIELD_CANNON, ACT_FRAUD_BONUS_VEHICLE_SURFING, ACT_FRAUD_BONUS_VEHICLE_EJECT, ACT_FRAUD_BONUS_LUXURY_VEHICLE, ACT_FRAUD_BONUS_CRAZY_DRIVER, ACT_FRAUD_BONUS_CIVIL_VEHICLE, ACT_FRAUD_BONUS_AREA, ACT_FRAUD_BONUS_DISTANCE, ACT_FRAUD_BONUS_COP_WITNESS, ACT_FRAUD_BONUS_WITNESS, ACT_FRAUD_BONUS_AIR_TIME, ACT_FRAUD_BO
control_scheme_text.xtbl009036A0xtbl_load_control_scheme_textControl, Controls, Control1, LocDesc, Platform, ControlScheme
control_schemes.xtbl0070DF70xtbl_load_control_schemesNon_Release_Final, Debug_Only, Control, Alternate_Axis, Inverted, Action_Name, Stick_Direction, Alternate_Button, Button, Controls, Weapon_Selection_Stick, Satellite, Driving, Scheme_Type, Control_Scheme, Action
credits_pc.xtbl008E1E00xtbl_load_credits_pcMusic, type_override, items, heading, headings, section_title, Credits
crib_weapons.xtbl0074A970xtbl_load_crib_weaponsWeapon, Unlocked, Weapons_List, Crib_Weapons, Entry
cto_types.xtbl00618090xtbl_load_cto_typesEffect, UseMessage
customizable_action.xtbl0095EC70xtbl_load_customizable_actionCompliment, Female_Taunt_Filename, Male_Taunt_Filename, LocalizedTag, ActionType, CustomizableActions, Insult, Situation, Action
customization_categories.xtbl00953D30xtbl_load_customization_categoriesCategory, DisplayName, No_Wear_String, Female_Animations, Male_Animations, Obscure_Element, Obscure_Grid, Slot_Element, Slots_Grid, State, Animation
customization_compositing.xtbl00B90F20FUN_00b90f20normal, Layer, Display_Name, Is_DLC, Price, Alpha, Skinny, Female, y_coord, x_coord, diffuse, Composite_Layer, pcust, Muscular, Ideal, Normals, Flags
customization_default_items.xtbl0094D530xtbl_load_customization_default_itemsColor, Color_Element, Makeup_Color_Grid, Character_Color_Grid, Color_Pool, white, hispanic, black, asian, female, Gender, Wear_Option, Defaults_List, Defaults
customization_flags.xtbl00953B40xtbl_load_customization_flagsflasher coat, PIMP COAT, HAT ACTIVE, BLING COLLIDER ACTIVE, HAIR COLLIDER ACTIVE
customization_icons.xtbl009540D0xtbl_load_customization_iconsCategory, DisplayName, Outfits_Only, Category_Element, Categories
customization_items.xtbl0094EA90FUN_0094ea90Trailblazing, customize_item, customization parse temp pool, Color, Color_Element, Makeup_Color_Grid, Character_Color_Grid, Color_Pool, white, hispanic, black, asian, female, Gender, Wear_Option, Defaults_List, Defaults
customization_items.xtbl0094EC20FUN_0094ec20customize_item, customize_item_parse_tmp_pool, customization_item
customization_items.xtbl00957420FUN_00957420customize_item
customization_materials.xtbl009542D0xtbl_load_customization_materialsDisplay_Name_Game, Shader_Var_Name, Variable, Variables, SR2Skin1, Cust_Material
customization_normals.xtbl00B90F20FUN_00b90f20normal, Layer, Display_Name, Is_DLC, Price, Alpha, Skinny, Female, y_coord, x_coord, diffuse, Composite_Layer, pcust, Muscular, Ideal, Normals, Flags
customization_outfits.xtbl0094EA90FUN_0094ea90Trailblazing, customize_item, customization parse temp pool, Color, Color_Element, Makeup_Color_Grid, Character_Color_Grid, Color_Pool, white, hispanic, black, asian, female, Gender, Wear_Option, Defaults_List, Defaults
customization_outfits.xtbl0094EC20FUN_0094ec20customize_item, customize_item_parse_tmp_pool, customization_item
customization_outfits.xtbl00957420FUN_00957420customize_item
customization_slot_defaults.xtbl00955F00xtbl_load_customization_slot_defaultsSlot_Default
customization_slots.xtbl00B90D90xtbl_load_customization_slotsRender_Order, remove on outfit, required, npc only, Flags
customization_stores.xtbl00957B70xtbl_load_customization_storesSlot_Default, Store, Outfit, Variants, Outfit_Element, Outfits, Item_Variant, Store_Item, allow_wardrobe, Flags
cutscene.xtbl008862A0FUN_008862a0
cutscene.xtbl008936D0xtbl_load_cutscene_2skip_all_cutscenes, cutscene_containers, cutscene string pool, Cutscene, patch, cutscene
damage_regions.xtbl00A19CB0xtbl_load_damage_regionsDamage_Region, Pop_Tires_MP, Set_Humans_On_Fire_mp, Effect_Delay_mp, Vehicle_Damage_Rate_mp, Human_Damage_Rate_mp, Suppress_Player_Powers, Create_Detour_Hull, Pop_Tires, Set_Humans_On_Fire, Effect_Delay, Vehicle_Damage_Rate, Human_Damage_Rate
death_faces.xtbl00AA46D0xtbl_load_death_facesChance, Morph
death_tag.xtbl0061A3D0death_tag_diversion_type_info::vf00Cash_Reward, Round, Round_Reward, Round_Rewards, Disable, Power, Others, disabled, UnlimitedCharge, PowerLevel, Element, Blast, Stomp, Super_Powers, Weapon, Weapons, Weapon_Set, Weapon_Sets, Weapon_Set_Pair, Weapon_Set_Pairs, Player_Damage_Modifier, Max_Spawn_Dist, Min_Spawn_Dist, Round_Time, Trigger_Hold_Start_Delay, Death_Tag
decal_info.xtbl008B2420xtbl_load_decal_infopatch, Decal_Info, decal_containers, Material, Slope_Fade_End, Slope_Fade_Start, Depth_Fade_End, Depth_Fade_Start, Depth, Width, Fade_Time, Life_Time, decals, MatFX, alpha_test, has_normal, Double_sided, Length, Preload
default_global.xtbl00DB5B40xtbl_load_default_globalorbital, skybox_clouds, rfg_skybox, cloud_mesh_filename, skybox_mesh_filename, map_name, orbitals
default_weapon_loadout.xtbl00D78520xtbl_load_default_weapon_loadoutRounds, Default_Weapon, Weapon_List, Default_Loadout
difficulty_levels.xtbl00750B50xtbl_load_difficulty_levelsStore_Hacking_Timer_Scale, Escort_Footage_Bar_Scale, Escort_Bar_Scale, Mayhem_Combo_Decay_Scale, Genki_Timer_Scale, Trail_Blazing_Timer_Scale, Fraud_Cash_Scale, Activities_Element, Activities, Mission_Name, Rank_Occurrence_Element, Rank_Occurrence_Percentages, Player_Ram_Delay, Lock_On_Assist_Min_Dot_Far, Lock_On_Assist_Min_Dot_Near_Mult, Health_Pickup_Large_Value_Mult, Health_Pickup_Value_Mult, Health_Pickup_Suck_Dist_Mult, Damage_Assist_Mult, Friendly_Health_Scalar, Warden_Health_Scalar, Vehicle_Damage_Received_Mult, Homie_Revive_Timer_Mult, Notoriety_Decay_Mult, Damage_Dealt_Mult, Health_Re
distant_ped_colors.xtbl00D8C5B0xtbl_load_distant_ped_colorsHair_Color, Skin_Color, Color_Set, Accent_Color, Shoe_Color, Pants_Color, Overshirt_Color, Undershirt_Color, Clothing_Color_Set, Clothing_Colors, Hair_Colors, Skin_Colors
distant_ped_spawn_parameters.xtbl00D8CCB0xtbl_load_distant_ped_spawn_parametersDespawn_Angle, Spawn_Angle, Camera_Lookahead_Time, Despawn_Expansion_Distance, Double_Spawn_Height, Max_Spawning_Dist, Base_Spawning_Dist, Length_Per_Spawn, Distant_Ped_Spawn_Parameters
distant_peds.xtbl00D8C520xtbl_load_distant_peds
distant_vehicle_colors.xtbl00D8F7E0xtbl_load_distant_vehicle_colorsColor, Distant_Vehicle_Color
distant_vehicle_spawn_parameters.xtbl00D8F880xtbl_load_distant_vehicle_spawn_parametersDespawn_Angle, Spawn_Angle, Camera_Lookahead_Time, Despawn_Expansion_Distance, Double_Spawn_Height, Max_Spawning_Dist, Base_Spawning_Dist, Distant_Vehicle_Spawn_Parameters
distant_vehicle_traffic_types.xtbl00D8FF40xtbl_load_distant_vehicle_traffic_typesLength_Per_Spawn, Dummy_Car_Length, No_Spawn_Zone, Spline_Type, Distant_Vehicle_Traffic_Type
distant_vehicles.xtbl00D900D0xtbl_load_distant_vehiclesTraffic_Type, taillight, headlight, Distant_Vehicle
dlc1_genki_escort_text.xtbl0149A530FUN_0149a530map_other_replaceme, VFX_RunningManIcon, Escort_Genki, Escort_Tiger, VFX_EscortIcon, Escort
dof_situations.xtbl005F4420xtbl_load_dof_situationsHuman_Spherecast_Radius, Transition_Speed, Blur_Radius, End_Multiplier_B, End_Multiplier_A, Start_Multiplier_B, Start_Multiplier_A, DOF_situation
driver_bailout.xtbl0081CAA0xtbl_load_driver_bailoutMax_Cash, Max_Lifetime_Respect, Max_Respect, Record_Threshold, Record_Queue_Time, Record_Display_Time, Min_Distance, End_Time, Vehicle_Damage_Multiplier, Show_Damage_Record, Min_Velocity, Max_Damage_Percent_Reward, Min_Damage, Max_Damage, Max_Distance, Driver_Bailout
drunk_levels.xtbl00AE7630xtbl_load_drunk_levelsescort tiger, drunk, Drug_Type, Drunk_Levels, Level, Levels, Sleepy, Reticle_y_speed, Reticle_x_speed, Reticle_y_max_offset, Reticle_x_max_offset, Ragdoll_on_impact_time, Control_delay_vehicle, Control_delay_on_foot, Random_input_amount_vehicle, Random_input_amount_foot, Random_input_switch_time, Camera_pitch_mult, Camera_rotation_mult, Percent_drunk, Max_Time_Drunk, Max_Booze_Points
dynamic_walla.xtbl005A9E20xtbl_load_dynamic_wallaPanicked_Intensity, Calm_Intensity, Ped_Threshold, Panicked_Distance, Calm_Distance, Settings
effects.xtbl007125E0FUN_007125e0effect_parse_tmp_pool, vfx_containers
effects.xtbl0071E6A0xtbl_load_effectsRadius, Duration, Strength, Radial_blur, Priority, vfx_containers, vfx_preload_containers, effects parse tmp
effects.xtbl008A1FC0xtbl_load_effects_2Effect, visual
emotions.xtbl00AA4360xtbl_load_emotionsChance, Mouth_Fluctuation, Face_Fluctuation, Lipsync_Blend, Mouth_Morph, Face_Morph, Emotion
escort_constants.xtbl007EB010xtbl_load_escort_constantsMovers, Vehicles, World_Damage_Cooldown_MS, World_Damage_Threshold_HP, World_Damage_Penalty_MS, World, Mover_Damage_Cooldown_MS, Mover_Mass_Threshold_KG, Mover_Damage_Penalty_MS, Human_Damage_Threshold, Human_Damage_Penalty_MS, Humans, Vehicle_Damage_Cooldown_MS, Vehicle_Damage_Threshold, Vehicle_Damage_Penalty_MS, Penalties, Rage_Decrease_Rate, Rage_Increase_Rate, Rage_Attack_Damage_HP, Desired_speed_MPS, Tiger_Constants, Escort_Constants
escort_name_generator.xtbl007EB280xtbl_load_escort_name_generatorSecond_name, First_name, Naughty_name, Naughty_names, Name_Generator
escort_text.xtbl0149A530FUN_0149a530map_other_replaceme, VFX_RunningManIcon, Escort_Genki, Escort_Tiger, VFX_EscortIcon, Escort
exploration_diversion.xtbl0081DBA0xtbl_load_exploration_diversionExploration, Stunt_Jump_Cash, Stunt_Jump_Respect, Secret_Location_Cash, Secret_Location_Respect, Hood_Respect, District_Respect, Message_Time, Max_Exploration_Dist
explosions.xtbl005F6A90xtbl_load_explosions
explosions.xtbl005F6C50xtbl_load_explosions_2
explosions.xtbl00CA9130xtbl_load_explosions_3Effect, Explosion, Effects, Defaults
external_cto_light_override.xtbl00C35DF0FUN_00c35df0back_intensity, front_intensity, back_color, front_color, light_override
external_light_override.xtbl00C35DF0FUN_00c35df0back_intensity, front_intensity, back_color, front_color, light_override
externalized_vehicle_components.xtbl00C62240xtbl_load_externalized_vehicle_componentsCamera_Info, Component, Components, Component_Slots, Custom_vehicle_properties, Color, DisplayName, Amount, Price, Hydraulics, Grime_Map, Externalized_Grime_Component, Dirt_Map, Kneecappers, Adjustable Suspension, Reinforced Bumper, Reinforced Frame, Tire Durability, Torque, Gives NOS, Performance_flags, Color_Opacity, Green, Color_Shader_Constant_Name, Null_Component, Distance_Field, Texture_bmp_name, Texture_var_name, ui_menu_none, Icon_name, Externalized_Name, Required_Element, Required_list, None_Component, Material_list, VID_list, Grime_Value_component, Grime_component, Dirt_component, Pe
fade_categories.xtbl005E8D00xtbl_load_fade_categoriesDistance, low_lod_distance, medium_lod_distance, Category
fight_club_text.xtbl0149BB00FUN_0149bb00map_other_replaceme, VFX_FightClubIcon, Fight Club
foley_collision.xtbl005B8570xtbl_load_foley_collisionFrequency, MinimumSpeed, Wwise_switch, CollisionFoleySet, FoleyCollision
foley_engine.xtbl005AF780xtbl_load_foley_engineEngine, NPC_Only, Vehicle_Model, dlc_framework_id
foley_touch.xtbl005B8CF0xtbl_load_foley_touchFrequency, Wwise_switch, TouchFoleySet, FoleyTouch
follower_heads.xtbl009189A0xtbl_load_follower_headsPersona, Bitmap, Charname, Follower, Associations, Heads
fraud_globals.xtbl00782DA0xtbl_load_fraud_globalsACT_FRAUD_START, start Insurance Fraud, ACT_FRAUD_TITLE, Fraud Level Selection, ACT_FRAUD_NAME, INSURANCE FRAUD, ACT_FRAUD_MESSAGE_DISTANCE_MULT_TYPE, ACT_FRAUD_MESSAGE_COPS_MULT_TYPE, ACT_FRAUD_MESSAGE_WITNESS_MULT_TYPE, ACT_FRAUD_MESSAGE_AIRTIME_MULT_TYPE, ACT_FRAUD_MESSAGE_CRAZY_MULT_TYPE, ACT_FRAUD_MESSAGE_VEHICLE_MULT_TYPE, ACT_FRAUD_MESSAGE_CLIFF_MULT_TYPE, ACT_FRAUD_MESSAGE_PINBALL_MULT_TYPE, Impulse, Fraud_Values, Bonus, Adrenaline_Element, Adrenaline_Grid, Adrenaline_Dollar_Multiplier, Adrenaline_InArea_Mult, Adrenaline_Vehicle_Bonus, Adrenaline_Max_Impulse, Adrenaline_Drain_Time, Adr
fraud_text.xtbl01499FE0FUN_01499fe0map_other_replaceme, Fraud
gameplay_constants.xtbl00752160xtbl_load_gameplay_constantsFriendlyFirePercentage, panic_fall_velocity, Gameplay_Constants, dual_wield_multiplier_online, dual_wield_multiplier, Min_spread_multiplier, Attacker_advantage, Min_spread_multiplier_element, Min_spread_multipliers, Firearm_attack, Threat_Chance_After_Dive, Threat_Chance, Dive_Chance, Evade_Chance, Vehicle_Evade_AI, respawn_delay_ms, Death_and_busted, conic_arc, circular_stretch_factor, conic_stretch_factor, conic_spread_threshold, sticky_fire, Points_Per_Quick_Kill, Points_Per_Explosion_Kill, Points_Per_Melee_Kill, Points_Per_Nutshot, Points_Per_Headshot, Points_Per_Mission_Objective, Points_
gameplay_nag_globals.xtbl00864340FUN_00864340Mission_postpone_s, Nag_Time, Increment, Nag_Data, cruise_control
gameplay_nags.xtbl00864340FUN_00864340Mission_postpone_s, Nag_Time, Increment, Nag_Data, cruise_control
gang_customization.xtbl00968090xtbl_load_gang_customizationanimation, Vehicle, Vehicles, locked, display_name, Gang_Signs, Slot3, Slot2, Slot1, DefaultVehicles, PlayerDefaults, gang_vehicles, SR2_Player_Gang_Cust, GangCustomization, Flags
generic_characters.xtbl00A70200xtbl_load_generic_charactersVariant_Name, Truck, Police Car, Spawn_Name, Generics_Table
generic_vehicles.xtbl00A700E0xtbl_load_generic_vehiclesVariant_Name, Truck, Police Car, Spawn_Name, Generics_Table
genki_targets_globals.xtbl008008E0xtbl_load_genki_targets_globalsSTART_GENKIHOLIDAY, start Genki Holiday Special, GENKI HOLIDAY_SPECIAL LEVEL SELECTION, GENKIHOLIDAY, GENKI HOLIDAY_SPECIAL, ACT_GENKI_TARGETS_START, start Genki Targets, ACT_GENKI_TARGETS_TITLE, GENKI TARGETS LEVEL SELECTION, ACT_GENKI_TARGETS_NAME, GENKI TARGETS, Night, Target_Type, Large, Small, Hit_Explosion, Target_Size, Effects_Group, Target_Effects, Values
genki_targets_text.xtbl0149BAC0FUN_0149bac0map_other_replaceme, VFX_pickupicon, Genki Holiday Special, VFX_GenkiTargetsIcon, Genki Targets
groundfires.xtbl0075BEB0xtbl_load_groundfireseffect, Duration_Max, Duration_Min, effects, Damage_Region, Damage_Radius, Groundfire
guardian_angel_text.xtbl01499FF0FUN_01499ff0map_other_replaceme, VFX_GuardianIcon, Guardian Angel
hair_color_pool.xtbl008B14F0FUN_008b14f0Color, DisplayName, Color_Entry
heli_text.xtbl007D1FC0FUN_007d1fc0map_other_replaceme, VFX_RunningManIcon, Ball Mayhem, vfx_MechMayhemIcon, Mech Suit Mayhem, VFX_pickupicon, Naughty Nice, vfx_UFOMayhemIcon, UFO Mayhem, VFX_TankMayhemIcon, Tank Mayhem
heli_text.xtbl0149A000FUN_0149a000map_other_replaceme
heli_text.xtbl0149A070FUN_0149a070map_other_replaceme, VFX_TkMayhemIcon, TK Mayhem, VFX_MayhemIcon, Mayhem
heli_text.xtbl0149A0A0FUN_0149a0a0map_other_replaceme, VFX_RunningManIcon, Running Man DLC, Running Man
homies.xtbl0090DB80xtbl_load_homies
homies.xtbl0090E040xtbl_load_homies_2items
homies.xtbl0090E430xtbl_load_homies_3
hostage.xtbl0082EA50xtbl_load_hostageHostage, Max_Lifetime_Respect, Respect, Difficulty_Level, Difficulty_Levels, Notoriety_Per_Sec, Max_Evasion_Time, Min_Evasion_Time, Num_Hostages, Class_Name, Vehicle_Class, Vehicle_Classes, Min_Notoriety
hud_qte_interface.xtbl0092A880FUN_0092a880Position, hud_qte, Position_PC, Button_Animation_Type, Axis_Dir_Pos, Axis_Action, Button_Action, Button_Type, Hud_qte, Y_Position_SD, X_Position_SD, Y_Position, X_Position, Hud_qte_preset
hud_qte_interface_presets.xtbl0092A880FUN_0092a880Position, hud_qte, Position_PC, Button_Animation_Type, Axis_Dir_Pos, Axis_Action, Button_Action, Button_Type, Hud_qte, Y_Position_SD, X_Position_SD, Y_Position, X_Position, Hud_qte_preset
human_electric_effects.xtbl006ADBE0xtbl_load_human_electric_effectsEffect, Human, Ground, Max_Update_Delay_Seconds, Min_Update_Delay_Seconds, Arc_Tension, Arc_Forward_Randomness, Arc_Radial_Randomness, Arc_Angle_Randomness, Max_Forward_Offset, Max_Radial_Offset, Min_Spacing, Num_Bolts, Electric_Effect
human_torch_text.xtbl007A9350FUN_007a9350map_other_replaceme, Human Torch Running, VFX_RunningManIcon, Human Torch Panda, Human torch cyber, VFX_TrailBlazingIcon, Human torch
human_transition.xtbl00B39320xtbl_load_human_transitionTransition, TwoH_Blend_Time, OneH_Blend_Time, Blend_Time, Blends, Allow_Civilian, Allow_Police, Allow_Other_Gang, Allow_Player_Gang, Allow_Player, Speed_Multiplier, Transition_Animation, End_State, Transitions, default_transition_from_stand, start_state, start_state_elm, start_state_grid, Human_Transition, Blend
interactive_music.xtbl005AA390xtbl_load_interactive_musicSettings, DFA_CD_Duration, Super_Jump_CD_Duration, DFA_Chance, Super_Jump_Chance, Super_Glide_Ramp_Out_Duration, Super_Glide_Ramp_In_Duration, Super_Glide_Delay_Duration, Super_Sprint_Ramp_Out_Duration, Super_Sprint_Ramp_In_Duration, Super_Sprint_Delay_Duration, Max_Elevation, Min_Elevation, Song_State, Songs, Power_State, Max_Level, Min_Level, Power_Level, Power_Levels, Location_State, Locations, Super_Jump_Charge_Threshold, Playing_Duration_Max, Playing_Duration_Min, Idle_Duration_Max, Idle_Duration_Min, Location
interface_effects.xtbl008C87D0xtbl_load_interface_effectsCamera, LutStrength, LutName, Camera_Blur, InterfaceEffect
items_3d.xtbl008A2070xtbl_load_items_3dAttach by default, Props, character_mesh, Flags
items_3d.xtbl00A0E460xtbl_load_items_3d_2streaming_category, Item_Flags
items_3d.xtbl00A503D0FUN_00a503d0items_containers, items_preload_containers, object item parsing
items_3d.xtbl00A509D0xtbl_load_items_3d_3items, items_containers, dlc object item parsing
items_3d.xtbl00A5AA50xtbl_load_items_3d_4items_containers, items_preload_containers
items_3d.xtbl00DD8120xtbl_load_items_3d_5character_mesh, streaming_category, Character Prop Mesh Only, Character Prop
items_color_pool.xtbl00A50740xtbl_load_items_color_poolStomp_Gate, Blast_Gate, map_act_protectacquire, icon_green, Stomp_Gate_minimission, Blast_Gate_minimission, Orb_minimission, big_money, Color, items_containers, items_preload_containers, object item parsing, health_pickup
items_inventory.xtbl006DB9C0xtbl_load_items_inventory
items_inventory.xtbl00A503D0FUN_00a503d0items_containers, items_preload_containers, object item parsing
items_inventory.xtbl00D7FCF0FUN_00d7fcf0weapon, dlc weapon costume parsing
jump_chain.xtbl00621190xtbl_load_jump_chainMax_Cash, Max_Lifetime_Respect, Max_Respect, Record_Threshold, Record_Queue_Time, Record_Display_Time, Completion_Cooldown, Chain_Timeout, Min_Distance, Min_Jumps, Max_Jumps, Jump_Chain
lens_flares.xtbl006E0EA0xtbl_load_lens_flaresRadius, BaseAlpha, ImageFilename, Flare, Scale
level_objects.xtbl00A36640xtbl_load_level_objects
level_objects.xtbl00A366C0xtbl_load_level_objects_2
life_default.xtbl00A11010FUN_00a11010streaming_category, Item_Flags, Object, Anim_File, Anim_Files, Animation, Files, Preload, anim_xbox2, anim_xbox, anim_ps3, anim_ps2, anim_pc, States, State, Actions, Action, Skeleton_Set, Groups, Group
light_curves.xtbl00A331D0xtbl_load_light_curvesStart, Attenuation, Hotspot, Position, Color, Intensity, TubeLenValue, TubeLenKey, Falloff, HotspotKey, AttenuationKey, Intensity_Value, IntensityKey, ColorKey, PositionKey, RotationKey, TubeLength, Rotation, LightCurve, Range
lightning.xtbl00601DC0xtbl_load_lightningLightning_Type, VFX_List, TOD_Light_Override, Sky_Brightness_Override, Cloud_Contrast_Override, Cloud_Brightness_Override, Ambient_Override, Fog_Strength_Override, Fog_Color_Override, TOD_Overrides, Probability
map_districts.xtbl008FC0E0xtbl_load_map_districtsteam_name, contact_name, contact_icon, data_item_name, Map_district
material_color_variants.xtbl008C3290xtbl_load_material_color_variantsColor, color_entry
matfx.xtbl00606900xtbl_load_matfxEffect, Layer, Layers, Index, Material, Flags
melee.xtbl00AF7850xtbl_load_meleeMeleeMove, SyncedMove, Effect, Explosion, Testicular_Assault, Repeat_Cooldown, Blood_Effect, End_Pose, Start_Pose, Anim_group_ref, Anim_group_grid, Combo, Super_Kick, attacker should not flinch, allow synced incapacitated victim, dont_play_weapon_sound, unblockable, anim state attack, Processing_flags, Sidescroller Stun, Disarm Victim, Ragdoll Victim from behind, Ragdoll Victim, Kill victim, Attack_Results, Attacker is in Box, Attacker is M00, Victim has low health, Victim is Frozen, Attacker is Sidescrolling, Attacker is superpowered, Victim is Not Ally, Requires Previous Move Hit, Attacker i
melee_transition_states.xtbl00AF5590xtbl_load_melee_transition_statesAnimation_State, NPC_Combo_Min_Time_ms, Player_Combo_Time_ms, Return_Action, Melee_Transition_State
metered_sprint.xtbl00B95990xtbl_load_metered_sprintStartPenalty, JumpPenalty, PantPercentage, DelayTime, RechargeTime, UseTime, SprintEntry
mission_checkpoints.xtbl0084DF20xtbl_load_mission_checkpointsIndex, sr3_city, vfx_missioncheckPointicon, VFX_NightMare_Rift_After, VFX_NightMare_Rift, Debug, CheckpointName, MissionName, MissionCheckpoints, mission_checkpoint_sp, RIFT_START_MESSAGE, START RIFT, STRONGHOLD_START_MESSAGE, START STRONGHOLD, STRONGHOLD_START_MESSAGE_STAG, START STAG STRONGHOLD, STRONGHOLD_START_MESSAGE_DECK, START DECKER STRONGHOLD, STRONGHOLD_START_MESSAGE_LUCH, START LUCHADORE STRONGHOLD, STRONGHOLD_START_MESSAGE_MORN, START MORNINGSTAR STRONGHOLD, MSN_STAG_START, START STAG MISSION, MSN_TSS_START, START 3RD STREET SAINTS MISSION, MSN_DECK_START, START DECKERS MISSION, MS
motion_blur.xtbl00606B00xtbl_load_motion_blurDecay_Time, Duration, Vehicle_Nitrous, Helicopter_Base, Airplane_Base, Fake_Velocity_Scale, Vehicle_Base, Target_Strength, World_Strength, On_Foot_Explosion, Max_Fall_Velocity, Min_Fall_Velocity, On_Foot_Freefall, On_Foot_Sprint, On_Foot_Super_Sprint, Max_Offset, Strength, On_Foot_Walk_Run, Motion_Blur_Settings
mugging_diversion.xtbl0082FEF0xtbl_load_mugging_diversionMax_Distance, Default_Max_Cash, Default_Min_Cash, Cower_Line, Barter_Line, Mugging_Complete_Time, Mugging_Start_Time, Mugging_Diversion
node_graph_files.xtbl00723BD0boot_load_game_datamain_sr4_game, morph parsing, ACT_FRAUD_BONUS_COOP_TEAM_HIT, ACT_FRAUD_BONUS_COOP_CHAIN, ACT_FRAUD_BONUS_COOP_GANGBANG, ACT_FRAUD_TOTAL_MULTIPLIER, ACT_FRAUD_BONUS_MOTORCYCLE_HIT, ACT_FRAUD_BONUS_DISTRICT, ACT_FRAUD_BONUS_CLIFF_DIVER, ACT_FRAUD_BONUS_SUCCESSIVE_CARS, ACT_FRAUD_BONUS_WINDSHIELD_CANNON, ACT_FRAUD_BONUS_VEHICLE_SURFING, ACT_FRAUD_BONUS_VEHICLE_EJECT, ACT_FRAUD_BONUS_LUXURY_VEHICLE, ACT_FRAUD_BONUS_CRAZY_DRIVER, ACT_FRAUD_BONUS_CIVIL_VEHICLE, ACT_FRAUD_BONUS_AREA, ACT_FRAUD_BONUS_DISTANCE, ACT_FRAUD_BONUS_COP_WITNESS, ACT_FRAUD_BONUS_WITNESS, ACT_FRAUD_BONUS_AIR_TIME, ACT_FRAUD_BO
notoriety.xtbl00763100xtbl_load_notorietyActivity, Entry, Max_Level, Min_Level, Delay, Points
notoriety_levels.xtbl007631B0xtbl_load_notoriety_levelsBruteSpawnTimeMax, BruteSpawnTimeMin, RoadblockSpawnTimeMax, RoadblockSpawnTimeMin, NotorietyFirstDecay, NotorietyDecayRate, NotorietyLevelLimit, NotorietyLevel, NotorietyLevelElement, NotorietyLevelsData, NotorietyLevels
notoriety_spawn.xtbl00A3FFD0xtbl_load_notoriety_spawn
notoriety_spawn.xtbl00A40090xtbl_load_notoriety_spawn_2
notoriety_teleportal.xtbl0063FFF0FUN_0063fff0
notoriety_teleportal.xtbl00640030FUN_00640030
notoriety_teleportal_group.xtbl0063FFF0FUN_0063fff0
notoriety_teleportal_group.xtbl00640030FUN_00640030
npc_color_palette.xtbl00DDB040xtbl_load_npc_color_paletteTertiary_Color, Secondary_Color, Primary_Color, Tertiary_Colors, Secondary_Colors, Primary_Colors, Palette
panic_reactions.xtbl00504C90xtbl_load_panic_reactionsPanic, Pepper Spray, On Fire, Weed_Factor_Min, Booze_Factor_Min, Weed_Factor_Max, Booze_Factor_Max, Drug_Effects, NPC_Animations, Player_Animations, Max_Dist, Min_Dist, Movement, Max_Time_Player, Min_Time_Player, Max_Time_NPC, Min_Time_NPC, Timed, Priority
pedf_life.xtbl00A11010FUN_00a11010streaming_category, Item_Flags, Object, Anim_File, Anim_Files, Animation, Files, Preload, anim_xbox2, anim_xbox, anim_ps3, anim_ps2, anim_pc, States, State, Actions, Action, Skeleton_Set, Groups, Group
persona_radio_prefs.xtbl00869CA0xtbl_load_persona_radio_prefsRadio_Station, Audio_Persona
player_creation.xtbl00B8A490xtbl_load_player_creationMorph_set, DisplayName, Morph_Info, Morph_Infos
player_creation_hair_color.xtbl009646C0xtbl_load_player_creation_hair_colorBrightness, Display_Name, Shaderball, Specular_dark, Specular_bright, Brightness_bias, Specular_alpha, Saturation_dark, Saturation_light, swatch_label, swatch_image, Hair_Color
player_creation_morph_groups.xtbl0095EA70xtbl_load_player_creation_morph_groupsgender, display_type, morph_name, morph_item, morph_list, morph_group
player_creation_normal_maps.xtbl00B90390xtbl_load_player_creation_normal_mapsSlider_Position, Slider_Key, Slider_Keys, Slider_Name, Morph_Slider, Morph_Sliders, Normal_Map_Settings, Female
player_creation_skin_colors.xtbl009619B0xtbl_load_player_creation_skin_colorsSaturation, Brightness, Specular_Power, Specular_Alpha, Fresnel_Alpha, Unmasked_Brightness, Unmasked_Saturation, Unmasked_Hue, Shaderball, swatch, display_name, Entry
player_cust_shot_map.xtbl00935100xtbl_load_player_cust_shot_mapAnim_Pos, NewEntity
player_master_sliders.xtbl00966C10xtbl_load_player_master_slidersDisplayName, MorphList, InitialValue, Slider, MasterSliders
player_presets.xtbl00964980xtbl_load_player_presetsCategory, Color, Layer, DisplayName, Preset, Gender, RegionalPreset, RegionalPresets, Morph_Name, Preset_Element, Preset_Grid, Composite, Composites, Skin_Color, Hair_Color_Secondary, Hair_Color_Primary, Hair_Length, Value, black, asian, female
player_regional_presets.xtbl00967390xtbl_load_player_regional_presetsDisplayName, Target, Preset, RegionalPresets, Morph, MorphTarget, MorphTargets, figure, Presets, slender, average
playlist_artist_track.xtbl00970720xtbl_load_playlist_artist_trackTrack_Name, Artist_Name, WWise_ID, Track, Tracks, Track_Listing
preload.xtbl00729330xtbl_load_preloadPreload
props.xtbl0076E8D0xtbl_load_propsActivity, Num_Props, assault killa, assault thug
qte.xtbl00830B20xtbl_load_qteMax_Lifetime_Respect, Respect, Cooldown_Time, Hud_Time
qte_sequences.xtbl0076B290xtbl_load_qte_sequencesNPC_Animations, Persona, Min_Pitch, Camera_Shake, Force_Success, On_Fail, Kill_Partner, Keep_HUD, Go_To_Node, Repeat, Interrupt, On_Success, Triggered_Explosion, NPC_Animation, Action_Count, New_Fail_Time, Target_Camera_Angle, Max_Pitch, Max_Heading, Min_Heading, Restrict_Camera_Angle, Synced_Partner_Flinch, Camera_Sway_Factor, Recoil, Shooting_Mode, Additive_Action, Player_Animation_State, Synced_State, Looping_State, Player_Animation, Melee_Move, Synced_Melee_Move, Enter_Action, Player_Impact_Dmg, Health_Change, Partner_Persona, Line_Delay, Persona_Line, Fail_Time, HUD_Interface, Node_Name,
radial_blur.xtbl0071DC30xtbl_load_radial_blurRadius, Duration, Strength, Radial_blur, Priority
radio_events.xtbl005B2860xtbl_load_radio_eventsEvent, MaxTimesPlayed, Post_Time, EventType
radio_stations.xtbl005B5100xtbl_load_radio_stationsNews_Station, FBI_Station, Police_Station, Selectable, Station_flags, Genre, Filename, xtbl_name, Radio_Station_List, Simultaneous_NPC_Radios, NewEntity, wwise_id
rain.xtbl00607E20xtbl_load_rainEffect, Night_Opacity_Multiplier, Wind_Amount, Splash_Size_Far, Splash_Size_Near, Splash_Lifetime, Width_Far, Width_Near, Length_Far, Length_Near, Opacity, Speed, View_Radius, Density, Parameters, Level
rank_reactions.xtbl00561060xtbl_load_rank_reactionsThreaten, PlayerRank, ReactionPercentages, Reactions, NPCGroup, Observe, SayAmbient, GangSign, FlipOff, Compliment, Avoid, Ignore, Civilian Saints Hated, Civilian
refraction_situations.xtbl006DDF60xtbl_load_refraction_situations
refraction_situations.xtbl006DE4D0xtbl_load_refraction_situations_2
respect_levels.xtbl0076EA60xtbl_load_respect_levelsUnlockable, Unlockables, Respect, respect_level, levels, respect_levels
roadblock_layouts.xtbl00A89EC0xtbl_load_roadblock_layoutsRoadblock_layouts, Reparsing roadblock tables, Variant_Name, Hitpoints, Object, Objects, Seat_Index, Child, Children, Heading, Z_offset, X_offset, Lane_index, Resource_name, Num_lanes, Flags
roadblock_notoriety.xtbl00768800xtbl_load_roadblock_notorietyRoadblock_notoriety, Level, Roadblock_layout, Cooldown, Roadblock, Roadblock_layouts, Max_time, Min_time, Max_active_roadblocks, Notoriety_level, Levels
running_man_globals.xtbl007AD830running_man_level_instance_host::vf03Events, Damage_Values, Scoring, Running_man_globals, Player, Event, Cash Target, Ethical Target, Electric Trap, Fire Trap, Silver, Bronze, Event_Medal, Seconds_Remaining, Running_out_of_time, Event_Time, Event_Target, Event_Hunter, Seconds, Event_Present, Event_Multiplier, Trap_type, Hurt By, Trap_damage, Affected_Char, Event_Type, Present, Audio_Situation, DLC1_Situation, Event_Trap, Spawned, About_to_Explode, Killed
running_man_globals.xtbl007ADFD0running_man_level_instance_participant::vf07Damage_Values, Scoring, Running_man_globals
running_man_globals.xtbl007AF1D0running_man_instance_host::vf03Running_man_globals, Commentary, Conversation, Conversations, Lines, Category_Name, Banter_Category, Banter
running_man_globals.xtbl007AFBF0running_man_instance_participant::vf03Running_man_globals, Commentary, Conversation, Conversations, Lines, Category_Name, Banter_Category, Banter, Announcer_Persona, PAK1_Tammy, PAK1_Bobby, PAK1_Zach, Announcer_Personas
sam_data.xtbl0064D800FUN_0064d800Framework, SAM_Entry, SAM actor parse pool
seamless_animated_moments.xtbl0064D800FUN_0064d800Framework, SAM_Entry, SAM actor parse pool
shells.xtbl005F3310xtbl_load_shellsCollision_Foley, Static_Mesh, Shell
shop_names.xtbl00B96A20xtbl_load_shop_namesShop_Names, Reward, Shop_Type, Discount, Minimap_Icon, Use_Message, Total_Owner_Discount, Ownership, Localized_Name
side_scroller_text.xtbl0149BB10FUN_0149bb10map_other_replaceme, VFX_SnatchIcon, Side Scroller
skybox_effects.xtbl00710510xtbl_load_skybox_effectsEffect, Start_Time, Weather_Stage, End_Time, TODRange, Random_Orientation, Max_Time_Spacing, Min_Time_Spacing, Auto_Spawn, Skybox_Layer, Skybox_Effect
snatch_text.xtbl0149A0C0FUN_0149a0c0map_other_replaceme, Snatch_Kinzie, Snatch, VFX_SnatchIcon
spawn_info_categories.xtbl00DDE720xtbl_load_spawn_info_categoriesCategory, Glitched, Special_Vehicle_Slot_Night, Special_Vehicle_Slot_Day, Special_Ped_Slot_Night, Special_Ped_Slot_Day, General_Ped_Slot_Night, General_Ped_Slot_Day, LawDelay, LawCap, Law_Spawn_Group, PedNight, PedDay, CarNight, CarDay, Lockdown Area, Law Spawning Area, No Enemy Gang Spawning, No Spawn Outside Category, Special Vehicle, Special Ped, General Ped, Group_Category, Carry_Percent, Shopping Bags, Luggage, Item_Carried, VehicleNightCap, VehicleDayCap, NightCap, DayCap, NightChance, DayChance, sp_cat_Cheat_Mascot, sp_cat_Cheat_Ho, Start Spawn, Default Spawn, Flags, Groups, Group
spawn_info_groups.xtbl00DDEB20xtbl_load_spawn_info_groupsGroup, Vehicle, Vehicles, Character, Characters, Spline_Type, spawn_drunk_pct_night, spawn_drunk_pct_day, has_designated_driver, vehicle_only, unique, GeneralFlags
spawn_info_ranks.xtbl00DDD830xtbl_load_spawn_info_rankspersonality, melee, thrown, attack_multiplier, personality_rotation, chance, weapon_loadout_elm, weapon_loadout, per_team_elm, per_team_info, Health_Pickups, override_thaw_time, super_attack_delay, super_combo_delay, Pct_Dmg_to_Flinch, Melee_Damage_Modifier, Knockdown_Points, Bleed_Out_Hit_Points, Absorb_Hit_Points, Hit_Points, rank_numeric, Civilian
sprint_near_miss.xtbl00621B30xtbl_load_sprint_near_missMax_Cash, Max_Lifetime_Respect, Max_Respect, Record_Threshold, Record_Queue_Time, Record_Display_Time, Delay_After_Completion, Delay_After_Crash, Min_Time_Between_Misses, Max_Time_Between_Misses, Vehicle_Distance, Relative_Speed, Min_Speed, Min_Vehicles, Max_Vehicles, Sprint_Near_Miss
stats.xtbl008725B0FUN_008725b0percent, distance, money, DisplayName, total respect, time played, LiveLeaderboardID, LivePropertyID, Allow_Update_By_Server, Percentage_Of_Stat, complex, Value_Type, float, integer, boolean
store_discounts.xtbl00938490xtbl_load_store_discountsHours, Discounts, Amount, Triggered, RadioEvent, DiscountName, DiscountElement, StoreDiscounts
store_gang_lightset.xtbl0093A5D0FUN_0093a5d0
store_weapon_lightset.xtbl00940780FUN_00940780
store_weapon_lightset.xtbl00940920FUN_00940920
store_weapons.xtbl00942180xtbl_load_store_weapons
store_weapons.xtbl00943560xtbl_load_store_weapons_2
store_weapons.xtbl00D7FCF0FUN_00d7fcf0weapon, dlc weapon costume parsing
strafe_angles.xtbl00ABBF90xtbl_load_strafe_anglesLeft_Limit, Use_Turn_Limits, Backward_Left, Backward, Backward_Right, Right, Forward, Strafe_Angles
streaking.xtbl00830F50xtbl_load_streakingStreaking, Level, Max_Lifetime_Respect, Respect, Levels, Shock_Quota, Message_Delay
stunt_back_seat_driver.xtbl00831ED0xtbl_load_stunt_back_seat_driverMax_Cash, Max_Lifetime_Respect, Max_Respect, Record_Threshold, Record_Queue_Time, Record_Display_Time, Min_Distance, Min_Speed, End_Time, Max_Distance
stunt_drifting.xtbl00835740xtbl_load_stunt_driftingMax_Cash, Max_Lifetime_Respect, Max_Respect, Record_Threshold, Record_Queue_Time, Record_Display_Time, Min_Speed, Min_Drift_Angle, Max_Time_Not_Drifting, Min_Time, Max_Time, Stunt_Drifting
stunt_hijacking.xtbl008361B0xtbl_load_stunt_hijackingMax_Cash, Max_Lifetime_Respect, Max_Respect, Cooldown_Time, Hud_Time, Only_Reward_Hijacks, Stunt_Hijacking
stunt_jumping_diversion.xtbl00833090xtbl_load_stunt_jumping_diversionMax_Cash, Max_Lifetime_Respect, Max_Respect, Record_Threshold, Record_Queue_Time, Record_Display_Time, End_Time, Vehicle_Name, Vehicle_Type, Motorcycle, Min_Value, Max_Value, Vehicle_Types, Air_Height, Land_Distance, Max_Percent, Stunt_Jumping
stunt_low_flying.xtbl008367C0xtbl_load_stunt_low_flyingMax_Cash, Max_Lifetime_Respect, Max_Respect, Record_Threshold, Record_Queue_Time, Record_Display_Time, Completion_Cooldown, Min_Distance, Min_Speed, Max_Distance, Max_Time_Not_Low_Flying, Activation_Height, Max_Height, Verticality_Mult, Low_Flying
stunt_near_miss.xtbl00838140xtbl_load_stunt_near_missMax_Cash, Max_Lifetime_Respect, Max_Respect, Record_Threshold, Record_Queue_Time, Record_Display_Time, Delay_After_Completion, Delay_After_Crash, Min_Time_Between_Misses, Max_Time_Between_Misses, Vehicle_Distance, Relative_Speed, Min_Speed, Min_Vehicles, Max_Vehicles, Near_Miss
stunt_oncoming.xtbl00839010xtbl_load_stunt_oncomingMax_Cash, Max_Lifetime_Respect, Max_Respect, Record_Threshold, Record_Queue_Time, Record_Display_Time, Min_Distance, Min_Speed, Max_Damage, Max_Distance, Max_Time_Not_Oncoming, Lane_Tolerance, Stunt_Oncoming
stunt_peel_out.xtbl00839D80xtbl_load_stunt_peel_outMax_Cash, Max_Lifetime_Respect, Max_Respect, Record_Threshold, Record_Queue_Time, Record_Display_Time, Instance_Delay, Max_Watch_Distance, Min_Spectators, Max_Spectators, Peel_Out
stunt_wheels.xtbl0083A7F0xtbl_load_stunt_wheelsMax_Cash, Max_Lifetime_Respect, Max_Respect, Record_Threshold, Record_Queue_Time, Record_Display_Time, Min_Distance, End_Time, Max_Distance, Wheelie, Two_Wheels, Stunt_Tolerance, Stunt_Wheels
superpower_vfx.xtbl0064FC30xtbl_load_superpower_vfxFramework, superpower, effect, Effects, Superpower_Vfx, superpower_vfx
superpower_vfx.xtbl006500B0xtbl_load_superpower_vfx_2Framework, Superpower_Vfx
taunting.xtbl0083CAC0xtbl_load_tauntingMax_Lifetime_Respect, First_Taunt_Cash, First_Taunt_Respect, Award_Multiplier, Taunt_Complet_Percent, Max_Time_Between_Taunts, Death_Taunt_Delay, Death_Taunt_Distance, Death_Taunt_Value, Aggro_Taunt_Value, Min_Taunts, Max_Taunts, Taunting
test_shop_light_01.xtbl009623C0FUN_009623c0
time_of_day_objects.xtbl006E1090xtbl_load_time_of_day_objectsObject_Type, Variation, On_Time
traffic_lanes.xtbl00C2A870xtbl_load_traffic_lanesSpeed, LaneSpeed, LaneGrid, NewEntity
trafficking_text.xtbl0149A3C0FUN_0149a3c0map_other_replaceme, VFX_DrugTraffickingIcon, Trafficking
triggers.xtbl00A9E500xtbl_load_triggersEffect, UseMessage, ignore_vehicles, enabled_on_create, check_npcs, explored_on_create, activated_by_movers, disabled_for_demo, ignore_on_foot, continuous_activation, Foley, IconType, Trigger, Flags
tweak_table.xtbl00879CC0xtbl_load_tweak_table
tweak_table.xtbl00879CD0xtbl_load_tweak_table_2
tweak_table.xtbl00879D40xtbl_load_tweak_table_3
tweak_table.xtbl00879DC0xtbl_load_tweak_table_4
ui_images.xtbl008CD730xtbl_load_ui_imagesFramework, interface_tmp_pool, Image, ui_images
ui_images.xtbl008D02C0FUN_008d02c0patch, ui_images, UI String Pool, vint_doc_containers, patch_vint_doc_containers, vehicle_customization_cameras, Vehicle customization camera
ui_images_patch.xtbl008D02C0FUN_008d02c0patch, ui_images, UI String Pool, vint_doc_containers, patch_vint_doc_containers, vehicle_customization_cameras, Vehicle customization camera
unlockables.xtbl00881300xtbl_load_unlockables
unlockables.xtbl008825F0xtbl_load_unlockables_2Jump_glide, Jump_dfa, SYS_MENU_CLICK_UD
user_interface.xtbl00916BF0xtbl_load_user_interfaceUIClusters, XBox2, UserInterface, Alpha, BitmapSlots, YOffset, XOffset, ResolutionRatio, ClusterOffset, ClusterOffsetList, ClusterName, Cluster, Scale, Drug Effects, Vehicle Turret
vehicle-customization-lightset.xtbl0093A6E0FUN_0093a6e0
vehicle-customization-lightset.xtbl00945B40FUN_00945b40
vehicle_animation_modifiers.xtbl00CA7DD0FUN_00ca7dd0Vehicle_Group, Defaults, vehicle, vehicle_containers, vehicle_parse_tmp_pool, Engine, Effects, Hitpoints, Door_Close, Door_Open, Default_Time, Stopped_Time, Camera_Sticky, LOD_DistanceRatio, Nitro_Capable, Max_RPM_Resistance, Opt_RPM_Resistance, Min_RPM_Resistance, Max_RPM_Torque_Factor, Min_RPM_Torque_Factor, Max_RPM, Opt_RPM, Min_RPM, Wheel_Max_Limit, Wheel_Min_Limit, Ramp_Damping_Comp, Wheel_Spring_Max_Force, Wheel_Braking_Torque, Wheel_Max_Friction, Wheel_Friction, Wheel_Mass, Axles, Maximum_RPM_Rate, Clutch_Slip_RPM, Clutch_Delay, Reverse_Gear_Ratio, Diff_Gear_Ratio, Upshift_RPM, Downshif
vehicle_cameras.xtbl00CA7DD0FUN_00ca7dd0Vehicle_Group, Defaults, vehicle, vehicle_containers, vehicle_parse_tmp_pool, Engine, Effects, Hitpoints, Door_Close, Door_Open, Default_Time, Stopped_Time, Camera_Sticky, LOD_DistanceRatio, Nitro_Capable, Max_RPM_Resistance, Opt_RPM_Resistance, Min_RPM_Resistance, Max_RPM_Torque_Factor, Min_RPM_Torque_Factor, Max_RPM, Opt_RPM, Min_RPM, Wheel_Max_Limit, Wheel_Min_Limit, Ramp_Damping_Comp, Wheel_Spring_Max_Force, Wheel_Braking_Torque, Wheel_Max_Friction, Wheel_Friction, Wheel_Mass, Axles, Maximum_RPM_Rate, Clutch_Slip_RPM, Clutch_Delay, Reverse_Gear_Ratio, Diff_Gear_Ratio, Upshift_RPM, Downshif
vehicle_cameras.xtbl00CA7FF0FUN_00ca7ff0Framework, Info_Slot_Index, Vehicle, items, vehicle_containers, vehicle_parse_tmp_pool
vehicle_cust_cameras_new.xtbl008CE830FUN_008ce830vehicle_customization_cameras, Vehicle customization camera
vehicle_cust_cameras_new.xtbl008CEC90FUN_008cec90ui_map_world_city, fnt_head_s, UI crit rsc
vehicle_cust_cameras_new.xtbl00C65C70FUN_00c65c70
vehicle_cust_cameras_new.xtbl00C65D30FUN_00c65d30
vehicle_cust_cameras_new.xtbl00C65D90FUN_00c65d90
vehicle_cust_color_pool.xtbl00C5F6E0xtbl_load_vehicle_cust_color_poolColor, Vector, Float, Glass_Color, Reflection_Inv_Range_Cos_Angles, Reflection_Cos_Min_Angles, Float_Element, Vector_Element, Shader_Values, Value, Shader_Variable, Fresnel_Inverse_Cos_Angle_Range, Fresnel_Inverse_Range, Fresnel_Min_Cos_Angle, Fresnel_Start, String, Glass_Opacity, White_Card_Fresnel_Inverse_Range, Reflection_Fresnel_Inverse_Range, White_Card_Start, White_Card_Fresnel_Start, Reflection_Fresnel_Start
vehicle_cust_color_sets.xtbl00C5FC40xtbl_load_vehicle_cust_color_setsColor, Display_Name, Price, Color_Element, Color_Grid, Color_Set, Vector, Float, Glass_Color, Reflection_Inv_Range_Cos_Angles, Reflection_Cos_Min_Angles, Float_Element, Vector_Element, Shader_Values, Value
vehicle_cust_interface.xtbl00944D70xtbl_load_vehicle_cust_interfaceDisplay_Name, slots, is_perf_menu, is_wheel_menu, is_color_menu, parent_category, vehicle_cust_interface
vehicle_cust_slots.xtbl00C5F3A0xtbl_load_vehicle_cust_slotsDisplayName, Vehicle_Component_Type, SlotType, Vehicle_slot
vehicle_defaults.xtbl00CA7DD0FUN_00ca7dd0Vehicle_Group, Defaults, vehicle, vehicle_containers, vehicle_parse_tmp_pool, Engine, Effects, Hitpoints, Door_Close, Door_Open, Default_Time, Stopped_Time, Camera_Sticky, LOD_DistanceRatio, Nitro_Capable, Max_RPM_Resistance, Opt_RPM_Resistance, Min_RPM_Resistance, Max_RPM_Torque_Factor, Min_RPM_Torque_Factor, Max_RPM, Opt_RPM, Min_RPM, Wheel_Max_Limit, Wheel_Min_Limit, Ramp_Damping_Comp, Wheel_Spring_Max_Force, Wheel_Braking_Torque, Wheel_Max_Friction, Wheel_Friction, Wheel_Mass, Axles, Maximum_RPM_Rate, Clutch_Slip_RPM, Clutch_Delay, Reverse_Gear_Ratio, Diff_Gear_Ratio, Upshift_RPM, Downshif
vehicle_defaults.xtbl00CA8FC0xtbl_load_vehicle_defaultsExplosion, Effects, Defaults
vehicle_group_cameras.xtbl00CA7DD0FUN_00ca7dd0Vehicle_Group, Defaults, vehicle, vehicle_containers, vehicle_parse_tmp_pool, Engine, Effects, Hitpoints, Door_Close, Door_Open, Default_Time, Stopped_Time, Camera_Sticky, LOD_DistanceRatio, Nitro_Capable, Max_RPM_Resistance, Opt_RPM_Resistance, Min_RPM_Resistance, Max_RPM_Torque_Factor, Min_RPM_Torque_Factor, Max_RPM, Opt_RPM, Min_RPM, Wheel_Max_Limit, Wheel_Min_Limit, Ramp_Damping_Comp, Wheel_Spring_Max_Force, Wheel_Braking_Torque, Wheel_Max_Friction, Wheel_Friction, Wheel_Mass, Axles, Maximum_RPM_Rate, Clutch_Slip_RPM, Clutch_Delay, Reverse_Gear_Ratio, Diff_Gear_Ratio, Upshift_RPM, Downshif
vehicle_groups.xtbl00CA7DD0FUN_00ca7dd0Vehicle_Group, Defaults, vehicle, vehicle_containers, vehicle_parse_tmp_pool, Engine, Effects, Hitpoints, Door_Close, Door_Open, Default_Time, Stopped_Time, Camera_Sticky, LOD_DistanceRatio, Nitro_Capable, Max_RPM_Resistance, Opt_RPM_Resistance, Min_RPM_Resistance, Max_RPM_Torque_Factor, Min_RPM_Torque_Factor, Max_RPM, Opt_RPM, Min_RPM, Wheel_Max_Limit, Wheel_Min_Limit, Ramp_Damping_Comp, Wheel_Spring_Max_Force, Wheel_Braking_Torque, Wheel_Max_Friction, Wheel_Friction, Wheel_Mass, Axles, Maximum_RPM_Rate, Clutch_Slip_RPM, Clutch_Delay, Reverse_Gear_Ratio, Diff_Gear_Ratio, Upshift_RPM, Downshif
vehicle_interaction_info.xtbl00CE7F00xtbl_load_vehicle_interaction_infoElement, Vehicle_Interaction_Info, Queue 2, Queue 1, Interaction_Point_Set, Ride_Animations, Exit_Animations, Enter_Animations, Secondary_Access_Seat, Primary_Access_Seat, Queue, Use This Door For All Entries, Scripted Anim Door Close, Equip Rifle on Exit, Should Hide Big Hats, Should Scrunch Hair, Should Hide Backpack, No Door Close Anim, Hold Weapon in Left Hand, No Freefall at Altitude, Special Entry Only, No AI Exit, Ignore Human Type Check, Hide Occupant, Snap Entry Animation, Ignore Team Disposition, Ignore Distance Checks, Quick Despawn On Death, Ragdoll On Death, No Door Required, Chec
vehicle_interaction_point_sets.xtbl00CE7C20xtbl_load_vehicle_interaction_point_setsHeading, Orient_To_World, Project_Onto_World, Orient_To_Seat, Direction, Seat_Offset, Interaction_Point_Type, Interaction_Point_Set_Element, Interaction_Point_Set_Elements, Interaction_Point_Set
vehicle_surfing_style_two.xtbl0083DAC0xtbl_load_vehicle_surfing_style_twoMax_Cash, Max_Lifetime_Respect, Max_Respect, Record_Threshold, Record_Queue_Time, Record_Display_Time, Start_Time, Handstanding_Sensitivity_Multiplier, Max_Speed_Delay, Surfing_Timeout, Surfing_Min_Speed, Max_Handstand_Percent_Reward, Min_Handstand_Time, Max_Handstand_Time, Min_Surfing_Time, Max_Surfing_Time, Vehicle_Surfing, Balancing_Acceleration_Max, Balancing_Acceleration_Change, Balancing_Acceleration, Unbalanced_Acceleration_Max, Unbalanced_Acceleration_Change, Unbalanced_Region_Acceleration, Balanced_Acceleration_Max, Balanced_Acceleration_Change, Balanced_Region_Acceleration, Balanced_
vehicle_wheel_groups.xtbl00C623F0xtbl_load_vehicle_wheel_groupsDisplay_Name, Price, Rear_Spinner, Front_Spinner, S_Element, Spinners_Grid, Rear_Rim, Front_Rim, Rim_Element, Rims_Grid, Wheel_Group
vehicles.xtbl00CA7DD0FUN_00ca7dd0Vehicle_Group, Defaults, vehicle, vehicle_containers, vehicle_parse_tmp_pool, Engine, Effects, Hitpoints, Door_Close, Door_Open, Default_Time, Stopped_Time, Camera_Sticky, LOD_DistanceRatio, Nitro_Capable, Max_RPM_Resistance, Opt_RPM_Resistance, Min_RPM_Resistance, Max_RPM_Torque_Factor, Min_RPM_Torque_Factor, Max_RPM, Opt_RPM, Min_RPM, Wheel_Max_Limit, Wheel_Min_Limit, Ramp_Damping_Comp, Wheel_Spring_Max_Force, Wheel_Braking_Torque, Wheel_Max_Friction, Wheel_Friction, Wheel_Mass, Axles, Maximum_RPM_Rate, Clutch_Slip_RPM, Clutch_Delay, Reverse_Gear_Ratio, Diff_Gear_Ratio, Upshift_RPM, Downshif
vehicles.xtbl00CA7FF0FUN_00ca7ff0Framework, Info_Slot_Index, Vehicle, items, vehicle_containers, vehicle_parse_tmp_pool
vfx.xtbl007125E0FUN_007125e0effect_parse_tmp_pool, vfx_containers
vfx.xtbl0071E540xtbl_load_vfxvfx_containers, vfx_preload_containers, effects parse tmp
vfx.xtbl00CA82B0xtbl_load_vfx_2Effect, Framework, Streaming_Category, Preload
vi_enter.xtbl00CE87E0FUN_00ce87e0Heading, Orient_To_World, Project_Onto_World, Orient_To_Seat, Direction, Seat_Offset, Interaction_Point_Type, Interaction_Point_Set_Element, Interaction_Point_Set_Elements, Interaction_Point_Set, Element, Vehicle_Interaction_Info, Queue 2, Queue 1, Ride_Animations, Exit_Animations, Enter_Animations, Secondary_Access_Seat, Primary_Access_Seat, Queue, Use This Door For All Entries, Scripted Anim Door Close, Equip Rifle on Exit, Should Hide Big Hats, Should Scrunch Hair, Should Hide Backpack, No Door Close Anim, Hold Weapon in Left Hand, No Freefall at Altitude, Special Entry Only, No AI Exit, Ig
vi_exit.xtbl00CE87E0FUN_00ce87e0Heading, Orient_To_World, Project_Onto_World, Orient_To_Seat, Direction, Seat_Offset, Interaction_Point_Type, Interaction_Point_Set_Element, Interaction_Point_Set_Elements, Interaction_Point_Set, Element, Vehicle_Interaction_Info, Queue 2, Queue 1, Ride_Animations, Exit_Animations, Enter_Animations, Secondary_Access_Seat, Primary_Access_Seat, Queue, Use This Door For All Entries, Scripted Anim Door Close, Equip Rifle on Exit, Should Hide Big Hats, Should Scrunch Hair, Should Hide Backpack, No Door Close Anim, Hold Weapon in Left Hand, No Freefall at Altitude, Special Entry Only, No AI Exit, Ig
vi_ride.xtbl00CE87E0FUN_00ce87e0Heading, Orient_To_World, Project_Onto_World, Orient_To_Seat, Direction, Seat_Offset, Interaction_Point_Type, Interaction_Point_Set_Element, Interaction_Point_Set_Elements, Interaction_Point_Set, Element, Vehicle_Interaction_Info, Queue 2, Queue 1, Ride_Animations, Exit_Animations, Enter_Animations, Secondary_Access_Seat, Primary_Access_Seat, Queue, Use This Door For All Entries, Scripted Anim Door Close, Equip Rifle on Exit, Should Hide Big Hats, Should Scrunch Hair, Should Hide Backpack, No Door Close Anim, Hold Weapon in Left Hand, No Freefall at Altitude, Special Entry Only, No AI Exit, Ig
vint_glitch.xtbl01135880xtbl_load_vint_glitchSettings, frame_time, aspect, max_offset, OffsetBlocks, texture, max_blocks_per_row, max_blocks, hsv_maxs, hsv_mins, min_size, StaticBlocks, max_size
voc_sb_line_sit.xtbl0044C9C0xtbl_load_voc_sb_line_sitEntries, Entry, Persona_id, Soundbank, Num_line_situations
voice_bitmap.xtbl0044CCB0xtbl_load_voice_bitmapEntry, vb names, bitmap
voice_control.xtbl0044D060xtbl_load_voice_controlEntry, Voiceline_id, Local_cooldown, Global_cooldown, Min_delay, Max_delay, Play_percent, Priority, External_source, Play_event, vb names, bitmap
weapon_categories.xtbl00D804E0xtbl_load_weapon_categoriesCategories, weapon costume parsing, Rounds, Default_Weapon, Weapon_List, Default_Loadout, VFX_AlienBounce_Hit
weapon_costumes.xtbl00CA9FF0FUN_00ca9ff0Effect, Explosion, Weapon, Costume, Weapon_Entry, Effect_Situation, Effect_Situations, Penetrating_End_Point_Explosion, Underwater_Explosion, Vehicle_Weapon
weapon_costumes.xtbl00D6BC60xtbl_load_weapon_costumesmods_costumes
weapon_costumes.xtbl00D7FBE0FUN_00d7fbe0weapon costume parsing, Target_Search_Range, Non_Fancy_Secondary, Non_Fancy_Primary, Hard_Secondary, Hard_Primary, MovingSynced, StandingSynced, ProneAttackSecondary, ProneAttackPrimary, CrouchMoving, Crouching, MovingSecondary, MovingPrimary, StandingSecondary, StandingPrimary, melee_weapon, Melee_Attack_Set, Profile, Aim_drift_profile_names
weapon_costumes.xtbl00D7FCF0FUN_00d7fcf0weapon, dlc weapon costume parsing
weapon_melee_attacks.xtbl00D7F780xtbl_load_weapon_melee_attacksTarget_Search_Range, Non_Fancy_Secondary, Non_Fancy_Primary, Hard_Secondary, Hard_Primary, MovingSynced, StandingSynced, ProneAttackSecondary, ProneAttackPrimary, CrouchMoving, Crouching, MovingSecondary, MovingPrimary, StandingSecondary, StandingPrimary, melee_weapon, Melee_Attack_Set
weapon_skins.xtbl00D6BE00xtbl_load_weapon_skinsmods_skins
weapon_skins.xtbl00D7FBE0FUN_00d7fbe0weapon costume parsing, Target_Search_Range, Non_Fancy_Secondary, Non_Fancy_Primary, Hard_Secondary, Hard_Primary, MovingSynced, StandingSynced, ProneAttackSecondary, ProneAttackPrimary, CrouchMoving, Crouching, MovingSecondary, MovingPrimary, StandingSecondary, StandingPrimary, melee_weapon, Melee_Attack_Set, Profile, Aim_drift_profile_names
weapon_skins.xtbl00D7FCF0FUN_00d7fcf0weapon, dlc weapon costume parsing
weapon_tracer_materials.xtbl006E2710xtbl_load_weapon_tracer_materialsTracer_Dampener, Tracer_Material
weapon_tracers.xtbl0060AFE0xtbl_load_weapon_tracers
weapon_tracers.xtbl00D7FCF0FUN_00d7fcf0weapon, dlc weapon costume parsing
weapon_upgrades.xtbl00D72D80xtbl_load_weapon_upgrades
weapon_upgrades.xtbl00D72E70xtbl_load_weapon_upgrades_2
weapon_upgrades.xtbl00D73220xtbl_load_weapon_upgrades_3
weapon_upgrades.xtbl00D7FCF0FUN_00d7fcf0weapon, dlc weapon costume parsing
weapons.xtbl00CA9FF0FUN_00ca9ff0Effect, Explosion, Weapon, Costume, Weapon_Entry, Effect_Situation, Effect_Situations, Penetrating_End_Point_Explosion, Underwater_Explosion, Vehicle_Weapon
weapons.xtbl00D7FBE0FUN_00d7fbe0weapon costume parsing, Target_Search_Range, Non_Fancy_Secondary, Non_Fancy_Primary, Hard_Secondary, Hard_Primary, MovingSynced, StandingSynced, ProneAttackSecondary, ProneAttackPrimary, CrouchMoving, Crouching, MovingSecondary, MovingPrimary, StandingSecondary, StandingPrimary, melee_weapon, Melee_Attack_Set, Profile, Aim_drift_profile_names
weapons.xtbl00D7FCF0FUN_00d7fcf0weapon, dlc weapon costume parsing
weapons.xtbl00D80180xtbl_load_weaponsWeapon, weapon
weather.xtbl006E8DF0xtbl_load_weatherWeather_Stage, Frequency, Color, Opacity, Chance, DisplayName, Next_Stage, Next_Stage_List, Audio_Intensity, Audio, Ambient_Wave_Amplitude, Ambient_Wave_Speed, Ambient_Wave_Settings, Max_Temp_Night, Min_Temp_Night, Max_Temp_Day, Min_Temp_Day, Temp_Settings, Overhead_Scroll_Rate, Horizon_Scroll_Rate, Scrolling, Overhead_Storm, Overhead_Cumulus, Overhead_Cirrus, Horizon_Storm, Horizon_Cumulus, Horizon_Cirrus, Map_Strengths, Cloud_Settings, Gust_Speed, Average_Speed, Wind_Settings, Blend_Factor, Skydome_Settings, Tod_Lights_Pct, TOD_Settings, Moon_Color_Multiply, Sun_Opacity, Sun_Glow_Color_Multi
weather_time_of_day.xtbl006E90B0xtbl_load_weather_time_of_dayWeather_Time_Segment, Stage_Name, Stage, Weather_Stages, Ramp_Out_Time, Start_Time
wind.xtbl006E94F0xtbl_load_windWind_Stage, Chance, Next_Stage, Next_Stage_List, Wind_Settings, Variance, Average_Duration, Stage_Settings, Average_Intensity, Display_Name
windshield_cannon.xtbl0083FC20xtbl_load_windshield_cannonMax_Cash, Max_Lifetime_Respect, Max_Respect, Record_Threshold, Record_Queue_Time, Record_Display_Time, Min_Distance, Max_Distance, Windshield_Cannon

Built from SR4_Game_Explained.xlsx (650 KB), if you'd rather filter it in Excel. SaintsRowIV.exe v1.0.6.1 (Steam). Names are ours unless they're Volition's own Lua or C++ class names.