saints row iv · data tables
Saints Row IV .xtbl Data Tables
All 282 .xtbl data tables, the code that loads each one, and the fields it reads.
Data Tables361 rows
Which code reads each .xtbl table and the field names it looks for. Use it to find what a table value controls.
| Table | Loader address | Loader | Fields it reads |
|---|---|---|---|
| %s%s.xtbl | 00CAA2E0 | FUN_00caa2e0 | Vehicle, Variants, vehicles, Has_Peg, Fully_Customizable, File_Id, Filename, Weapon, Effects, default, Weapon_Links, Effects_Peg, Effect, Framework, Streaming_Category, Preload, Explosion, Costume, Weapon_Entry, Effect_Situation, Effect_Situations, Penetrating_End_Point_Explosion, Underwater_Explosion, Vehicle_Weapon |
| %s%s_veh.xtbl | 00CA7B70 | xtbl_load__s_s_veh | Framework, Vehicle |
| %s%s_veh.xtbl | 00CAA2E0 | FUN_00caa2e0 | Vehicle, Variants, vehicles, Has_Peg, Fully_Customizable, File_Id, Filename, Weapon, Effects, default, Weapon_Links, Effects_Peg, Effect, Framework, Streaming_Category, Preload, Explosion, Costume, Weapon_Entry, Effect_Situation, Effect_Situations, Penetrating_End_Point_Explosion, Underwater_Explosion, Vehicle_Weapon |
| %s.xtbl | 0077E660 | xtbl_load__s | Activity |
| %s.xtbl | 0098B7F0 | FUN_0098b7f0 | modal script |
| %s.xtbl | 00CAA2E0 | FUN_00caa2e0 | Vehicle, Variants, vehicles, Has_Peg, Fully_Customizable, File_Id, Filename, Weapon, Effects, default, Weapon_Links, Effects_Peg, Effect, Framework, Streaming_Category, Preload, Explosion, Costume, Weapon_Entry, Effect_Situation, Effect_Situations, Penetrating_End_Point_Explosion, Underwater_Explosion, Vehicle_Weapon |
| %s_challenges.xtbl | 0080ED70 | xtbl_load__s_challenges | Unlockable, Unlockables, Respect, Contact, HUD_Linear, HUD_Percent, Unlock_Requirement, Delayed_Banner, HUD_Percent_Value, HUD_Linear_Value, Reward, tk catches, Units, image, description, Display_String, Challenge, Trigger, Weapon, Activity, Vehicle, Vehicles, Vehicle_Type, Notoriety_Level, Trigger_Kill, Trigger_Assault, Medal_Type, Store, Special_Case_Name, Notoriety_Level_Filter, Notoriety_Team, Vehicle_List, Weapon_Slot, Damage_Type, NPC_List |
| %s_chop_shop.xtbl | 00816A80 | FUN_00816a80 | Guard_Aggro_Dist, Parked_Spawn_Dist, Accept_Fire, Damage_Fudge, Trigger_Effect, Chop_Shop, Contact, Display_Name, Wanted_Vehicle, Wanted_Vehicles, Delivery_Location, Shop_Info |
| %s_hitman.xtbl | 0082B1E0 | xtbl_load__s_hitman | Hitman, Max_Spawn_Dist, Min_Spawn_Dist, Weapon_Name, Hitpoints, Hitman_Target, Hitman_Targets, Hitman_Target_Level, Hitman_Target_Levels, Trigger_Dist, Rival_Hitman_Info, Allow_Ambient_Spawning, Max_Active_Spawns, Ambient_Despawn_Range, Ambient_Cooldown, Spawn_Delay, Global_Info, Attack, Contact, Description, Display_Name, Target_Info, Notoriety_Level, CTO_Start, Audio_Line, Long_Description, Short_Description, Image_Filename, Blow Up Vehicle On Exit, Player Team, Equip_Weapon, Team_Name, Char_Preset, Location_Name, Safe_Dist, Kill_Type, Valid_Killers, Hitman_Death_Info, Hitman_Attack_Reaction |
| %s_survival.xtbl | 0083B3E0 | xtbl_load__s_survival | Spawn_Radius_Buffer, Min_Call_Interval, Maximum_Refresh_Time, Minimum_Refresh_Time, Survival_Info, Survival_Diversion, Passenger, Min_Distance, Variant_Name, Vehicle_Type, Passengers, Max_Distance, Passenger_Type, Spawns, Difficulty, Ally_Spawn, Ally_Spawns, Ally_Spawn_Info, Hard_Cutoff, Medium_Cutoff, Ring_Delay, Phone_Rings, Failure_Time, Lingering_Notoriety |
| %s_survival.xtbl | 00A966D0 | FUN_00a966d0 | |
| %s_veh.xtbl | 00CAA2E0 | FUN_00caa2e0 | Vehicle, Variants, vehicles, Has_Peg, Fully_Customizable, File_Id, Filename, Weapon, Effects, default, Weapon_Links, Effects_Peg, Effect, Framework, Streaming_Category, Preload, Explosion, Costume, Weapon_Entry, Effect_Situation, Effect_Situations, Penetrating_End_Point_Explosion, Underwater_Explosion, Vehicle_Weapon |
| *.xtbl | 00CA5020 | xtbl_load__ | Display_Name, Is_DLC, Immune_To_Flat_Tires, Props, car_4dr_genki, Firetruck, Ambulance, News Van, Heavy, Front Passenger Side, Front Driver Side, Perf_Torque_Multiplier, Suspension_Lower_Min, Suspension_Raise_Max, Trailer_Chance, High_Onload_Threshold, Medium_Onload_Threshold, Audio_Onload_Parameters, Point_B_After, Point_B_Before, Point_A_After, Point_A_Before, Audio_Rpm_Increase, Audio_Rpm_Decay, Audio_Hysteresis, Viscosity_Friction, AI_Max_Radial_Accel, AI_Max_Braking_Decel, Pitch_Unit_Inertia_Multiplier, Roll_Unit_Inertia_Multiplier, Yaw_Unit_Inertia_Multiplier, Yaw_Unit_Inertia, Pitch_Uni |
| _activity_goals.xtbl | 0060DC70 | xtbl_load__activity_goals | Framework, Bonus_Tier, Bonus_Tiers, Coop_Goal, money, Goal_Type, Activity_Type, Activity_Goals |
| _combo_achievements.xtbl | 00870830 | xtbl_load__combo_achievements | Achievement, Objective, Fuck_Buddy, Required_Objectives, Combo_Achievement |
| _exploration_towers.xtbl | 006245C0 | xtbl_load__exploration_towers | Waypoint, Warp_Waypoints, Tower_Top_Script_Mover, Tower_Warp_Trigger, Tower_Top_Trigger, Tower |
| _objectives.xtbl | 006466D0 | xtbl_load_objectives | Phone_Call, Quest, sr3_city, Objective, Framework, DisplayName, Critical Path, Contact, DisplaySummary, Priority, Flags, ForceStart, Matrix Fights Back, Unlock Wardens, Unlock Master CIDs, Disables Unhacked Shops, PCount, Prereq, Prerequisites, Tutorial, Tutorials, Epilogue, Prologue, Disables Ship Exit While Available, Starts Act 3, Starts Act 2, Unlocks Diversions, Unlocks Store Hacking, Shop Purchasing Tutorial, AI Suppression Grenades Allowed, Loyalty Mission, Cyber Mission, Mech Suit Mission, Character Customization Mission, Unlocks Warden Flashpoints, DebugRespect, Conversation, DisplayP |
| _quests.xtbl | 00643380 | xtbl_load__quests | Quest, sr3_city |
| _quests.xtbl | 006445E0 | xtbl_load__quests_2 | sr3_city |
| _quests.xtbl | 006466D0 | xtbl_load_objectives | Phone_Call, Quest, sr3_city, Objective, Framework, DisplayName, Critical Path, Contact, DisplaySummary, Priority, Flags, ForceStart, Matrix Fights Back, Unlock Wardens, Unlock Master CIDs, Disables Unhacked Shops, PCount, Prereq, Prerequisites, Tutorial, Tutorials, Epilogue, Prologue, Disables Ship Exit While Available, Starts Act 3, Starts Act 2, Unlocks Diversions, Unlocks Store Hacking, Shop Purchasing Tutorial, AI Suppression Grenades Allowed, Loyalty Mission, Cyber Mission, Mech Suit Mission, Character Customization Mission, Unlocks Warden Flashpoints, DebugRespect, Conversation, DisplayP |
| _veh.xtbl | 00C9A2C0 | xtbl_load__veh | vehicle_containers |
| achievements.xtbl | 008725B0 | FUN_008725b0 | percent, distance, money, DisplayName, total respect, time played, LiveLeaderboardID, LivePropertyID, Allow_Update_By_Server, Percentage_Of_Stat, complex, Value_Type, float, integer, boolean |
| achievements.xtbl | 00872BE0 | xtbl_load_achievements | |
| action_node_anims.xtbl | 006A0240 | xtbl_load_action_node_anims | action_node_effect, action_node_anim, Action_Node_Anims, action_node_anims |
| action_node_groups.xtbl | 00A10400 | xtbl_load_action_node_groups | Spawning, Notoriety_Info, action_node_group, Reference_object, npc_list, Min_Player_Rank, Music_Emitter, MaxSpawns, Instance_Cap, Anti_Saints_Node, Stag_Node, GroupDisabled, sequence_nodes, Player_Allowed, Spawn_Timer, Spawn_During_High_Notoriety, On_Water, Exclusive_Actions, Store_ownership_spawn, Store_browsing, Use_In_Rain, Outdoor_node, Capture_peds, Convert_to_ped_max_delay, Convert_to_ped_min_delay, Min_spacing |
| action_node_notoriety.xtbl | 00A0ED30 | xtbl_load_action_node_notoriety | Weapon, Min_Notoriety, Air_Only, Spawn_Flags, Max_Notoriety, Action_Node_Notoriety |
| action_node_npcs.xtbl | 00A0F370 | xtbl_load_action_node_npcs | Civilian, Synced_Animation, Animations, female, Random_destination_percent, Follow_Nodes, No_spawn, RequiresRifle, EquipWeapon, SupportsHeroic, SupportsNonHeroic, SpawnOffNavmesh, SpawnInAir, Stationary_Node, Can_Be_Bumped, Drunk_Node, NPC_Dies, React_To_Peds, Standardize_Height, Spawn_Only, Can_Not_Exit, Never_Exit, ExitOnItemDislodge, Reverse_Enter, Can_Use_With_Bag, Get_Bag, Flee_On_Exit, Single_Use, Required_NPC, Spawn_Priority, Num_Resource_Requests, Model, Model_List, Saints, Animation_action, Animation_State, Max_anim_delay, Min_anim_delay, CowerAnim, CowerAnims, Persona_situation, Star |
| action_nodes.xtbl | 00A40E70 | xtbl_load_action_nodes | object, action node parse, group, vehicle, action_node, num_vehicles, transform, spawn_node, num_spawn_nodes, num_action_nodes |
| activity_player_persona_replacement.xtbl | 00775EF0 | xtbl_load_activity_player_persona_replacement | Persona_Replacement, Persona_Replacements, Activity_Persona_Replacement, Original |
| activity_types.xtbl | 0077BA40 | xtbl_load_activity_types | activity level instance, activity instance, Framework, Unlockable, Unlockables, Activity, Soundbank_Name, disable roadblocks, disable warp triggers, disable parking spawns, disable player swap cheats, disable attack helis, disable helicopters, allow cops to shoot from vehicle, disable HUD, disable distant spawns, disable crib, disable all stores, turn off spawning, Disable_flags, no vehicle eject, finisher only death, fail on death, uses button mashing interface, reset noteriety each level, remove noteriety spawns, auto advance level, stats doesnt count, Activity_type_flags, Completion_Image |
| activity_types.xtbl | 00846890 | FUN_00846890 | |
| activity_types.xtbl | 00983A20 | xtbl_load_activity_types_3 | world_cache, cf cache pool, level load scratch, sr3_city, default_start, action_node_effect, action_node_anim, Action_Node_Anims, action_node_anims, skip_all_cutscenes, cutscene_containers, cutscene string pool, max_city_z, max_city_y, max_city_x, num_zones_z, num_zones_x, trigger_grow_z, trigger_grow_x, zone_height, zone_width |
| ai_behavior.xtbl | 005303D0 | xtbl_load_ai_behavior | Investigate, Reload, goals_can_process_early, Acquire_Target, assault_bot, Flush_Out, clip_pct, seen_in_last, Kill_Enemy, Retreat, Kill_near_player, Avoid_brute, super_counter_chance, Dodge_attack, advance from floor above, advance_flags, Advance, Mercy, seperated_distance_interior, seperated_distance, Taking_damage, cover_offensive_slider_pct, cover_max_target_range, pop_up_time, stay_down_time, advance_cover_time, find_new_cover_time, damaged, shot at, aimed at, take_cover_when, Cover, Suppress, low_health_pct, Survive, Goals, sidestep_chance, can_back_step_fire, can_fire_while_walking, Opti |
| ai_goals.xtbl | 00530280 | xtbl_load_ai_goals | assault bot, action, action_elm, order_of_actions, ai_goal, change mode |
| ai_personalities.xtbl | 0054BD70 | xtbl_load_ai_personalities | attack, aimed at, behavior_varient, PreJackFleeChance, PostResistFleeChance, JackFailureChance, HijackBehavior, GetOut, AttackPlayer, VehicleCollisionResponse, Threaten, VehicleWaitResponse, Attack, Cheer, Watch, DoNothing, Worry, MeleeReaction, taunt_back, Taunt_reaction, attack_unfriendly, Ambient_tweaks, explosion heard, bullet hit, bullet heard, melee hit, flee_events, Flee_health_pct, Flee_tweaks, Personality |
| aim_assist.xtbl | 00B7BF40 | xtbl_load_aim_assist | Normal, Fine Aim, Tank Skydiving, Combat Ready Extra, Combat Ready, Zoomed, Aiming, steering, slowing |
| aim_drift.xtbl | 00D571F0 | xtbl_load_aim_drift | Profile, Aim_drift_profile_names, Aiming, explosive_error_flat, explosive_error_radius_max, explosive_error_radius_min, lead_pct, explosive_y_offset, explosive_z_offset, Explosive_Miss, turn_speed, start_burst_box_pct, Firing, recover_penalty, recover_time, bullets_to_unsteady, Recovery, Speed_multipler, Bounces_per_sec, Far_accuracy, Far_range, Close_accuracy, Close_range, Bullet_miss |
| airplane_takeoff_land_curves.xtbl | 00D54C50 | xtbl_load_airplane_takeoff_land_curves | Speed, Points, Offset_Height, Offset_Dist, Point, Take Off, Landing, Curve_Params |
| ambient_traffic_events.xtbl | 0073A630 | xtbl_load_ambient_traffic_events | Ambient_traffic_event, Roadblock_layout, Cooldown_time, TOD_end, TOD_start, Flags |
| ammo.xtbl | 00D5C350 | xtbl_load_ammo | |
| ammo.xtbl | 00D5C3B0 | xtbl_load_ammo_2 | |
| ammo.xtbl | 00D7FCF0 | FUN_00d7fcf0 | weapon, dlc weapon costume parsing |
| anim_actions.xtbl | 00723BD0 | boot_load_game_data | main_sr4_game, morph parsing, ACT_FRAUD_BONUS_COOP_TEAM_HIT, ACT_FRAUD_BONUS_COOP_CHAIN, ACT_FRAUD_BONUS_COOP_GANGBANG, ACT_FRAUD_TOTAL_MULTIPLIER, ACT_FRAUD_BONUS_MOTORCYCLE_HIT, ACT_FRAUD_BONUS_DISTRICT, ACT_FRAUD_BONUS_CLIFF_DIVER, ACT_FRAUD_BONUS_SUCCESSIVE_CARS, ACT_FRAUD_BONUS_WINDSHIELD_CANNON, ACT_FRAUD_BONUS_VEHICLE_SURFING, ACT_FRAUD_BONUS_VEHICLE_EJECT, ACT_FRAUD_BONUS_LUXURY_VEHICLE, ACT_FRAUD_BONUS_CRAZY_DRIVER, ACT_FRAUD_BONUS_CIVIL_VEHICLE, ACT_FRAUD_BONUS_AREA, ACT_FRAUD_BONUS_DISTANCE, ACT_FRAUD_BONUS_COP_WITNESS, ACT_FRAUD_BONUS_WITNESS, ACT_FRAUD_BONUS_AIR_TIME, ACT_FRAUD_BO |
| anim_blend_trees.xtbl | 00723BD0 | boot_load_game_data | main_sr4_game, morph parsing, ACT_FRAUD_BONUS_COOP_TEAM_HIT, ACT_FRAUD_BONUS_COOP_CHAIN, ACT_FRAUD_BONUS_COOP_GANGBANG, ACT_FRAUD_TOTAL_MULTIPLIER, ACT_FRAUD_BONUS_MOTORCYCLE_HIT, ACT_FRAUD_BONUS_DISTRICT, ACT_FRAUD_BONUS_CLIFF_DIVER, ACT_FRAUD_BONUS_SUCCESSIVE_CARS, ACT_FRAUD_BONUS_WINDSHIELD_CANNON, ACT_FRAUD_BONUS_VEHICLE_SURFING, ACT_FRAUD_BONUS_VEHICLE_EJECT, ACT_FRAUD_BONUS_LUXURY_VEHICLE, ACT_FRAUD_BONUS_CRAZY_DRIVER, ACT_FRAUD_BONUS_CIVIL_VEHICLE, ACT_FRAUD_BONUS_AREA, ACT_FRAUD_BONUS_DISTANCE, ACT_FRAUD_BONUS_COP_WITNESS, ACT_FRAUD_BONUS_WITNESS, ACT_FRAUD_BONUS_AIR_TIME, ACT_FRAUD_BO |
| anim_correction_offsets.xtbl | 00ABE8E0 | xtbl_load_anim_correction_offsets | Offset |
| anim_files.xtbl | 00723BD0 | boot_load_game_data | main_sr4_game, morph parsing, ACT_FRAUD_BONUS_COOP_TEAM_HIT, ACT_FRAUD_BONUS_COOP_CHAIN, ACT_FRAUD_BONUS_COOP_GANGBANG, ACT_FRAUD_TOTAL_MULTIPLIER, ACT_FRAUD_BONUS_MOTORCYCLE_HIT, ACT_FRAUD_BONUS_DISTRICT, ACT_FRAUD_BONUS_CLIFF_DIVER, ACT_FRAUD_BONUS_SUCCESSIVE_CARS, ACT_FRAUD_BONUS_WINDSHIELD_CANNON, ACT_FRAUD_BONUS_VEHICLE_SURFING, ACT_FRAUD_BONUS_VEHICLE_EJECT, ACT_FRAUD_BONUS_LUXURY_VEHICLE, ACT_FRAUD_BONUS_CRAZY_DRIVER, ACT_FRAUD_BONUS_CIVIL_VEHICLE, ACT_FRAUD_BONUS_AREA, ACT_FRAUD_BONUS_DISTANCE, ACT_FRAUD_BONUS_COP_WITNESS, ACT_FRAUD_BONUS_WITNESS, ACT_FRAUD_BONUS_AIR_TIME, ACT_FRAUD_BO |
| anim_files.xtbl | 00A0E5D0 | xtbl_load_anim_files | Object, Anim_File, Anim_Files, Animation, Files, Preload |
| anim_flinches.xtbl | 00AF0C30 | xtbl_load_anim_flinches | Cover, Crouch, Groin, Chest, Normal, right, front, Skydive, superstomp, Riot2, Riot1, Death Heavy, Death, Heavy, Hit_Direction, Pelvis, Hit_Location, Flinch, Flags |
| anim_groups.xtbl | 00723BD0 | boot_load_game_data | main_sr4_game, morph parsing, ACT_FRAUD_BONUS_COOP_TEAM_HIT, ACT_FRAUD_BONUS_COOP_CHAIN, ACT_FRAUD_BONUS_COOP_GANGBANG, ACT_FRAUD_TOTAL_MULTIPLIER, ACT_FRAUD_BONUS_MOTORCYCLE_HIT, ACT_FRAUD_BONUS_DISTRICT, ACT_FRAUD_BONUS_CLIFF_DIVER, ACT_FRAUD_BONUS_SUCCESSIVE_CARS, ACT_FRAUD_BONUS_WINDSHIELD_CANNON, ACT_FRAUD_BONUS_VEHICLE_SURFING, ACT_FRAUD_BONUS_VEHICLE_EJECT, ACT_FRAUD_BONUS_LUXURY_VEHICLE, ACT_FRAUD_BONUS_CRAZY_DRIVER, ACT_FRAUD_BONUS_CIVIL_VEHICLE, ACT_FRAUD_BONUS_AREA, ACT_FRAUD_BONUS_DISTANCE, ACT_FRAUD_BONUS_COP_WITNESS, ACT_FRAUD_BONUS_WITNESS, ACT_FRAUD_BONUS_AIR_TIME, ACT_FRAUD_BO |
| anim_ik_situation.xtbl | 00723BD0 | boot_load_game_data | main_sr4_game, morph parsing, ACT_FRAUD_BONUS_COOP_TEAM_HIT, ACT_FRAUD_BONUS_COOP_CHAIN, ACT_FRAUD_BONUS_COOP_GANGBANG, ACT_FRAUD_TOTAL_MULTIPLIER, ACT_FRAUD_BONUS_MOTORCYCLE_HIT, ACT_FRAUD_BONUS_DISTRICT, ACT_FRAUD_BONUS_CLIFF_DIVER, ACT_FRAUD_BONUS_SUCCESSIVE_CARS, ACT_FRAUD_BONUS_WINDSHIELD_CANNON, ACT_FRAUD_BONUS_VEHICLE_SURFING, ACT_FRAUD_BONUS_VEHICLE_EJECT, ACT_FRAUD_BONUS_LUXURY_VEHICLE, ACT_FRAUD_BONUS_CRAZY_DRIVER, ACT_FRAUD_BONUS_CIVIL_VEHICLE, ACT_FRAUD_BONUS_AREA, ACT_FRAUD_BONUS_DISTANCE, ACT_FRAUD_BONUS_COP_WITNESS, ACT_FRAUD_BONUS_WITNESS, ACT_FRAUD_BONUS_AIR_TIME, ACT_FRAUD_BO |
| anim_prop_sets.xtbl | 00723BD0 | boot_load_game_data | main_sr4_game, morph parsing, ACT_FRAUD_BONUS_COOP_TEAM_HIT, ACT_FRAUD_BONUS_COOP_CHAIN, ACT_FRAUD_BONUS_COOP_GANGBANG, ACT_FRAUD_TOTAL_MULTIPLIER, ACT_FRAUD_BONUS_MOTORCYCLE_HIT, ACT_FRAUD_BONUS_DISTRICT, ACT_FRAUD_BONUS_CLIFF_DIVER, ACT_FRAUD_BONUS_SUCCESSIVE_CARS, ACT_FRAUD_BONUS_WINDSHIELD_CANNON, ACT_FRAUD_BONUS_VEHICLE_SURFING, ACT_FRAUD_BONUS_VEHICLE_EJECT, ACT_FRAUD_BONUS_LUXURY_VEHICLE, ACT_FRAUD_BONUS_CRAZY_DRIVER, ACT_FRAUD_BONUS_CIVIL_VEHICLE, ACT_FRAUD_BONUS_AREA, ACT_FRAUD_BONUS_DISTANCE, ACT_FRAUD_BONUS_COP_WITNESS, ACT_FRAUD_BONUS_WITNESS, ACT_FRAUD_BONUS_AIR_TIME, ACT_FRAUD_BO |
| anim_set_filenames.xtbl | 00723BD0 | boot_load_game_data | main_sr4_game, morph parsing, ACT_FRAUD_BONUS_COOP_TEAM_HIT, ACT_FRAUD_BONUS_COOP_CHAIN, ACT_FRAUD_BONUS_COOP_GANGBANG, ACT_FRAUD_TOTAL_MULTIPLIER, ACT_FRAUD_BONUS_MOTORCYCLE_HIT, ACT_FRAUD_BONUS_DISTRICT, ACT_FRAUD_BONUS_CLIFF_DIVER, ACT_FRAUD_BONUS_SUCCESSIVE_CARS, ACT_FRAUD_BONUS_WINDSHIELD_CANNON, ACT_FRAUD_BONUS_VEHICLE_SURFING, ACT_FRAUD_BONUS_VEHICLE_EJECT, ACT_FRAUD_BONUS_LUXURY_VEHICLE, ACT_FRAUD_BONUS_CRAZY_DRIVER, ACT_FRAUD_BONUS_CIVIL_VEHICLE, ACT_FRAUD_BONUS_AREA, ACT_FRAUD_BONUS_DISTANCE, ACT_FRAUD_BONUS_COP_WITNESS, ACT_FRAUD_BONUS_WITNESS, ACT_FRAUD_BONUS_AIR_TIME, ACT_FRAUD_BO |
| anim_set_properties.xtbl | 00723BD0 | boot_load_game_data | main_sr4_game, morph parsing, ACT_FRAUD_BONUS_COOP_TEAM_HIT, ACT_FRAUD_BONUS_COOP_CHAIN, ACT_FRAUD_BONUS_COOP_GANGBANG, ACT_FRAUD_TOTAL_MULTIPLIER, ACT_FRAUD_BONUS_MOTORCYCLE_HIT, ACT_FRAUD_BONUS_DISTRICT, ACT_FRAUD_BONUS_CLIFF_DIVER, ACT_FRAUD_BONUS_SUCCESSIVE_CARS, ACT_FRAUD_BONUS_WINDSHIELD_CANNON, ACT_FRAUD_BONUS_VEHICLE_SURFING, ACT_FRAUD_BONUS_VEHICLE_EJECT, ACT_FRAUD_BONUS_LUXURY_VEHICLE, ACT_FRAUD_BONUS_CRAZY_DRIVER, ACT_FRAUD_BONUS_CIVIL_VEHICLE, ACT_FRAUD_BONUS_AREA, ACT_FRAUD_BONUS_DISTANCE, ACT_FRAUD_BONUS_COP_WITNESS, ACT_FRAUD_BONUS_WITNESS, ACT_FRAUD_BONUS_AIR_TIME, ACT_FRAUD_BO |
| anim_sound_triggers.xtbl | 0046B260 | xtbl_load_anim_sound_triggers | Animation, Files, Anim_files, Anim_file, Frame, Sounds, Sound, Audio_Switch_0, Audio_Switch_1, Replay_On_Cycle_Restart, Stop_When_Anim_Stops, Audio_Event, Voiceline |
| anim_states.xtbl | 00723BD0 | boot_load_game_data | main_sr4_game, morph parsing, ACT_FRAUD_BONUS_COOP_TEAM_HIT, ACT_FRAUD_BONUS_COOP_CHAIN, ACT_FRAUD_BONUS_COOP_GANGBANG, ACT_FRAUD_TOTAL_MULTIPLIER, ACT_FRAUD_BONUS_MOTORCYCLE_HIT, ACT_FRAUD_BONUS_DISTRICT, ACT_FRAUD_BONUS_CLIFF_DIVER, ACT_FRAUD_BONUS_SUCCESSIVE_CARS, ACT_FRAUD_BONUS_WINDSHIELD_CANNON, ACT_FRAUD_BONUS_VEHICLE_SURFING, ACT_FRAUD_BONUS_VEHICLE_EJECT, ACT_FRAUD_BONUS_LUXURY_VEHICLE, ACT_FRAUD_BONUS_CRAZY_DRIVER, ACT_FRAUD_BONUS_CIVIL_VEHICLE, ACT_FRAUD_BONUS_AREA, ACT_FRAUD_BONUS_DISTANCE, ACT_FRAUD_BONUS_COP_WITNESS, ACT_FRAUD_BONUS_WITNESS, ACT_FRAUD_BONUS_AIR_TIME, ACT_FRAUD_BO |
| anim_synced.xtbl | 00AC6D60 | xtbl_load_anim_synced | SyncedMove, Filename, hold last frame, heading, YOffset, XOffset, no correction, victim is avatar, attacker is avatar, victim is brute, attacker is brute, victim use weapon, attacker use weapon, Animation_Variants, ZOffset, VictimOffsets, VictimAnim, AttackerAnim, Flags, Animation |
| anim_transitions.xtbl | 00723BD0 | boot_load_game_data | main_sr4_game, morph parsing, ACT_FRAUD_BONUS_COOP_TEAM_HIT, ACT_FRAUD_BONUS_COOP_CHAIN, ACT_FRAUD_BONUS_COOP_GANGBANG, ACT_FRAUD_TOTAL_MULTIPLIER, ACT_FRAUD_BONUS_MOTORCYCLE_HIT, ACT_FRAUD_BONUS_DISTRICT, ACT_FRAUD_BONUS_CLIFF_DIVER, ACT_FRAUD_BONUS_SUCCESSIVE_CARS, ACT_FRAUD_BONUS_WINDSHIELD_CANNON, ACT_FRAUD_BONUS_VEHICLE_SURFING, ACT_FRAUD_BONUS_VEHICLE_EJECT, ACT_FRAUD_BONUS_LUXURY_VEHICLE, ACT_FRAUD_BONUS_CRAZY_DRIVER, ACT_FRAUD_BONUS_CIVIL_VEHICLE, ACT_FRAUD_BONUS_AREA, ACT_FRAUD_BONUS_DISTANCE, ACT_FRAUD_BONUS_COP_WITNESS, ACT_FRAUD_BONUS_WITNESS, ACT_FRAUD_BONUS_AIR_TIME, ACT_FRAUD_BO |
| anim_triggers.xtbl | 00723BD0 | boot_load_game_data | main_sr4_game, morph parsing, ACT_FRAUD_BONUS_COOP_TEAM_HIT, ACT_FRAUD_BONUS_COOP_CHAIN, ACT_FRAUD_BONUS_COOP_GANGBANG, ACT_FRAUD_TOTAL_MULTIPLIER, ACT_FRAUD_BONUS_MOTORCYCLE_HIT, ACT_FRAUD_BONUS_DISTRICT, ACT_FRAUD_BONUS_CLIFF_DIVER, ACT_FRAUD_BONUS_SUCCESSIVE_CARS, ACT_FRAUD_BONUS_WINDSHIELD_CANNON, ACT_FRAUD_BONUS_VEHICLE_SURFING, ACT_FRAUD_BONUS_VEHICLE_EJECT, ACT_FRAUD_BONUS_LUXURY_VEHICLE, ACT_FRAUD_BONUS_CRAZY_DRIVER, ACT_FRAUD_BONUS_CIVIL_VEHICLE, ACT_FRAUD_BONUS_AREA, ACT_FRAUD_BONUS_DISTANCE, ACT_FRAUD_BONUS_COP_WITNESS, ACT_FRAUD_BONUS_WITNESS, ACT_FRAUD_BONUS_AIR_TIME, ACT_FRAUD_BO |
| audio_banks.xtbl | 00453D20 | xtbl_load_audio_banks | NewEntity, dlc_framework_id, wwise_id, streaming, False, load_at_boot, ram_bank_pc, cacheable_pc, ram_size_pc, voice, bnk_pc, Unknown |
| audio_banks.xtbl | 005B8E40 | xtbl_load_audio_banks_2 | NewEntity |
| audio_constants.xtbl | 005A4D70 | xtbl_load_audio_constants | Player_Health, parachute_speed, player_falling, max_altitude, min_altitude, wind_change_rate, max_speed, high_altitude, min_speed, min_distance_driving, min_distance_on_foot, Passby_whoosh, TimeMax, TimeMin, Percentage, Alarm, AmbientSpawnAcquireRadio, DrivingSettings, FootstepRange, OnFootSettings, LargeDeformation, SmallDeformation, RagdollBoneImpactCollision, VehicleScrapeDistance, VehicleScrapeCollision, VehicleImpactDistance, VehicleImpactCollision, ObjectDebris, BulletImpactWall, BulletImpactHuman, GlassShatter, BrassCollision, PlayTimers, AudioConstants |
| audio_line_tags.xtbl | 00869880 | xtbl_load_audio_line_tags | Audio_line, wwise_id |
| audio_personas.xtbl | 0086AD50 | xtbl_load_audio_personas | Audio_Persona, wwise_id, Morningstar, Luchadore, Decker, Saint_, Elderly, Middle, Young |
| audio_settings.xtbl | 0044B590 | xtbl_load_audio_settings | global_settings, general_settings, Speed_of_sound, Health_adjust_rate, Doppler_settings, Doppler_multiplier |
| audio_settings.xtbl | 010B7B00 | cf_find_file | |
| bitmap_materials.xtbl | 00855AF0 | xtbl_load_bitmap_materials | Audio_Occlusion, Scrape_Decal, Crash_Decal, Blast_Decal, Bullet_Decal, Bullet_Decals, Suffix, MaterialProperties, Bitmap_Material |
| bitmap_sheets.xtbl | 00723940 | xtbl_load_bitmap_sheets | Bitmap Image Names, Table, BitmapSheets, interface peg, container tmp pool, ui_legal_pc_us, ui_legal_pc, CONTROL_OKAY, CONTROL_NO, CONTROL_YES, debug, bodyital_overlay, header_n_overlay, header_n, thin_overlay, font_header_pc, font_body |
| camera_free.xtbl | 005CDE90 | xtbl_load_camera_free | |
| camera_free.xtbl | 005CDEB0 | xtbl_load_camera_free_2 | |
| camera_shake.xtbl | 005DC9B0 | xtbl_load_camera_shake | Frequency, Fov_scalar, Weak_Vibration, Strong_Vibration, Destable, Strength_Element, Strength_Graph, Wander_Direct, Direct, Oscillation2, Oscillation1, Jitter, Wander, Destabilization, Variation, Pitch, Wobble, Camera_Shake |
| cat_and_mouse.xtbl | 00841670 | cat_and_mouse_diversion_type_info::vf00 | Cash_Reward, Round_Time, Trigger_Hold_Start_Delay, Cat_Spawn_Dist, Mouse_Navpoint_Distance_Increment, Mouse_Navpoint_Start_Distance, Mouse_Navpoint_Time_Added_ms, Mouse_Navpoint_Points, Mouse_Interval_Points, Mouse_Score_Interval, Rounds_Per_Match, Mouse_Min_Speed, Mouse_Vehicle_Health, Mouse_Vehicle, Cat_Vehicle_Health, Cat_Vehicle, Vehicle_Matchup, Vehicle_Matchups, Cat_And_Mouse |
| char_color_balance.xtbl | 008B1040 | xtbl_load_char_color_balance | Saturation, Ped_Saturation, Ped_White_Level, Ped_Black_Level, White_Level, Black_Level, ColorBalance |
| character.xtbl | 00DD7EC0 | FUN_00dd7ec0 | character_containers, character_parse_tmp_pool |
| character.xtbl | 00DDCA20 | FUN_00ddca20 | |
| character_color_pool.xtbl | 008B14F0 | FUN_008b14f0 | Color, DisplayName, Color_Entry |
| character_customization_categories.xtbl | 00DDCA60 | xtbl_load_character_customization_categories | locked, category, Display_name, Flags |
| character_definitions.xtbl | 00DD7890 | xtbl_load_character_definitions | npc_basehead, cm_pc_fac, pc_face_morph, zinyak_basehead, character_containers, character_parse_tmp_pool, brow_right_squeeze, brow_left_squeeze, lip_bot_rollin, lip_top_rollin, lip_bot_rollout, lip_top_rollout, frown_right, frown_left, smile_right, smile_left, mouth_pucker, jaw_open, brow_right_outer_down, brow_right_inner_down, brow_right_outer_up, brow_right_inner_up, brow_left_outer_down, brow_left_inner_down, brow_left_outer_up, brow_left_inner_up, cheek_squint_right, cheek_squint_left, lid_right_bot_down, lid_left_bot_down, lid_right_bot_up, lid_left_bot_up, lid_right_top_up, lid_left_top_ |
| character_definitions.xtbl | 00DD7EC0 | FUN_00dd7ec0 | character_containers, character_parse_tmp_pool |
| character_height.xtbl | 00DD7610 | xtbl_load_character_height | Framework, Character, Height, Height_Class, character info height parsing, Filename, Variation, Chance, Persona_Name, Props, Heads, Morph, Model, LOD_Distance, Hair_Colors, Left_Hand_Item, On_Death_Explosion, Hit_sphere_size, Base_Height_Offset, Sub_Item, Sub_Items, Disabled_Distance, In_Car, Item_Prop, Character_Prop, Shader_Ball_Texture, Shader_Balls, Shader_Param, Persona_Entry, Eyelashes, Lod_Head, Base_Head, Personas, Default_Personas, Anim_Set, Cloth_Sim, Prop_Name, Is_Metal, Can_Probe, Specialist, Female Soldier, Male Soldier, SpawnableGangInfo |
| character_types.xtbl | 00DDA320 | xtbl_load_character_types | |
| character_visemes.xtbl | 00AEB1B0 | xtbl_load_character_visemes | Target, Target_Name, Targets, Target_Value, Viseme |
| cheats.xtbl | 0085A960 | xtbl_load_cheats | |
| cheats.xtbl | 0085AAA0 | xtbl_load_cheats_2 | |
| chop_shop.xtbl | 00816A80 | FUN_00816a80 | Guard_Aggro_Dist, Parked_Spawn_Dist, Accept_Fire, Damage_Fudge, Trigger_Effect, Chop_Shop, Contact, Display_Name, Wanted_Vehicle, Wanted_Vehicles, Delivery_Location, Shop_Info |
| cloth_sims.xtbl | 008AB790 | xtbl_load_cloth_sims | Framework |
| collectibles.xtbl | 00744D20 | xtbl_load_collectibles | Unlockable, Audio Log Ben King, Audio Log Asha, Threshold, Threshold_Reward, Threshold_Rewards, Reward_Scale, Cash_Award, Respect_Award, Subtitle_Message, Title_Message, collectible |
| collectibles_audio_logs.xtbl | 0060F870 | xtbl_load_collectibles_audio_logs | Audio_Tag_3, Audio_Tag_2, Audio_Tag_1, Respect_Scale, Enemy, Damage_Scale, Health_Scale, Homie, Collectible, Audio_Logs |
| combat_actions.xtbl | 0052FBF0 | xtbl_load_combat_actions | pre_flags, precondition, No_interrupt_ms, Auto_abort_ms, refresh_desire_interval, Min_repeat_time, actions |
| combat_tricks.xtbl | 008188F0 | xtbl_load_combat_tricks | Duration, Max_Cash, Max_Lifetime_Respect, Max_Respect, Record_Threshold, Record_Queue_Time, Record_Display_Time, Kill_Duration, Min_Value, Max_Value, Default_Duration, Combat_Tricks |
| commercial_events.xtbl | 005B2160 | xtbl_load_commercial_events | EventValue, Event |
| commercials.xtbl | 005B22C0 | xtbl_load_commercials | DisableEvent, EnableEvent, Disabled, InitialState, Commercial, Length |
| contacts_sr3.xtbl | 0096B100 | xtbl_load_contacts_sr3 | |
| contacts_sr3.xtbl | 0096B200 | xtbl_load_contacts_sr3_2 | |
| continuous_explosions.xtbl | 007470B0 | xtbl_load_continuous_explosions | Continuous_explosion, Explosion, Whiz_Sound, Audio_Info, Target_FOV, Radius_Max, Radius_Min, Target_Type, Target_Info, Launch_Dist_Min, Approach_Dist, Approach_Angle_Max, Approach_Angle_Min, Approach_Info, Cooldown_max, Cooldown_min, Spread_Max, Spread_Min, Explosion_Num, Explosion_Data |
| control_binding_sets.xtbl | 0070B780 | xtbl_load_control_binding_sets | Mouse_Axis, Alt_Mouse_Button_Neg, Alt_Mouse_Button_Pos, Mouse_Button_Neg, Mouse_Button_Pos, Alt_Key_Neg, Alt_Key_Pos, Key_Neg, Key_Pos, Alt_Mouse_Button, Mouse_Button, Alt_Key, CBA_GAC_MACHINIMA_QUICKSAVE, Non_Release_Final, Debug_Only, Control, Axis_Controls, Button_Controls, Common_Bindings, Binding_Set, Action |
| control_filters.xtbl | 00723BD0 | boot_load_game_data | main_sr4_game, morph parsing, ACT_FRAUD_BONUS_COOP_TEAM_HIT, ACT_FRAUD_BONUS_COOP_CHAIN, ACT_FRAUD_BONUS_COOP_GANGBANG, ACT_FRAUD_TOTAL_MULTIPLIER, ACT_FRAUD_BONUS_MOTORCYCLE_HIT, ACT_FRAUD_BONUS_DISTRICT, ACT_FRAUD_BONUS_CLIFF_DIVER, ACT_FRAUD_BONUS_SUCCESSIVE_CARS, ACT_FRAUD_BONUS_WINDSHIELD_CANNON, ACT_FRAUD_BONUS_VEHICLE_SURFING, ACT_FRAUD_BONUS_VEHICLE_EJECT, ACT_FRAUD_BONUS_LUXURY_VEHICLE, ACT_FRAUD_BONUS_CRAZY_DRIVER, ACT_FRAUD_BONUS_CIVIL_VEHICLE, ACT_FRAUD_BONUS_AREA, ACT_FRAUD_BONUS_DISTANCE, ACT_FRAUD_BONUS_COP_WITNESS, ACT_FRAUD_BONUS_WITNESS, ACT_FRAUD_BONUS_AIR_TIME, ACT_FRAUD_BO |
| control_parameters.xtbl | 00723BD0 | boot_load_game_data | main_sr4_game, morph parsing, ACT_FRAUD_BONUS_COOP_TEAM_HIT, ACT_FRAUD_BONUS_COOP_CHAIN, ACT_FRAUD_BONUS_COOP_GANGBANG, ACT_FRAUD_TOTAL_MULTIPLIER, ACT_FRAUD_BONUS_MOTORCYCLE_HIT, ACT_FRAUD_BONUS_DISTRICT, ACT_FRAUD_BONUS_CLIFF_DIVER, ACT_FRAUD_BONUS_SUCCESSIVE_CARS, ACT_FRAUD_BONUS_WINDSHIELD_CANNON, ACT_FRAUD_BONUS_VEHICLE_SURFING, ACT_FRAUD_BONUS_VEHICLE_EJECT, ACT_FRAUD_BONUS_LUXURY_VEHICLE, ACT_FRAUD_BONUS_CRAZY_DRIVER, ACT_FRAUD_BONUS_CIVIL_VEHICLE, ACT_FRAUD_BONUS_AREA, ACT_FRAUD_BONUS_DISTANCE, ACT_FRAUD_BONUS_COP_WITNESS, ACT_FRAUD_BONUS_WITNESS, ACT_FRAUD_BONUS_AIR_TIME, ACT_FRAUD_BO |
| control_scheme_text.xtbl | 009036A0 | xtbl_load_control_scheme_text | Control, Controls, Control1, LocDesc, Platform, ControlScheme |
| control_schemes.xtbl | 0070DF70 | xtbl_load_control_schemes | Non_Release_Final, Debug_Only, Control, Alternate_Axis, Inverted, Action_Name, Stick_Direction, Alternate_Button, Button, Controls, Weapon_Selection_Stick, Satellite, Driving, Scheme_Type, Control_Scheme, Action |
| credits_pc.xtbl | 008E1E00 | xtbl_load_credits_pc | Music, type_override, items, heading, headings, section_title, Credits |
| crib_weapons.xtbl | 0074A970 | xtbl_load_crib_weapons | Weapon, Unlocked, Weapons_List, Crib_Weapons, Entry |
| cto_types.xtbl | 00618090 | xtbl_load_cto_types | Effect, UseMessage |
| customizable_action.xtbl | 0095EC70 | xtbl_load_customizable_action | Compliment, Female_Taunt_Filename, Male_Taunt_Filename, LocalizedTag, ActionType, CustomizableActions, Insult, Situation, Action |
| customization_categories.xtbl | 00953D30 | xtbl_load_customization_categories | Category, DisplayName, No_Wear_String, Female_Animations, Male_Animations, Obscure_Element, Obscure_Grid, Slot_Element, Slots_Grid, State, Animation |
| customization_compositing.xtbl | 00B90F20 | FUN_00b90f20 | normal, Layer, Display_Name, Is_DLC, Price, Alpha, Skinny, Female, y_coord, x_coord, diffuse, Composite_Layer, pcust, Muscular, Ideal, Normals, Flags |
| customization_default_items.xtbl | 0094D530 | xtbl_load_customization_default_items | Color, Color_Element, Makeup_Color_Grid, Character_Color_Grid, Color_Pool, white, hispanic, black, asian, female, Gender, Wear_Option, Defaults_List, Defaults |
| customization_flags.xtbl | 00953B40 | xtbl_load_customization_flags | flasher coat, PIMP COAT, HAT ACTIVE, BLING COLLIDER ACTIVE, HAIR COLLIDER ACTIVE |
| customization_icons.xtbl | 009540D0 | xtbl_load_customization_icons | Category, DisplayName, Outfits_Only, Category_Element, Categories |
| customization_items.xtbl | 0094EA90 | FUN_0094ea90 | Trailblazing, customize_item, customization parse temp pool, Color, Color_Element, Makeup_Color_Grid, Character_Color_Grid, Color_Pool, white, hispanic, black, asian, female, Gender, Wear_Option, Defaults_List, Defaults |
| customization_items.xtbl | 0094EC20 | FUN_0094ec20 | customize_item, customize_item_parse_tmp_pool, customization_item |
| customization_items.xtbl | 00957420 | FUN_00957420 | customize_item |
| customization_materials.xtbl | 009542D0 | xtbl_load_customization_materials | Display_Name_Game, Shader_Var_Name, Variable, Variables, SR2Skin1, Cust_Material |
| customization_normals.xtbl | 00B90F20 | FUN_00b90f20 | normal, Layer, Display_Name, Is_DLC, Price, Alpha, Skinny, Female, y_coord, x_coord, diffuse, Composite_Layer, pcust, Muscular, Ideal, Normals, Flags |
| customization_outfits.xtbl | 0094EA90 | FUN_0094ea90 | Trailblazing, customize_item, customization parse temp pool, Color, Color_Element, Makeup_Color_Grid, Character_Color_Grid, Color_Pool, white, hispanic, black, asian, female, Gender, Wear_Option, Defaults_List, Defaults |
| customization_outfits.xtbl | 0094EC20 | FUN_0094ec20 | customize_item, customize_item_parse_tmp_pool, customization_item |
| customization_outfits.xtbl | 00957420 | FUN_00957420 | customize_item |
| customization_slot_defaults.xtbl | 00955F00 | xtbl_load_customization_slot_defaults | Slot_Default |
| customization_slots.xtbl | 00B90D90 | xtbl_load_customization_slots | Render_Order, remove on outfit, required, npc only, Flags |
| customization_stores.xtbl | 00957B70 | xtbl_load_customization_stores | Slot_Default, Store, Outfit, Variants, Outfit_Element, Outfits, Item_Variant, Store_Item, allow_wardrobe, Flags |
| cutscene.xtbl | 008862A0 | FUN_008862a0 | |
| cutscene.xtbl | 008936D0 | xtbl_load_cutscene_2 | skip_all_cutscenes, cutscene_containers, cutscene string pool, Cutscene, patch, cutscene |
| damage_regions.xtbl | 00A19CB0 | xtbl_load_damage_regions | Damage_Region, Pop_Tires_MP, Set_Humans_On_Fire_mp, Effect_Delay_mp, Vehicle_Damage_Rate_mp, Human_Damage_Rate_mp, Suppress_Player_Powers, Create_Detour_Hull, Pop_Tires, Set_Humans_On_Fire, Effect_Delay, Vehicle_Damage_Rate, Human_Damage_Rate |
| death_faces.xtbl | 00AA46D0 | xtbl_load_death_faces | Chance, Morph |
| death_tag.xtbl | 0061A3D0 | death_tag_diversion_type_info::vf00 | Cash_Reward, Round, Round_Reward, Round_Rewards, Disable, Power, Others, disabled, UnlimitedCharge, PowerLevel, Element, Blast, Stomp, Super_Powers, Weapon, Weapons, Weapon_Set, Weapon_Sets, Weapon_Set_Pair, Weapon_Set_Pairs, Player_Damage_Modifier, Max_Spawn_Dist, Min_Spawn_Dist, Round_Time, Trigger_Hold_Start_Delay, Death_Tag |
| decal_info.xtbl | 008B2420 | xtbl_load_decal_info | patch, Decal_Info, decal_containers, Material, Slope_Fade_End, Slope_Fade_Start, Depth_Fade_End, Depth_Fade_Start, Depth, Width, Fade_Time, Life_Time, decals, MatFX, alpha_test, has_normal, Double_sided, Length, Preload |
| default_global.xtbl | 00DB5B40 | xtbl_load_default_global | orbital, skybox_clouds, rfg_skybox, cloud_mesh_filename, skybox_mesh_filename, map_name, orbitals |
| default_weapon_loadout.xtbl | 00D78520 | xtbl_load_default_weapon_loadout | Rounds, Default_Weapon, Weapon_List, Default_Loadout |
| difficulty_levels.xtbl | 00750B50 | xtbl_load_difficulty_levels | Store_Hacking_Timer_Scale, Escort_Footage_Bar_Scale, Escort_Bar_Scale, Mayhem_Combo_Decay_Scale, Genki_Timer_Scale, Trail_Blazing_Timer_Scale, Fraud_Cash_Scale, Activities_Element, Activities, Mission_Name, Rank_Occurrence_Element, Rank_Occurrence_Percentages, Player_Ram_Delay, Lock_On_Assist_Min_Dot_Far, Lock_On_Assist_Min_Dot_Near_Mult, Health_Pickup_Large_Value_Mult, Health_Pickup_Value_Mult, Health_Pickup_Suck_Dist_Mult, Damage_Assist_Mult, Friendly_Health_Scalar, Warden_Health_Scalar, Vehicle_Damage_Received_Mult, Homie_Revive_Timer_Mult, Notoriety_Decay_Mult, Damage_Dealt_Mult, Health_Re |
| distant_ped_colors.xtbl | 00D8C5B0 | xtbl_load_distant_ped_colors | Hair_Color, Skin_Color, Color_Set, Accent_Color, Shoe_Color, Pants_Color, Overshirt_Color, Undershirt_Color, Clothing_Color_Set, Clothing_Colors, Hair_Colors, Skin_Colors |
| distant_ped_spawn_parameters.xtbl | 00D8CCB0 | xtbl_load_distant_ped_spawn_parameters | Despawn_Angle, Spawn_Angle, Camera_Lookahead_Time, Despawn_Expansion_Distance, Double_Spawn_Height, Max_Spawning_Dist, Base_Spawning_Dist, Length_Per_Spawn, Distant_Ped_Spawn_Parameters |
| distant_peds.xtbl | 00D8C520 | xtbl_load_distant_peds | |
| distant_vehicle_colors.xtbl | 00D8F7E0 | xtbl_load_distant_vehicle_colors | Color, Distant_Vehicle_Color |
| distant_vehicle_spawn_parameters.xtbl | 00D8F880 | xtbl_load_distant_vehicle_spawn_parameters | Despawn_Angle, Spawn_Angle, Camera_Lookahead_Time, Despawn_Expansion_Distance, Double_Spawn_Height, Max_Spawning_Dist, Base_Spawning_Dist, Distant_Vehicle_Spawn_Parameters |
| distant_vehicle_traffic_types.xtbl | 00D8FF40 | xtbl_load_distant_vehicle_traffic_types | Length_Per_Spawn, Dummy_Car_Length, No_Spawn_Zone, Spline_Type, Distant_Vehicle_Traffic_Type |
| distant_vehicles.xtbl | 00D900D0 | xtbl_load_distant_vehicles | Traffic_Type, taillight, headlight, Distant_Vehicle |
| dlc1_genki_escort_text.xtbl | 0149A530 | FUN_0149a530 | map_other_replaceme, VFX_RunningManIcon, Escort_Genki, Escort_Tiger, VFX_EscortIcon, Escort |
| dof_situations.xtbl | 005F4420 | xtbl_load_dof_situations | Human_Spherecast_Radius, Transition_Speed, Blur_Radius, End_Multiplier_B, End_Multiplier_A, Start_Multiplier_B, Start_Multiplier_A, DOF_situation |
| driver_bailout.xtbl | 0081CAA0 | xtbl_load_driver_bailout | Max_Cash, Max_Lifetime_Respect, Max_Respect, Record_Threshold, Record_Queue_Time, Record_Display_Time, Min_Distance, End_Time, Vehicle_Damage_Multiplier, Show_Damage_Record, Min_Velocity, Max_Damage_Percent_Reward, Min_Damage, Max_Damage, Max_Distance, Driver_Bailout |
| drunk_levels.xtbl | 00AE7630 | xtbl_load_drunk_levels | escort tiger, drunk, Drug_Type, Drunk_Levels, Level, Levels, Sleepy, Reticle_y_speed, Reticle_x_speed, Reticle_y_max_offset, Reticle_x_max_offset, Ragdoll_on_impact_time, Control_delay_vehicle, Control_delay_on_foot, Random_input_amount_vehicle, Random_input_amount_foot, Random_input_switch_time, Camera_pitch_mult, Camera_rotation_mult, Percent_drunk, Max_Time_Drunk, Max_Booze_Points |
| dynamic_walla.xtbl | 005A9E20 | xtbl_load_dynamic_walla | Panicked_Intensity, Calm_Intensity, Ped_Threshold, Panicked_Distance, Calm_Distance, Settings |
| effects.xtbl | 007125E0 | FUN_007125e0 | effect_parse_tmp_pool, vfx_containers |
| effects.xtbl | 0071E6A0 | xtbl_load_effects | Radius, Duration, Strength, Radial_blur, Priority, vfx_containers, vfx_preload_containers, effects parse tmp |
| effects.xtbl | 008A1FC0 | xtbl_load_effects_2 | Effect, visual |
| emotions.xtbl | 00AA4360 | xtbl_load_emotions | Chance, Mouth_Fluctuation, Face_Fluctuation, Lipsync_Blend, Mouth_Morph, Face_Morph, Emotion |
| escort_constants.xtbl | 007EB010 | xtbl_load_escort_constants | Movers, Vehicles, World_Damage_Cooldown_MS, World_Damage_Threshold_HP, World_Damage_Penalty_MS, World, Mover_Damage_Cooldown_MS, Mover_Mass_Threshold_KG, Mover_Damage_Penalty_MS, Human_Damage_Threshold, Human_Damage_Penalty_MS, Humans, Vehicle_Damage_Cooldown_MS, Vehicle_Damage_Threshold, Vehicle_Damage_Penalty_MS, Penalties, Rage_Decrease_Rate, Rage_Increase_Rate, Rage_Attack_Damage_HP, Desired_speed_MPS, Tiger_Constants, Escort_Constants |
| escort_name_generator.xtbl | 007EB280 | xtbl_load_escort_name_generator | Second_name, First_name, Naughty_name, Naughty_names, Name_Generator |
| escort_text.xtbl | 0149A530 | FUN_0149a530 | map_other_replaceme, VFX_RunningManIcon, Escort_Genki, Escort_Tiger, VFX_EscortIcon, Escort |
| exploration_diversion.xtbl | 0081DBA0 | xtbl_load_exploration_diversion | Exploration, Stunt_Jump_Cash, Stunt_Jump_Respect, Secret_Location_Cash, Secret_Location_Respect, Hood_Respect, District_Respect, Message_Time, Max_Exploration_Dist |
| explosions.xtbl | 005F6A90 | xtbl_load_explosions | |
| explosions.xtbl | 005F6C50 | xtbl_load_explosions_2 | |
| explosions.xtbl | 00CA9130 | xtbl_load_explosions_3 | Effect, Explosion, Effects, Defaults |
| external_cto_light_override.xtbl | 00C35DF0 | FUN_00c35df0 | back_intensity, front_intensity, back_color, front_color, light_override |
| external_light_override.xtbl | 00C35DF0 | FUN_00c35df0 | back_intensity, front_intensity, back_color, front_color, light_override |
| externalized_vehicle_components.xtbl | 00C62240 | xtbl_load_externalized_vehicle_components | Camera_Info, Component, Components, Component_Slots, Custom_vehicle_properties, Color, DisplayName, Amount, Price, Hydraulics, Grime_Map, Externalized_Grime_Component, Dirt_Map, Kneecappers, Adjustable Suspension, Reinforced Bumper, Reinforced Frame, Tire Durability, Torque, Gives NOS, Performance_flags, Color_Opacity, Green, Color_Shader_Constant_Name, Null_Component, Distance_Field, Texture_bmp_name, Texture_var_name, ui_menu_none, Icon_name, Externalized_Name, Required_Element, Required_list, None_Component, Material_list, VID_list, Grime_Value_component, Grime_component, Dirt_component, Pe |
| fade_categories.xtbl | 005E8D00 | xtbl_load_fade_categories | Distance, low_lod_distance, medium_lod_distance, Category |
| fight_club_text.xtbl | 0149BB00 | FUN_0149bb00 | map_other_replaceme, VFX_FightClubIcon, Fight Club |
| foley_collision.xtbl | 005B8570 | xtbl_load_foley_collision | Frequency, MinimumSpeed, Wwise_switch, CollisionFoleySet, FoleyCollision |
| foley_engine.xtbl | 005AF780 | xtbl_load_foley_engine | Engine, NPC_Only, Vehicle_Model, dlc_framework_id |
| foley_touch.xtbl | 005B8CF0 | xtbl_load_foley_touch | Frequency, Wwise_switch, TouchFoleySet, FoleyTouch |
| follower_heads.xtbl | 009189A0 | xtbl_load_follower_heads | Persona, Bitmap, Charname, Follower, Associations, Heads |
| fraud_globals.xtbl | 00782DA0 | xtbl_load_fraud_globals | ACT_FRAUD_START, start Insurance Fraud, ACT_FRAUD_TITLE, Fraud Level Selection, ACT_FRAUD_NAME, INSURANCE FRAUD, ACT_FRAUD_MESSAGE_DISTANCE_MULT_TYPE, ACT_FRAUD_MESSAGE_COPS_MULT_TYPE, ACT_FRAUD_MESSAGE_WITNESS_MULT_TYPE, ACT_FRAUD_MESSAGE_AIRTIME_MULT_TYPE, ACT_FRAUD_MESSAGE_CRAZY_MULT_TYPE, ACT_FRAUD_MESSAGE_VEHICLE_MULT_TYPE, ACT_FRAUD_MESSAGE_CLIFF_MULT_TYPE, ACT_FRAUD_MESSAGE_PINBALL_MULT_TYPE, Impulse, Fraud_Values, Bonus, Adrenaline_Element, Adrenaline_Grid, Adrenaline_Dollar_Multiplier, Adrenaline_InArea_Mult, Adrenaline_Vehicle_Bonus, Adrenaline_Max_Impulse, Adrenaline_Drain_Time, Adr |
| fraud_text.xtbl | 01499FE0 | FUN_01499fe0 | map_other_replaceme, Fraud |
| gameplay_constants.xtbl | 00752160 | xtbl_load_gameplay_constants | FriendlyFirePercentage, panic_fall_velocity, Gameplay_Constants, dual_wield_multiplier_online, dual_wield_multiplier, Min_spread_multiplier, Attacker_advantage, Min_spread_multiplier_element, Min_spread_multipliers, Firearm_attack, Threat_Chance_After_Dive, Threat_Chance, Dive_Chance, Evade_Chance, Vehicle_Evade_AI, respawn_delay_ms, Death_and_busted, conic_arc, circular_stretch_factor, conic_stretch_factor, conic_spread_threshold, sticky_fire, Points_Per_Quick_Kill, Points_Per_Explosion_Kill, Points_Per_Melee_Kill, Points_Per_Nutshot, Points_Per_Headshot, Points_Per_Mission_Objective, Points_ |
| gameplay_nag_globals.xtbl | 00864340 | FUN_00864340 | Mission_postpone_s, Nag_Time, Increment, Nag_Data, cruise_control |
| gameplay_nags.xtbl | 00864340 | FUN_00864340 | Mission_postpone_s, Nag_Time, Increment, Nag_Data, cruise_control |
| gang_customization.xtbl | 00968090 | xtbl_load_gang_customization | animation, Vehicle, Vehicles, locked, display_name, Gang_Signs, Slot3, Slot2, Slot1, DefaultVehicles, PlayerDefaults, gang_vehicles, SR2_Player_Gang_Cust, GangCustomization, Flags |
| generic_characters.xtbl | 00A70200 | xtbl_load_generic_characters | Variant_Name, Truck, Police Car, Spawn_Name, Generics_Table |
| generic_vehicles.xtbl | 00A700E0 | xtbl_load_generic_vehicles | Variant_Name, Truck, Police Car, Spawn_Name, Generics_Table |
| genki_targets_globals.xtbl | 008008E0 | xtbl_load_genki_targets_globals | START_GENKIHOLIDAY, start Genki Holiday Special, GENKI HOLIDAY_SPECIAL LEVEL SELECTION, GENKIHOLIDAY, GENKI HOLIDAY_SPECIAL, ACT_GENKI_TARGETS_START, start Genki Targets, ACT_GENKI_TARGETS_TITLE, GENKI TARGETS LEVEL SELECTION, ACT_GENKI_TARGETS_NAME, GENKI TARGETS, Night, Target_Type, Large, Small, Hit_Explosion, Target_Size, Effects_Group, Target_Effects, Values |
| genki_targets_text.xtbl | 0149BAC0 | FUN_0149bac0 | map_other_replaceme, VFX_pickupicon, Genki Holiday Special, VFX_GenkiTargetsIcon, Genki Targets |
| groundfires.xtbl | 0075BEB0 | xtbl_load_groundfires | effect, Duration_Max, Duration_Min, effects, Damage_Region, Damage_Radius, Groundfire |
| guardian_angel_text.xtbl | 01499FF0 | FUN_01499ff0 | map_other_replaceme, VFX_GuardianIcon, Guardian Angel |
| hair_color_pool.xtbl | 008B14F0 | FUN_008b14f0 | Color, DisplayName, Color_Entry |
| heli_text.xtbl | 007D1FC0 | FUN_007d1fc0 | map_other_replaceme, VFX_RunningManIcon, Ball Mayhem, vfx_MechMayhemIcon, Mech Suit Mayhem, VFX_pickupicon, Naughty Nice, vfx_UFOMayhemIcon, UFO Mayhem, VFX_TankMayhemIcon, Tank Mayhem |
| heli_text.xtbl | 0149A000 | FUN_0149a000 | map_other_replaceme |
| heli_text.xtbl | 0149A070 | FUN_0149a070 | map_other_replaceme, VFX_TkMayhemIcon, TK Mayhem, VFX_MayhemIcon, Mayhem |
| heli_text.xtbl | 0149A0A0 | FUN_0149a0a0 | map_other_replaceme, VFX_RunningManIcon, Running Man DLC, Running Man |
| homies.xtbl | 0090DB80 | xtbl_load_homies | |
| homies.xtbl | 0090E040 | xtbl_load_homies_2 | items |
| homies.xtbl | 0090E430 | xtbl_load_homies_3 | |
| hostage.xtbl | 0082EA50 | xtbl_load_hostage | Hostage, Max_Lifetime_Respect, Respect, Difficulty_Level, Difficulty_Levels, Notoriety_Per_Sec, Max_Evasion_Time, Min_Evasion_Time, Num_Hostages, Class_Name, Vehicle_Class, Vehicle_Classes, Min_Notoriety |
| hud_qte_interface.xtbl | 0092A880 | FUN_0092a880 | Position, hud_qte, Position_PC, Button_Animation_Type, Axis_Dir_Pos, Axis_Action, Button_Action, Button_Type, Hud_qte, Y_Position_SD, X_Position_SD, Y_Position, X_Position, Hud_qte_preset |
| hud_qte_interface_presets.xtbl | 0092A880 | FUN_0092a880 | Position, hud_qte, Position_PC, Button_Animation_Type, Axis_Dir_Pos, Axis_Action, Button_Action, Button_Type, Hud_qte, Y_Position_SD, X_Position_SD, Y_Position, X_Position, Hud_qte_preset |
| human_electric_effects.xtbl | 006ADBE0 | xtbl_load_human_electric_effects | Effect, Human, Ground, Max_Update_Delay_Seconds, Min_Update_Delay_Seconds, Arc_Tension, Arc_Forward_Randomness, Arc_Radial_Randomness, Arc_Angle_Randomness, Max_Forward_Offset, Max_Radial_Offset, Min_Spacing, Num_Bolts, Electric_Effect |
| human_torch_text.xtbl | 007A9350 | FUN_007a9350 | map_other_replaceme, Human Torch Running, VFX_RunningManIcon, Human Torch Panda, Human torch cyber, VFX_TrailBlazingIcon, Human torch |
| human_transition.xtbl | 00B39320 | xtbl_load_human_transition | Transition, TwoH_Blend_Time, OneH_Blend_Time, Blend_Time, Blends, Allow_Civilian, Allow_Police, Allow_Other_Gang, Allow_Player_Gang, Allow_Player, Speed_Multiplier, Transition_Animation, End_State, Transitions, default_transition_from_stand, start_state, start_state_elm, start_state_grid, Human_Transition, Blend |
| interactive_music.xtbl | 005AA390 | xtbl_load_interactive_music | Settings, DFA_CD_Duration, Super_Jump_CD_Duration, DFA_Chance, Super_Jump_Chance, Super_Glide_Ramp_Out_Duration, Super_Glide_Ramp_In_Duration, Super_Glide_Delay_Duration, Super_Sprint_Ramp_Out_Duration, Super_Sprint_Ramp_In_Duration, Super_Sprint_Delay_Duration, Max_Elevation, Min_Elevation, Song_State, Songs, Power_State, Max_Level, Min_Level, Power_Level, Power_Levels, Location_State, Locations, Super_Jump_Charge_Threshold, Playing_Duration_Max, Playing_Duration_Min, Idle_Duration_Max, Idle_Duration_Min, Location |
| interface_effects.xtbl | 008C87D0 | xtbl_load_interface_effects | Camera, LutStrength, LutName, Camera_Blur, InterfaceEffect |
| items_3d.xtbl | 008A2070 | xtbl_load_items_3d | Attach by default, Props, character_mesh, Flags |
| items_3d.xtbl | 00A0E460 | xtbl_load_items_3d_2 | streaming_category, Item_Flags |
| items_3d.xtbl | 00A503D0 | FUN_00a503d0 | items_containers, items_preload_containers, object item parsing |
| items_3d.xtbl | 00A509D0 | xtbl_load_items_3d_3 | items, items_containers, dlc object item parsing |
| items_3d.xtbl | 00A5AA50 | xtbl_load_items_3d_4 | items_containers, items_preload_containers |
| items_3d.xtbl | 00DD8120 | xtbl_load_items_3d_5 | character_mesh, streaming_category, Character Prop Mesh Only, Character Prop |
| items_color_pool.xtbl | 00A50740 | xtbl_load_items_color_pool | Stomp_Gate, Blast_Gate, map_act_protectacquire, icon_green, Stomp_Gate_minimission, Blast_Gate_minimission, Orb_minimission, big_money, Color, items_containers, items_preload_containers, object item parsing, health_pickup |
| items_inventory.xtbl | 006DB9C0 | xtbl_load_items_inventory | |
| items_inventory.xtbl | 00A503D0 | FUN_00a503d0 | items_containers, items_preload_containers, object item parsing |
| items_inventory.xtbl | 00D7FCF0 | FUN_00d7fcf0 | weapon, dlc weapon costume parsing |
| jump_chain.xtbl | 00621190 | xtbl_load_jump_chain | Max_Cash, Max_Lifetime_Respect, Max_Respect, Record_Threshold, Record_Queue_Time, Record_Display_Time, Completion_Cooldown, Chain_Timeout, Min_Distance, Min_Jumps, Max_Jumps, Jump_Chain |
| lens_flares.xtbl | 006E0EA0 | xtbl_load_lens_flares | Radius, BaseAlpha, ImageFilename, Flare, Scale |
| level_objects.xtbl | 00A36640 | xtbl_load_level_objects | |
| level_objects.xtbl | 00A366C0 | xtbl_load_level_objects_2 | |
| life_default.xtbl | 00A11010 | FUN_00a11010 | streaming_category, Item_Flags, Object, Anim_File, Anim_Files, Animation, Files, Preload, anim_xbox2, anim_xbox, anim_ps3, anim_ps2, anim_pc, States, State, Actions, Action, Skeleton_Set, Groups, Group |
| light_curves.xtbl | 00A331D0 | xtbl_load_light_curves | Start, Attenuation, Hotspot, Position, Color, Intensity, TubeLenValue, TubeLenKey, Falloff, HotspotKey, AttenuationKey, Intensity_Value, IntensityKey, ColorKey, PositionKey, RotationKey, TubeLength, Rotation, LightCurve, Range |
| lightning.xtbl | 00601DC0 | xtbl_load_lightning | Lightning_Type, VFX_List, TOD_Light_Override, Sky_Brightness_Override, Cloud_Contrast_Override, Cloud_Brightness_Override, Ambient_Override, Fog_Strength_Override, Fog_Color_Override, TOD_Overrides, Probability |
| map_districts.xtbl | 008FC0E0 | xtbl_load_map_districts | team_name, contact_name, contact_icon, data_item_name, Map_district |
| material_color_variants.xtbl | 008C3290 | xtbl_load_material_color_variants | Color, color_entry |
| matfx.xtbl | 00606900 | xtbl_load_matfx | Effect, Layer, Layers, Index, Material, Flags |
| melee.xtbl | 00AF7850 | xtbl_load_melee | MeleeMove, SyncedMove, Effect, Explosion, Testicular_Assault, Repeat_Cooldown, Blood_Effect, End_Pose, Start_Pose, Anim_group_ref, Anim_group_grid, Combo, Super_Kick, attacker should not flinch, allow synced incapacitated victim, dont_play_weapon_sound, unblockable, anim state attack, Processing_flags, Sidescroller Stun, Disarm Victim, Ragdoll Victim from behind, Ragdoll Victim, Kill victim, Attack_Results, Attacker is in Box, Attacker is M00, Victim has low health, Victim is Frozen, Attacker is Sidescrolling, Attacker is superpowered, Victim is Not Ally, Requires Previous Move Hit, Attacker i |
| melee_transition_states.xtbl | 00AF5590 | xtbl_load_melee_transition_states | Animation_State, NPC_Combo_Min_Time_ms, Player_Combo_Time_ms, Return_Action, Melee_Transition_State |
| metered_sprint.xtbl | 00B95990 | xtbl_load_metered_sprint | StartPenalty, JumpPenalty, PantPercentage, DelayTime, RechargeTime, UseTime, SprintEntry |
| mission_checkpoints.xtbl | 0084DF20 | xtbl_load_mission_checkpoints | Index, sr3_city, vfx_missioncheckPointicon, VFX_NightMare_Rift_After, VFX_NightMare_Rift, Debug, CheckpointName, MissionName, MissionCheckpoints, mission_checkpoint_sp, RIFT_START_MESSAGE, START RIFT, STRONGHOLD_START_MESSAGE, START STRONGHOLD, STRONGHOLD_START_MESSAGE_STAG, START STAG STRONGHOLD, STRONGHOLD_START_MESSAGE_DECK, START DECKER STRONGHOLD, STRONGHOLD_START_MESSAGE_LUCH, START LUCHADORE STRONGHOLD, STRONGHOLD_START_MESSAGE_MORN, START MORNINGSTAR STRONGHOLD, MSN_STAG_START, START STAG MISSION, MSN_TSS_START, START 3RD STREET SAINTS MISSION, MSN_DECK_START, START DECKERS MISSION, MS |
| motion_blur.xtbl | 00606B00 | xtbl_load_motion_blur | Decay_Time, Duration, Vehicle_Nitrous, Helicopter_Base, Airplane_Base, Fake_Velocity_Scale, Vehicle_Base, Target_Strength, World_Strength, On_Foot_Explosion, Max_Fall_Velocity, Min_Fall_Velocity, On_Foot_Freefall, On_Foot_Sprint, On_Foot_Super_Sprint, Max_Offset, Strength, On_Foot_Walk_Run, Motion_Blur_Settings |
| mugging_diversion.xtbl | 0082FEF0 | xtbl_load_mugging_diversion | Max_Distance, Default_Max_Cash, Default_Min_Cash, Cower_Line, Barter_Line, Mugging_Complete_Time, Mugging_Start_Time, Mugging_Diversion |
| node_graph_files.xtbl | 00723BD0 | boot_load_game_data | main_sr4_game, morph parsing, ACT_FRAUD_BONUS_COOP_TEAM_HIT, ACT_FRAUD_BONUS_COOP_CHAIN, ACT_FRAUD_BONUS_COOP_GANGBANG, ACT_FRAUD_TOTAL_MULTIPLIER, ACT_FRAUD_BONUS_MOTORCYCLE_HIT, ACT_FRAUD_BONUS_DISTRICT, ACT_FRAUD_BONUS_CLIFF_DIVER, ACT_FRAUD_BONUS_SUCCESSIVE_CARS, ACT_FRAUD_BONUS_WINDSHIELD_CANNON, ACT_FRAUD_BONUS_VEHICLE_SURFING, ACT_FRAUD_BONUS_VEHICLE_EJECT, ACT_FRAUD_BONUS_LUXURY_VEHICLE, ACT_FRAUD_BONUS_CRAZY_DRIVER, ACT_FRAUD_BONUS_CIVIL_VEHICLE, ACT_FRAUD_BONUS_AREA, ACT_FRAUD_BONUS_DISTANCE, ACT_FRAUD_BONUS_COP_WITNESS, ACT_FRAUD_BONUS_WITNESS, ACT_FRAUD_BONUS_AIR_TIME, ACT_FRAUD_BO |
| notoriety.xtbl | 00763100 | xtbl_load_notoriety | Activity, Entry, Max_Level, Min_Level, Delay, Points |
| notoriety_levels.xtbl | 007631B0 | xtbl_load_notoriety_levels | BruteSpawnTimeMax, BruteSpawnTimeMin, RoadblockSpawnTimeMax, RoadblockSpawnTimeMin, NotorietyFirstDecay, NotorietyDecayRate, NotorietyLevelLimit, NotorietyLevel, NotorietyLevelElement, NotorietyLevelsData, NotorietyLevels |
| notoriety_spawn.xtbl | 00A3FFD0 | xtbl_load_notoriety_spawn | |
| notoriety_spawn.xtbl | 00A40090 | xtbl_load_notoriety_spawn_2 | |
| notoriety_teleportal.xtbl | 0063FFF0 | FUN_0063fff0 | |
| notoriety_teleportal.xtbl | 00640030 | FUN_00640030 | |
| notoriety_teleportal_group.xtbl | 0063FFF0 | FUN_0063fff0 | |
| notoriety_teleportal_group.xtbl | 00640030 | FUN_00640030 | |
| npc_color_palette.xtbl | 00DDB040 | xtbl_load_npc_color_palette | Tertiary_Color, Secondary_Color, Primary_Color, Tertiary_Colors, Secondary_Colors, Primary_Colors, Palette |
| panic_reactions.xtbl | 00504C90 | xtbl_load_panic_reactions | Panic, Pepper Spray, On Fire, Weed_Factor_Min, Booze_Factor_Min, Weed_Factor_Max, Booze_Factor_Max, Drug_Effects, NPC_Animations, Player_Animations, Max_Dist, Min_Dist, Movement, Max_Time_Player, Min_Time_Player, Max_Time_NPC, Min_Time_NPC, Timed, Priority |
| pedf_life.xtbl | 00A11010 | FUN_00a11010 | streaming_category, Item_Flags, Object, Anim_File, Anim_Files, Animation, Files, Preload, anim_xbox2, anim_xbox, anim_ps3, anim_ps2, anim_pc, States, State, Actions, Action, Skeleton_Set, Groups, Group |
| persona_radio_prefs.xtbl | 00869CA0 | xtbl_load_persona_radio_prefs | Radio_Station, Audio_Persona |
| player_creation.xtbl | 00B8A490 | xtbl_load_player_creation | Morph_set, DisplayName, Morph_Info, Morph_Infos |
| player_creation_hair_color.xtbl | 009646C0 | xtbl_load_player_creation_hair_color | Brightness, Display_Name, Shaderball, Specular_dark, Specular_bright, Brightness_bias, Specular_alpha, Saturation_dark, Saturation_light, swatch_label, swatch_image, Hair_Color |
| player_creation_morph_groups.xtbl | 0095EA70 | xtbl_load_player_creation_morph_groups | gender, display_type, morph_name, morph_item, morph_list, morph_group |
| player_creation_normal_maps.xtbl | 00B90390 | xtbl_load_player_creation_normal_maps | Slider_Position, Slider_Key, Slider_Keys, Slider_Name, Morph_Slider, Morph_Sliders, Normal_Map_Settings, Female |
| player_creation_skin_colors.xtbl | 009619B0 | xtbl_load_player_creation_skin_colors | Saturation, Brightness, Specular_Power, Specular_Alpha, Fresnel_Alpha, Unmasked_Brightness, Unmasked_Saturation, Unmasked_Hue, Shaderball, swatch, display_name, Entry |
| player_cust_shot_map.xtbl | 00935100 | xtbl_load_player_cust_shot_map | Anim_Pos, NewEntity |
| player_master_sliders.xtbl | 00966C10 | xtbl_load_player_master_sliders | DisplayName, MorphList, InitialValue, Slider, MasterSliders |
| player_presets.xtbl | 00964980 | xtbl_load_player_presets | Category, Color, Layer, DisplayName, Preset, Gender, RegionalPreset, RegionalPresets, Morph_Name, Preset_Element, Preset_Grid, Composite, Composites, Skin_Color, Hair_Color_Secondary, Hair_Color_Primary, Hair_Length, Value, black, asian, female |
| player_regional_presets.xtbl | 00967390 | xtbl_load_player_regional_presets | DisplayName, Target, Preset, RegionalPresets, Morph, MorphTarget, MorphTargets, figure, Presets, slender, average |
| playlist_artist_track.xtbl | 00970720 | xtbl_load_playlist_artist_track | Track_Name, Artist_Name, WWise_ID, Track, Tracks, Track_Listing |
| preload.xtbl | 00729330 | xtbl_load_preload | Preload |
| props.xtbl | 0076E8D0 | xtbl_load_props | Activity, Num_Props, assault killa, assault thug |
| qte.xtbl | 00830B20 | xtbl_load_qte | Max_Lifetime_Respect, Respect, Cooldown_Time, Hud_Time |
| qte_sequences.xtbl | 0076B290 | xtbl_load_qte_sequences | NPC_Animations, Persona, Min_Pitch, Camera_Shake, Force_Success, On_Fail, Kill_Partner, Keep_HUD, Go_To_Node, Repeat, Interrupt, On_Success, Triggered_Explosion, NPC_Animation, Action_Count, New_Fail_Time, Target_Camera_Angle, Max_Pitch, Max_Heading, Min_Heading, Restrict_Camera_Angle, Synced_Partner_Flinch, Camera_Sway_Factor, Recoil, Shooting_Mode, Additive_Action, Player_Animation_State, Synced_State, Looping_State, Player_Animation, Melee_Move, Synced_Melee_Move, Enter_Action, Player_Impact_Dmg, Health_Change, Partner_Persona, Line_Delay, Persona_Line, Fail_Time, HUD_Interface, Node_Name, |
| radial_blur.xtbl | 0071DC30 | xtbl_load_radial_blur | Radius, Duration, Strength, Radial_blur, Priority |
| radio_events.xtbl | 005B2860 | xtbl_load_radio_events | Event, MaxTimesPlayed, Post_Time, EventType |
| radio_stations.xtbl | 005B5100 | xtbl_load_radio_stations | News_Station, FBI_Station, Police_Station, Selectable, Station_flags, Genre, Filename, xtbl_name, Radio_Station_List, Simultaneous_NPC_Radios, NewEntity, wwise_id |
| rain.xtbl | 00607E20 | xtbl_load_rain | Effect, Night_Opacity_Multiplier, Wind_Amount, Splash_Size_Far, Splash_Size_Near, Splash_Lifetime, Width_Far, Width_Near, Length_Far, Length_Near, Opacity, Speed, View_Radius, Density, Parameters, Level |
| rank_reactions.xtbl | 00561060 | xtbl_load_rank_reactions | Threaten, PlayerRank, ReactionPercentages, Reactions, NPCGroup, Observe, SayAmbient, GangSign, FlipOff, Compliment, Avoid, Ignore, Civilian Saints Hated, Civilian |
| refraction_situations.xtbl | 006DDF60 | xtbl_load_refraction_situations | |
| refraction_situations.xtbl | 006DE4D0 | xtbl_load_refraction_situations_2 | |
| respect_levels.xtbl | 0076EA60 | xtbl_load_respect_levels | Unlockable, Unlockables, Respect, respect_level, levels, respect_levels |
| roadblock_layouts.xtbl | 00A89EC0 | xtbl_load_roadblock_layouts | Roadblock_layouts, Reparsing roadblock tables, Variant_Name, Hitpoints, Object, Objects, Seat_Index, Child, Children, Heading, Z_offset, X_offset, Lane_index, Resource_name, Num_lanes, Flags |
| roadblock_notoriety.xtbl | 00768800 | xtbl_load_roadblock_notoriety | Roadblock_notoriety, Level, Roadblock_layout, Cooldown, Roadblock, Roadblock_layouts, Max_time, Min_time, Max_active_roadblocks, Notoriety_level, Levels |
| running_man_globals.xtbl | 007AD830 | running_man_level_instance_host::vf03 | Events, Damage_Values, Scoring, Running_man_globals, Player, Event, Cash Target, Ethical Target, Electric Trap, Fire Trap, Silver, Bronze, Event_Medal, Seconds_Remaining, Running_out_of_time, Event_Time, Event_Target, Event_Hunter, Seconds, Event_Present, Event_Multiplier, Trap_type, Hurt By, Trap_damage, Affected_Char, Event_Type, Present, Audio_Situation, DLC1_Situation, Event_Trap, Spawned, About_to_Explode, Killed |
| running_man_globals.xtbl | 007ADFD0 | running_man_level_instance_participant::vf07 | Damage_Values, Scoring, Running_man_globals |
| running_man_globals.xtbl | 007AF1D0 | running_man_instance_host::vf03 | Running_man_globals, Commentary, Conversation, Conversations, Lines, Category_Name, Banter_Category, Banter |
| running_man_globals.xtbl | 007AFBF0 | running_man_instance_participant::vf03 | Running_man_globals, Commentary, Conversation, Conversations, Lines, Category_Name, Banter_Category, Banter, Announcer_Persona, PAK1_Tammy, PAK1_Bobby, PAK1_Zach, Announcer_Personas |
| sam_data.xtbl | 0064D800 | FUN_0064d800 | Framework, SAM_Entry, SAM actor parse pool |
| seamless_animated_moments.xtbl | 0064D800 | FUN_0064d800 | Framework, SAM_Entry, SAM actor parse pool |
| shells.xtbl | 005F3310 | xtbl_load_shells | Collision_Foley, Static_Mesh, Shell |
| shop_names.xtbl | 00B96A20 | xtbl_load_shop_names | Shop_Names, Reward, Shop_Type, Discount, Minimap_Icon, Use_Message, Total_Owner_Discount, Ownership, Localized_Name |
| side_scroller_text.xtbl | 0149BB10 | FUN_0149bb10 | map_other_replaceme, VFX_SnatchIcon, Side Scroller |
| skybox_effects.xtbl | 00710510 | xtbl_load_skybox_effects | Effect, Start_Time, Weather_Stage, End_Time, TODRange, Random_Orientation, Max_Time_Spacing, Min_Time_Spacing, Auto_Spawn, Skybox_Layer, Skybox_Effect |
| snatch_text.xtbl | 0149A0C0 | FUN_0149a0c0 | map_other_replaceme, Snatch_Kinzie, Snatch, VFX_SnatchIcon |
| spawn_info_categories.xtbl | 00DDE720 | xtbl_load_spawn_info_categories | Category, Glitched, Special_Vehicle_Slot_Night, Special_Vehicle_Slot_Day, Special_Ped_Slot_Night, Special_Ped_Slot_Day, General_Ped_Slot_Night, General_Ped_Slot_Day, LawDelay, LawCap, Law_Spawn_Group, PedNight, PedDay, CarNight, CarDay, Lockdown Area, Law Spawning Area, No Enemy Gang Spawning, No Spawn Outside Category, Special Vehicle, Special Ped, General Ped, Group_Category, Carry_Percent, Shopping Bags, Luggage, Item_Carried, VehicleNightCap, VehicleDayCap, NightCap, DayCap, NightChance, DayChance, sp_cat_Cheat_Mascot, sp_cat_Cheat_Ho, Start Spawn, Default Spawn, Flags, Groups, Group |
| spawn_info_groups.xtbl | 00DDEB20 | xtbl_load_spawn_info_groups | Group, Vehicle, Vehicles, Character, Characters, Spline_Type, spawn_drunk_pct_night, spawn_drunk_pct_day, has_designated_driver, vehicle_only, unique, GeneralFlags |
| spawn_info_ranks.xtbl | 00DDD830 | xtbl_load_spawn_info_ranks | personality, melee, thrown, attack_multiplier, personality_rotation, chance, weapon_loadout_elm, weapon_loadout, per_team_elm, per_team_info, Health_Pickups, override_thaw_time, super_attack_delay, super_combo_delay, Pct_Dmg_to_Flinch, Melee_Damage_Modifier, Knockdown_Points, Bleed_Out_Hit_Points, Absorb_Hit_Points, Hit_Points, rank_numeric, Civilian |
| sprint_near_miss.xtbl | 00621B30 | xtbl_load_sprint_near_miss | Max_Cash, Max_Lifetime_Respect, Max_Respect, Record_Threshold, Record_Queue_Time, Record_Display_Time, Delay_After_Completion, Delay_After_Crash, Min_Time_Between_Misses, Max_Time_Between_Misses, Vehicle_Distance, Relative_Speed, Min_Speed, Min_Vehicles, Max_Vehicles, Sprint_Near_Miss |
| stats.xtbl | 008725B0 | FUN_008725b0 | percent, distance, money, DisplayName, total respect, time played, LiveLeaderboardID, LivePropertyID, Allow_Update_By_Server, Percentage_Of_Stat, complex, Value_Type, float, integer, boolean |
| store_discounts.xtbl | 00938490 | xtbl_load_store_discounts | Hours, Discounts, Amount, Triggered, RadioEvent, DiscountName, DiscountElement, StoreDiscounts |
| store_gang_lightset.xtbl | 0093A5D0 | FUN_0093a5d0 | |
| store_weapon_lightset.xtbl | 00940780 | FUN_00940780 | |
| store_weapon_lightset.xtbl | 00940920 | FUN_00940920 | |
| store_weapons.xtbl | 00942180 | xtbl_load_store_weapons | |
| store_weapons.xtbl | 00943560 | xtbl_load_store_weapons_2 | |
| store_weapons.xtbl | 00D7FCF0 | FUN_00d7fcf0 | weapon, dlc weapon costume parsing |
| strafe_angles.xtbl | 00ABBF90 | xtbl_load_strafe_angles | Left_Limit, Use_Turn_Limits, Backward_Left, Backward, Backward_Right, Right, Forward, Strafe_Angles |
| streaking.xtbl | 00830F50 | xtbl_load_streaking | Streaking, Level, Max_Lifetime_Respect, Respect, Levels, Shock_Quota, Message_Delay |
| stunt_back_seat_driver.xtbl | 00831ED0 | xtbl_load_stunt_back_seat_driver | Max_Cash, Max_Lifetime_Respect, Max_Respect, Record_Threshold, Record_Queue_Time, Record_Display_Time, Min_Distance, Min_Speed, End_Time, Max_Distance |
| stunt_drifting.xtbl | 00835740 | xtbl_load_stunt_drifting | Max_Cash, Max_Lifetime_Respect, Max_Respect, Record_Threshold, Record_Queue_Time, Record_Display_Time, Min_Speed, Min_Drift_Angle, Max_Time_Not_Drifting, Min_Time, Max_Time, Stunt_Drifting |
| stunt_hijacking.xtbl | 008361B0 | xtbl_load_stunt_hijacking | Max_Cash, Max_Lifetime_Respect, Max_Respect, Cooldown_Time, Hud_Time, Only_Reward_Hijacks, Stunt_Hijacking |
| stunt_jumping_diversion.xtbl | 00833090 | xtbl_load_stunt_jumping_diversion | Max_Cash, Max_Lifetime_Respect, Max_Respect, Record_Threshold, Record_Queue_Time, Record_Display_Time, End_Time, Vehicle_Name, Vehicle_Type, Motorcycle, Min_Value, Max_Value, Vehicle_Types, Air_Height, Land_Distance, Max_Percent, Stunt_Jumping |
| stunt_low_flying.xtbl | 008367C0 | xtbl_load_stunt_low_flying | Max_Cash, Max_Lifetime_Respect, Max_Respect, Record_Threshold, Record_Queue_Time, Record_Display_Time, Completion_Cooldown, Min_Distance, Min_Speed, Max_Distance, Max_Time_Not_Low_Flying, Activation_Height, Max_Height, Verticality_Mult, Low_Flying |
| stunt_near_miss.xtbl | 00838140 | xtbl_load_stunt_near_miss | Max_Cash, Max_Lifetime_Respect, Max_Respect, Record_Threshold, Record_Queue_Time, Record_Display_Time, Delay_After_Completion, Delay_After_Crash, Min_Time_Between_Misses, Max_Time_Between_Misses, Vehicle_Distance, Relative_Speed, Min_Speed, Min_Vehicles, Max_Vehicles, Near_Miss |
| stunt_oncoming.xtbl | 00839010 | xtbl_load_stunt_oncoming | Max_Cash, Max_Lifetime_Respect, Max_Respect, Record_Threshold, Record_Queue_Time, Record_Display_Time, Min_Distance, Min_Speed, Max_Damage, Max_Distance, Max_Time_Not_Oncoming, Lane_Tolerance, Stunt_Oncoming |
| stunt_peel_out.xtbl | 00839D80 | xtbl_load_stunt_peel_out | Max_Cash, Max_Lifetime_Respect, Max_Respect, Record_Threshold, Record_Queue_Time, Record_Display_Time, Instance_Delay, Max_Watch_Distance, Min_Spectators, Max_Spectators, Peel_Out |
| stunt_wheels.xtbl | 0083A7F0 | xtbl_load_stunt_wheels | Max_Cash, Max_Lifetime_Respect, Max_Respect, Record_Threshold, Record_Queue_Time, Record_Display_Time, Min_Distance, End_Time, Max_Distance, Wheelie, Two_Wheels, Stunt_Tolerance, Stunt_Wheels |
| superpower_vfx.xtbl | 0064FC30 | xtbl_load_superpower_vfx | Framework, superpower, effect, Effects, Superpower_Vfx, superpower_vfx |
| superpower_vfx.xtbl | 006500B0 | xtbl_load_superpower_vfx_2 | Framework, Superpower_Vfx |
| taunting.xtbl | 0083CAC0 | xtbl_load_taunting | Max_Lifetime_Respect, First_Taunt_Cash, First_Taunt_Respect, Award_Multiplier, Taunt_Complet_Percent, Max_Time_Between_Taunts, Death_Taunt_Delay, Death_Taunt_Distance, Death_Taunt_Value, Aggro_Taunt_Value, Min_Taunts, Max_Taunts, Taunting |
| test_shop_light_01.xtbl | 009623C0 | FUN_009623c0 | |
| time_of_day_objects.xtbl | 006E1090 | xtbl_load_time_of_day_objects | Object_Type, Variation, On_Time |
| traffic_lanes.xtbl | 00C2A870 | xtbl_load_traffic_lanes | Speed, LaneSpeed, LaneGrid, NewEntity |
| trafficking_text.xtbl | 0149A3C0 | FUN_0149a3c0 | map_other_replaceme, VFX_DrugTraffickingIcon, Trafficking |
| triggers.xtbl | 00A9E500 | xtbl_load_triggers | Effect, UseMessage, ignore_vehicles, enabled_on_create, check_npcs, explored_on_create, activated_by_movers, disabled_for_demo, ignore_on_foot, continuous_activation, Foley, IconType, Trigger, Flags |
| tweak_table.xtbl | 00879CC0 | xtbl_load_tweak_table | |
| tweak_table.xtbl | 00879CD0 | xtbl_load_tweak_table_2 | |
| tweak_table.xtbl | 00879D40 | xtbl_load_tweak_table_3 | |
| tweak_table.xtbl | 00879DC0 | xtbl_load_tweak_table_4 | |
| ui_images.xtbl | 008CD730 | xtbl_load_ui_images | Framework, interface_tmp_pool, Image, ui_images |
| ui_images.xtbl | 008D02C0 | FUN_008d02c0 | patch, ui_images, UI String Pool, vint_doc_containers, patch_vint_doc_containers, vehicle_customization_cameras, Vehicle customization camera |
| ui_images_patch.xtbl | 008D02C0 | FUN_008d02c0 | patch, ui_images, UI String Pool, vint_doc_containers, patch_vint_doc_containers, vehicle_customization_cameras, Vehicle customization camera |
| unlockables.xtbl | 00881300 | xtbl_load_unlockables | |
| unlockables.xtbl | 008825F0 | xtbl_load_unlockables_2 | Jump_glide, Jump_dfa, SYS_MENU_CLICK_UD |
| user_interface.xtbl | 00916BF0 | xtbl_load_user_interface | UIClusters, XBox2, UserInterface, Alpha, BitmapSlots, YOffset, XOffset, ResolutionRatio, ClusterOffset, ClusterOffsetList, ClusterName, Cluster, Scale, Drug Effects, Vehicle Turret |
| vehicle-customization-lightset.xtbl | 0093A6E0 | FUN_0093a6e0 | |
| vehicle-customization-lightset.xtbl | 00945B40 | FUN_00945b40 | |
| vehicle_animation_modifiers.xtbl | 00CA7DD0 | FUN_00ca7dd0 | Vehicle_Group, Defaults, vehicle, vehicle_containers, vehicle_parse_tmp_pool, Engine, Effects, Hitpoints, Door_Close, Door_Open, Default_Time, Stopped_Time, Camera_Sticky, LOD_DistanceRatio, Nitro_Capable, Max_RPM_Resistance, Opt_RPM_Resistance, Min_RPM_Resistance, Max_RPM_Torque_Factor, Min_RPM_Torque_Factor, Max_RPM, Opt_RPM, Min_RPM, Wheel_Max_Limit, Wheel_Min_Limit, Ramp_Damping_Comp, Wheel_Spring_Max_Force, Wheel_Braking_Torque, Wheel_Max_Friction, Wheel_Friction, Wheel_Mass, Axles, Maximum_RPM_Rate, Clutch_Slip_RPM, Clutch_Delay, Reverse_Gear_Ratio, Diff_Gear_Ratio, Upshift_RPM, Downshif |
| vehicle_cameras.xtbl | 00CA7DD0 | FUN_00ca7dd0 | Vehicle_Group, Defaults, vehicle, vehicle_containers, vehicle_parse_tmp_pool, Engine, Effects, Hitpoints, Door_Close, Door_Open, Default_Time, Stopped_Time, Camera_Sticky, LOD_DistanceRatio, Nitro_Capable, Max_RPM_Resistance, Opt_RPM_Resistance, Min_RPM_Resistance, Max_RPM_Torque_Factor, Min_RPM_Torque_Factor, Max_RPM, Opt_RPM, Min_RPM, Wheel_Max_Limit, Wheel_Min_Limit, Ramp_Damping_Comp, Wheel_Spring_Max_Force, Wheel_Braking_Torque, Wheel_Max_Friction, Wheel_Friction, Wheel_Mass, Axles, Maximum_RPM_Rate, Clutch_Slip_RPM, Clutch_Delay, Reverse_Gear_Ratio, Diff_Gear_Ratio, Upshift_RPM, Downshif |
| vehicle_cameras.xtbl | 00CA7FF0 | FUN_00ca7ff0 | Framework, Info_Slot_Index, Vehicle, items, vehicle_containers, vehicle_parse_tmp_pool |
| vehicle_cust_cameras_new.xtbl | 008CE830 | FUN_008ce830 | vehicle_customization_cameras, Vehicle customization camera |
| vehicle_cust_cameras_new.xtbl | 008CEC90 | FUN_008cec90 | ui_map_world_city, fnt_head_s, UI crit rsc |
| vehicle_cust_cameras_new.xtbl | 00C65C70 | FUN_00c65c70 | |
| vehicle_cust_cameras_new.xtbl | 00C65D30 | FUN_00c65d30 | |
| vehicle_cust_cameras_new.xtbl | 00C65D90 | FUN_00c65d90 | |
| vehicle_cust_color_pool.xtbl | 00C5F6E0 | xtbl_load_vehicle_cust_color_pool | Color, Vector, Float, Glass_Color, Reflection_Inv_Range_Cos_Angles, Reflection_Cos_Min_Angles, Float_Element, Vector_Element, Shader_Values, Value, Shader_Variable, Fresnel_Inverse_Cos_Angle_Range, Fresnel_Inverse_Range, Fresnel_Min_Cos_Angle, Fresnel_Start, String, Glass_Opacity, White_Card_Fresnel_Inverse_Range, Reflection_Fresnel_Inverse_Range, White_Card_Start, White_Card_Fresnel_Start, Reflection_Fresnel_Start |
| vehicle_cust_color_sets.xtbl | 00C5FC40 | xtbl_load_vehicle_cust_color_sets | Color, Display_Name, Price, Color_Element, Color_Grid, Color_Set, Vector, Float, Glass_Color, Reflection_Inv_Range_Cos_Angles, Reflection_Cos_Min_Angles, Float_Element, Vector_Element, Shader_Values, Value |
| vehicle_cust_interface.xtbl | 00944D70 | xtbl_load_vehicle_cust_interface | Display_Name, slots, is_perf_menu, is_wheel_menu, is_color_menu, parent_category, vehicle_cust_interface |
| vehicle_cust_slots.xtbl | 00C5F3A0 | xtbl_load_vehicle_cust_slots | DisplayName, Vehicle_Component_Type, SlotType, Vehicle_slot |
| vehicle_defaults.xtbl | 00CA7DD0 | FUN_00ca7dd0 | Vehicle_Group, Defaults, vehicle, vehicle_containers, vehicle_parse_tmp_pool, Engine, Effects, Hitpoints, Door_Close, Door_Open, Default_Time, Stopped_Time, Camera_Sticky, LOD_DistanceRatio, Nitro_Capable, Max_RPM_Resistance, Opt_RPM_Resistance, Min_RPM_Resistance, Max_RPM_Torque_Factor, Min_RPM_Torque_Factor, Max_RPM, Opt_RPM, Min_RPM, Wheel_Max_Limit, Wheel_Min_Limit, Ramp_Damping_Comp, Wheel_Spring_Max_Force, Wheel_Braking_Torque, Wheel_Max_Friction, Wheel_Friction, Wheel_Mass, Axles, Maximum_RPM_Rate, Clutch_Slip_RPM, Clutch_Delay, Reverse_Gear_Ratio, Diff_Gear_Ratio, Upshift_RPM, Downshif |
| vehicle_defaults.xtbl | 00CA8FC0 | xtbl_load_vehicle_defaults | Explosion, Effects, Defaults |
| vehicle_group_cameras.xtbl | 00CA7DD0 | FUN_00ca7dd0 | Vehicle_Group, Defaults, vehicle, vehicle_containers, vehicle_parse_tmp_pool, Engine, Effects, Hitpoints, Door_Close, Door_Open, Default_Time, Stopped_Time, Camera_Sticky, LOD_DistanceRatio, Nitro_Capable, Max_RPM_Resistance, Opt_RPM_Resistance, Min_RPM_Resistance, Max_RPM_Torque_Factor, Min_RPM_Torque_Factor, Max_RPM, Opt_RPM, Min_RPM, Wheel_Max_Limit, Wheel_Min_Limit, Ramp_Damping_Comp, Wheel_Spring_Max_Force, Wheel_Braking_Torque, Wheel_Max_Friction, Wheel_Friction, Wheel_Mass, Axles, Maximum_RPM_Rate, Clutch_Slip_RPM, Clutch_Delay, Reverse_Gear_Ratio, Diff_Gear_Ratio, Upshift_RPM, Downshif |
| vehicle_groups.xtbl | 00CA7DD0 | FUN_00ca7dd0 | Vehicle_Group, Defaults, vehicle, vehicle_containers, vehicle_parse_tmp_pool, Engine, Effects, Hitpoints, Door_Close, Door_Open, Default_Time, Stopped_Time, Camera_Sticky, LOD_DistanceRatio, Nitro_Capable, Max_RPM_Resistance, Opt_RPM_Resistance, Min_RPM_Resistance, Max_RPM_Torque_Factor, Min_RPM_Torque_Factor, Max_RPM, Opt_RPM, Min_RPM, Wheel_Max_Limit, Wheel_Min_Limit, Ramp_Damping_Comp, Wheel_Spring_Max_Force, Wheel_Braking_Torque, Wheel_Max_Friction, Wheel_Friction, Wheel_Mass, Axles, Maximum_RPM_Rate, Clutch_Slip_RPM, Clutch_Delay, Reverse_Gear_Ratio, Diff_Gear_Ratio, Upshift_RPM, Downshif |
| vehicle_interaction_info.xtbl | 00CE7F00 | xtbl_load_vehicle_interaction_info | Element, Vehicle_Interaction_Info, Queue 2, Queue 1, Interaction_Point_Set, Ride_Animations, Exit_Animations, Enter_Animations, Secondary_Access_Seat, Primary_Access_Seat, Queue, Use This Door For All Entries, Scripted Anim Door Close, Equip Rifle on Exit, Should Hide Big Hats, Should Scrunch Hair, Should Hide Backpack, No Door Close Anim, Hold Weapon in Left Hand, No Freefall at Altitude, Special Entry Only, No AI Exit, Ignore Human Type Check, Hide Occupant, Snap Entry Animation, Ignore Team Disposition, Ignore Distance Checks, Quick Despawn On Death, Ragdoll On Death, No Door Required, Chec |
| vehicle_interaction_point_sets.xtbl | 00CE7C20 | xtbl_load_vehicle_interaction_point_sets | Heading, Orient_To_World, Project_Onto_World, Orient_To_Seat, Direction, Seat_Offset, Interaction_Point_Type, Interaction_Point_Set_Element, Interaction_Point_Set_Elements, Interaction_Point_Set |
| vehicle_surfing_style_two.xtbl | 0083DAC0 | xtbl_load_vehicle_surfing_style_two | Max_Cash, Max_Lifetime_Respect, Max_Respect, Record_Threshold, Record_Queue_Time, Record_Display_Time, Start_Time, Handstanding_Sensitivity_Multiplier, Max_Speed_Delay, Surfing_Timeout, Surfing_Min_Speed, Max_Handstand_Percent_Reward, Min_Handstand_Time, Max_Handstand_Time, Min_Surfing_Time, Max_Surfing_Time, Vehicle_Surfing, Balancing_Acceleration_Max, Balancing_Acceleration_Change, Balancing_Acceleration, Unbalanced_Acceleration_Max, Unbalanced_Acceleration_Change, Unbalanced_Region_Acceleration, Balanced_Acceleration_Max, Balanced_Acceleration_Change, Balanced_Region_Acceleration, Balanced_ |
| vehicle_wheel_groups.xtbl | 00C623F0 | xtbl_load_vehicle_wheel_groups | Display_Name, Price, Rear_Spinner, Front_Spinner, S_Element, Spinners_Grid, Rear_Rim, Front_Rim, Rim_Element, Rims_Grid, Wheel_Group |
| vehicles.xtbl | 00CA7DD0 | FUN_00ca7dd0 | Vehicle_Group, Defaults, vehicle, vehicle_containers, vehicle_parse_tmp_pool, Engine, Effects, Hitpoints, Door_Close, Door_Open, Default_Time, Stopped_Time, Camera_Sticky, LOD_DistanceRatio, Nitro_Capable, Max_RPM_Resistance, Opt_RPM_Resistance, Min_RPM_Resistance, Max_RPM_Torque_Factor, Min_RPM_Torque_Factor, Max_RPM, Opt_RPM, Min_RPM, Wheel_Max_Limit, Wheel_Min_Limit, Ramp_Damping_Comp, Wheel_Spring_Max_Force, Wheel_Braking_Torque, Wheel_Max_Friction, Wheel_Friction, Wheel_Mass, Axles, Maximum_RPM_Rate, Clutch_Slip_RPM, Clutch_Delay, Reverse_Gear_Ratio, Diff_Gear_Ratio, Upshift_RPM, Downshif |
| vehicles.xtbl | 00CA7FF0 | FUN_00ca7ff0 | Framework, Info_Slot_Index, Vehicle, items, vehicle_containers, vehicle_parse_tmp_pool |
| vfx.xtbl | 007125E0 | FUN_007125e0 | effect_parse_tmp_pool, vfx_containers |
| vfx.xtbl | 0071E540 | xtbl_load_vfx | vfx_containers, vfx_preload_containers, effects parse tmp |
| vfx.xtbl | 00CA82B0 | xtbl_load_vfx_2 | Effect, Framework, Streaming_Category, Preload |
| vi_enter.xtbl | 00CE87E0 | FUN_00ce87e0 | Heading, Orient_To_World, Project_Onto_World, Orient_To_Seat, Direction, Seat_Offset, Interaction_Point_Type, Interaction_Point_Set_Element, Interaction_Point_Set_Elements, Interaction_Point_Set, Element, Vehicle_Interaction_Info, Queue 2, Queue 1, Ride_Animations, Exit_Animations, Enter_Animations, Secondary_Access_Seat, Primary_Access_Seat, Queue, Use This Door For All Entries, Scripted Anim Door Close, Equip Rifle on Exit, Should Hide Big Hats, Should Scrunch Hair, Should Hide Backpack, No Door Close Anim, Hold Weapon in Left Hand, No Freefall at Altitude, Special Entry Only, No AI Exit, Ig |
| vi_exit.xtbl | 00CE87E0 | FUN_00ce87e0 | Heading, Orient_To_World, Project_Onto_World, Orient_To_Seat, Direction, Seat_Offset, Interaction_Point_Type, Interaction_Point_Set_Element, Interaction_Point_Set_Elements, Interaction_Point_Set, Element, Vehicle_Interaction_Info, Queue 2, Queue 1, Ride_Animations, Exit_Animations, Enter_Animations, Secondary_Access_Seat, Primary_Access_Seat, Queue, Use This Door For All Entries, Scripted Anim Door Close, Equip Rifle on Exit, Should Hide Big Hats, Should Scrunch Hair, Should Hide Backpack, No Door Close Anim, Hold Weapon in Left Hand, No Freefall at Altitude, Special Entry Only, No AI Exit, Ig |
| vi_ride.xtbl | 00CE87E0 | FUN_00ce87e0 | Heading, Orient_To_World, Project_Onto_World, Orient_To_Seat, Direction, Seat_Offset, Interaction_Point_Type, Interaction_Point_Set_Element, Interaction_Point_Set_Elements, Interaction_Point_Set, Element, Vehicle_Interaction_Info, Queue 2, Queue 1, Ride_Animations, Exit_Animations, Enter_Animations, Secondary_Access_Seat, Primary_Access_Seat, Queue, Use This Door For All Entries, Scripted Anim Door Close, Equip Rifle on Exit, Should Hide Big Hats, Should Scrunch Hair, Should Hide Backpack, No Door Close Anim, Hold Weapon in Left Hand, No Freefall at Altitude, Special Entry Only, No AI Exit, Ig |
| vint_glitch.xtbl | 01135880 | xtbl_load_vint_glitch | Settings, frame_time, aspect, max_offset, OffsetBlocks, texture, max_blocks_per_row, max_blocks, hsv_maxs, hsv_mins, min_size, StaticBlocks, max_size |
| voc_sb_line_sit.xtbl | 0044C9C0 | xtbl_load_voc_sb_line_sit | Entries, Entry, Persona_id, Soundbank, Num_line_situations |
| voice_bitmap.xtbl | 0044CCB0 | xtbl_load_voice_bitmap | Entry, vb names, bitmap |
| voice_control.xtbl | 0044D060 | xtbl_load_voice_control | Entry, Voiceline_id, Local_cooldown, Global_cooldown, Min_delay, Max_delay, Play_percent, Priority, External_source, Play_event, vb names, bitmap |
| weapon_categories.xtbl | 00D804E0 | xtbl_load_weapon_categories | Categories, weapon costume parsing, Rounds, Default_Weapon, Weapon_List, Default_Loadout, VFX_AlienBounce_Hit |
| weapon_costumes.xtbl | 00CA9FF0 | FUN_00ca9ff0 | Effect, Explosion, Weapon, Costume, Weapon_Entry, Effect_Situation, Effect_Situations, Penetrating_End_Point_Explosion, Underwater_Explosion, Vehicle_Weapon |
| weapon_costumes.xtbl | 00D6BC60 | xtbl_load_weapon_costumes | mods_costumes |
| weapon_costumes.xtbl | 00D7FBE0 | FUN_00d7fbe0 | weapon costume parsing, Target_Search_Range, Non_Fancy_Secondary, Non_Fancy_Primary, Hard_Secondary, Hard_Primary, MovingSynced, StandingSynced, ProneAttackSecondary, ProneAttackPrimary, CrouchMoving, Crouching, MovingSecondary, MovingPrimary, StandingSecondary, StandingPrimary, melee_weapon, Melee_Attack_Set, Profile, Aim_drift_profile_names |
| weapon_costumes.xtbl | 00D7FCF0 | FUN_00d7fcf0 | weapon, dlc weapon costume parsing |
| weapon_melee_attacks.xtbl | 00D7F780 | xtbl_load_weapon_melee_attacks | Target_Search_Range, Non_Fancy_Secondary, Non_Fancy_Primary, Hard_Secondary, Hard_Primary, MovingSynced, StandingSynced, ProneAttackSecondary, ProneAttackPrimary, CrouchMoving, Crouching, MovingSecondary, MovingPrimary, StandingSecondary, StandingPrimary, melee_weapon, Melee_Attack_Set |
| weapon_skins.xtbl | 00D6BE00 | xtbl_load_weapon_skins | mods_skins |
| weapon_skins.xtbl | 00D7FBE0 | FUN_00d7fbe0 | weapon costume parsing, Target_Search_Range, Non_Fancy_Secondary, Non_Fancy_Primary, Hard_Secondary, Hard_Primary, MovingSynced, StandingSynced, ProneAttackSecondary, ProneAttackPrimary, CrouchMoving, Crouching, MovingSecondary, MovingPrimary, StandingSecondary, StandingPrimary, melee_weapon, Melee_Attack_Set, Profile, Aim_drift_profile_names |
| weapon_skins.xtbl | 00D7FCF0 | FUN_00d7fcf0 | weapon, dlc weapon costume parsing |
| weapon_tracer_materials.xtbl | 006E2710 | xtbl_load_weapon_tracer_materials | Tracer_Dampener, Tracer_Material |
| weapon_tracers.xtbl | 0060AFE0 | xtbl_load_weapon_tracers | |
| weapon_tracers.xtbl | 00D7FCF0 | FUN_00d7fcf0 | weapon, dlc weapon costume parsing |
| weapon_upgrades.xtbl | 00D72D80 | xtbl_load_weapon_upgrades | |
| weapon_upgrades.xtbl | 00D72E70 | xtbl_load_weapon_upgrades_2 | |
| weapon_upgrades.xtbl | 00D73220 | xtbl_load_weapon_upgrades_3 | |
| weapon_upgrades.xtbl | 00D7FCF0 | FUN_00d7fcf0 | weapon, dlc weapon costume parsing |
| weapons.xtbl | 00CA9FF0 | FUN_00ca9ff0 | Effect, Explosion, Weapon, Costume, Weapon_Entry, Effect_Situation, Effect_Situations, Penetrating_End_Point_Explosion, Underwater_Explosion, Vehicle_Weapon |
| weapons.xtbl | 00D7FBE0 | FUN_00d7fbe0 | weapon costume parsing, Target_Search_Range, Non_Fancy_Secondary, Non_Fancy_Primary, Hard_Secondary, Hard_Primary, MovingSynced, StandingSynced, ProneAttackSecondary, ProneAttackPrimary, CrouchMoving, Crouching, MovingSecondary, MovingPrimary, StandingSecondary, StandingPrimary, melee_weapon, Melee_Attack_Set, Profile, Aim_drift_profile_names |
| weapons.xtbl | 00D7FCF0 | FUN_00d7fcf0 | weapon, dlc weapon costume parsing |
| weapons.xtbl | 00D80180 | xtbl_load_weapons | Weapon, weapon |
| weather.xtbl | 006E8DF0 | xtbl_load_weather | Weather_Stage, Frequency, Color, Opacity, Chance, DisplayName, Next_Stage, Next_Stage_List, Audio_Intensity, Audio, Ambient_Wave_Amplitude, Ambient_Wave_Speed, Ambient_Wave_Settings, Max_Temp_Night, Min_Temp_Night, Max_Temp_Day, Min_Temp_Day, Temp_Settings, Overhead_Scroll_Rate, Horizon_Scroll_Rate, Scrolling, Overhead_Storm, Overhead_Cumulus, Overhead_Cirrus, Horizon_Storm, Horizon_Cumulus, Horizon_Cirrus, Map_Strengths, Cloud_Settings, Gust_Speed, Average_Speed, Wind_Settings, Blend_Factor, Skydome_Settings, Tod_Lights_Pct, TOD_Settings, Moon_Color_Multiply, Sun_Opacity, Sun_Glow_Color_Multi |
| weather_time_of_day.xtbl | 006E90B0 | xtbl_load_weather_time_of_day | Weather_Time_Segment, Stage_Name, Stage, Weather_Stages, Ramp_Out_Time, Start_Time |
| wind.xtbl | 006E94F0 | xtbl_load_wind | Wind_Stage, Chance, Next_Stage, Next_Stage_List, Wind_Settings, Variance, Average_Duration, Stage_Settings, Average_Intensity, Display_Name |
| windshield_cannon.xtbl | 0083FC20 | xtbl_load_windshield_cannon | Max_Cash, Max_Lifetime_Respect, Max_Respect, Record_Threshold, Record_Queue_Time, Record_Display_Time, Min_Distance, Max_Distance, Windshield_Cannon |
Built from SR4_Game_Explained.xlsx (650 KB), if you'd rather filter it in Excel. SaintsRowIV.exe v1.0.6.1 (Steam). Names are ours unless they're Volition's own Lua or C++ class names.

